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/cvs/libgender/view.C
Revision: 1.16
Committed: Wed Oct 6 00:27:00 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +9 -6 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <cmath>
2
3 #include "oct.h"
4 #include "view.h"
5
6 draw_context::draw_context (view &v)
7 : v(v), l(0), mode(LIGHTED)
8 {
9 }
10
11 draw_context::~draw_context ()
12 {
13 }
14
15 bool draw_context::may_draw (entity_base *e)
16 {
17 if (drawn.find (e) != drawn.end ())
18 return false;
19
20 drawn.insert (e);
21 return true;
22 }
23
24 void view::draw (draw_context &ctx)
25 {
26 // check occlusion queries here
27
28 ctx.generation++;
29
30 renormalize (orig, p);
31
32 glDisable (GL_ALPHA_TEST);
33 glDisable (GL_BLEND);
34
35 if (ctx.mode == draw_context::DEPTH)
36 {
37 glEnable (GL_POLYGON_OFFSET_FILL);
38 glPolygonOffset (0, 1);
39 glDepthFunc (GL_LESS);
40 glDisable (GL_LIGHTING);
41 glColorMask (0, 0, 0, 0);
42 //cgGLDisableProfile (CG_PROFILE_ARBVP1);
43 cgGLDisableProfile (CG_PROFILE_ARBFP1);
44 }
45 else
46 {
47 glEnable (GL_MINMAX);
48 glDisable (GL_POLYGON_OFFSET_FILL);
49 glDepthFunc (GL_LESS);
50 glDepthMask (0);
51 cgGLEnableProfile (CG_PROFILE_ARBVP1);
52 cgGLEnableProfile (CG_PROFILE_ARBFP1);
53 }
54
55 glViewport (0, 0, w, h);
56
57 glMatrixMode (GL_PROJECTION);
58 glLoadIdentity ();
59
60 GLdouble aspect = (GLdouble)w/h;
61 GLdouble zNear = 0.1;
62 GLdouble zFar = 50.;
63
64 GLdouble ymax = zNear * tan (fov * (M_PI / 360.0));
65 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar);
66
67 d = normalize (d);//D
68 u = normalize (u);//D
69 vec3 rz = -d;
70 vec3 rx = cross (u, rz);
71 vec3 ry = cross (rz, rx);
72
73 matrix &m = ctx.projection;
74 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
75 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
76 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
77 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
78
79 glMultMatrixf ((GLfloat *)m.data);
80
81 glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m);
82
83 ctx.frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
84 ctx.frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
85 ctx.frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
86 ctx.frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
87 ctx.frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
88 ctx.frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
89
90 glMatrixMode (GL_MODELVIEW);
91 glLoadIdentity ();
92 glTranslatef (-p.x, -p.y, -p.z);
93
94 world.draw (ctx);
95
96 ctx.drawn.clear ();
97
98 glColorMask (1, 1, 1, 0);
99 glDepthMask (1);
100 }
101
102