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/cvs/libgender/view.C
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Comparing libgender/view.C (file contents):
Revision 1.87 by root, Mon Feb 7 09:01:40 2005 UTC vs.
Revision 1.88 by root, Mon Jul 18 04:28:40 2005 UTC

206 206
207void view::begin () 207void view::begin ()
208{ 208{
209 generation++; 209 generation++;
210 210
211 stat1 = stat2 = 0; //D
212
211 vislist.clear (); 213 vislist.clear ();
212 postdepthlist.clear (); 214 postdepthlist.clear ();
213 215
214 z_near = max (nz_near, 1.F); 216 z_near = max (nz_near, 1.F);
215 z_far = max (nz_far, 1E10F);//D 217 z_far = max (nz_far, 1E10F);//D
223 first_lighted = false; 225 first_lighted = false;
224} 226}
225 227
226void view::end () 228void view::end ()
227{ 229{
230 printf ("fps %f NF %f:%f vis %d,%d (%d,%d) CAM (%ld,%ld,%ld)\n",
231 timer.fps, z_near, z_far, vislist.size (), drawn.size (), stat1, stat2, orig.x, orig.y, orig.z);//D
232
228 vislist.clear (); 233 vislist.clear ();
229} 234}
230 235
231#define DEPTH_OFFSET (1. / (GLdouble)(1L << 16)) 236#define DEPTH_OFFSET (1. / (GLdouble)(1L << 16))
232 237
233void view::render (pass_data &pass) 238void view::render (pass_data &pass)
234{ 239{
235 this->pass = &pass; 240 this->pass = &pass;
236
237 stat1 = stat2 = 0; //D
238 241
239 switch (pass.type) 242 switch (pass.type)
240 { 243 {
241 case DEPTH: 244 case DEPTH:
242 glColorMask (1, 1, 1, 1); 245 glColorMask (1, 1, 1, 1);
262 world.detect_visibility (*this); 265 world.detect_visibility (*this);
263 266
264 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i) 267 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
265 (*i)->draw_depth (*this); 268 (*i)->draw_depth (*this);
266 269
267 if (pass.type == DEPTH)
268 printf ("fps %f NF %f:%f vis %d,%d (%d,%d) CAM (%ld,%ld,%ld)\n",
269 timer.fps, z_near, z_far, vislist.size (), drawn.size (), stat1, stat2, orig.x, orig.y, orig.z);//D
270
271 break; 270 break;
272 271
273 case POSTDEPTH: 272 case POSTDEPTH:
274 glDepthRange (0., 1. - DEPTH_OFFSET); 273 glDepthRange (0., 1. - DEPTH_OFFSET);
275 glDepthFunc (GL_LESS); 274 glDepthFunc (GL_LESS);

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