… | … | ||
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369 | void linear_light::fsh () | 369 | void linear_light::fsh () |
370 | { | 370 | { |
371 | using namespace shader::compile; | 371 | using namespace shader::compile; |
372 | 372 | ||
373 | sh_lightvec = lightvec; | 373 | sh_lightvec = lightvec; |
374 | sh_colour = float3 (c.r / 255.F, c.g / 255.F, c.b / 255.F) * (min (camdist * (intensity * 100.F) + 0.9F, 1.F)); | 374 | sh_colour = shader::compile::vec3 (c.r / 255.F, c.g / 255.F, c.b / 255.F) * (min (camdist * (intensity * 100.F) + 0.9F, 1.F)); |
375 | } | 375 | } |
376 | 376 | ||
377 | 377 |
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