… | |
… | |
259 | |
259 | |
260 | for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i) |
260 | for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i) |
261 | (*i)->draw_depth (*this); |
261 | (*i)->draw_depth (*this); |
262 | |
262 | |
263 | if (pass.type == DEPTH) |
263 | if (pass.type == DEPTH) |
264 | printf ("fps %f NF %f:%f vis %d (%d,%d) CAM (%ld,%ld,%ld)\n", |
264 | printf ("fps %f NF %f:%f vis %d,%d (%d,%d) CAM (%ld,%ld,%ld)\n", |
265 | timer.fps, z_near, z_far, drawn.size (), stat1, stat2, orig.x, orig.y, orig.z);//D |
265 | timer.fps, z_near, z_far, vislist.size (), drawn.size (), stat1, stat2, orig.x, orig.y, orig.z);//D |
266 | |
266 | |
267 | break; |
267 | break; |
268 | |
268 | |
269 | case POSTDEPTH: |
269 | case POSTDEPTH: |
270 | glDepthRange (0., 1. - DEPTH_OFFSET); |
270 | glDepthRange (0., 1. - DEPTH_OFFSET); |