ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/view.C
Revision: 1.33
Committed: Wed Oct 6 19:45:29 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.32: +5 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <cmath>
2
3 #include <GL/gl.h>
4 #include <GL/glext.h>
5
6 #include "oct.h"
7 #include "view.h"
8
9 static GLenum gl_error;
10 view::view ()
11 : gamma(1.0)
12 {
13 }
14
15 view::~view ()
16 {
17 }
18
19 bool view::may_draw (entity_base *e)
20 {
21 if (drawn.find (e) != drawn.end ())
22 return false;
23
24 drawn.insert (e);
25 return true;
26 }
27
28 void view::reset_projection ()
29 {
30 renormalize (orig, p);
31
32 glViewport (0, 0, w, h);
33
34 glMatrixMode (GL_PROJECTION);
35 glLoadIdentity ();
36
37 gl_error = glGetError ();
38 GLdouble aspect = (GLdouble)w/h;
39 GLdouble zNear = 1.;
40 GLdouble zFar = 500.;
41
42 gl_error = glGetError ();
43 GLdouble ymax = zNear * tan (fov * (M_PI / 360.0));
44 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar);
45
46 gl_error = glGetError ();
47 d = normalize (d);//D
48 u = normalize (u);//D
49 vec3 rz = -d;
50 vec3 rx = cross (u, rz);
51 vec3 ry = cross (rz, rx);
52 gl_error = glGetError ();
53
54 matrix &m = projection;
55 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
56 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
57 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
58 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
59 gl_error = glGetError ();
60
61 glMultMatrixf ((GLfloat *)m.data);
62
63 gl_error = glGetError ();
64 glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m);
65
66 gl_error = glGetError ();
67 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
68 frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
69 frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
70 frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
71 frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
72 frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
73
74 gl_error = glGetError ();
75 glMatrixMode (GL_MODELVIEW);
76 glLoadIdentity ();
77 glTranslatef (-p.x, -p.y, -p.z);
78 gl_error = glGetError ();
79 }
80
81 void view::begin ()
82 {
83 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
84 glDepthRange (0, 1. - (1. / pow (2., 16.)));
85
86 vismap.clear ();
87 vislist.clear ();
88
89 generation++;
90
91 reset_projection ();
92
93 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
94 ;
95 farlist.clear ();
96
97 // check occlusion queries here
98 #if 0
99 for (vector<octant *>::iterator i = checklist.begin (); i != checklist.end (); ++i)
100 //printf ("%p %d\n", *i, occ_query_result ((*i)->occ_query));
101 occ_query_result ((*i)->occ_query);
102
103 checklist.clear ();
104 #endif
105
106 world.detect_visibility (*this);
107 }
108
109 void view::end ()
110 {
111 vismap.clear ();
112 }
113
114 void view::pass (enum mode m)
115 {
116 mode = m;
117
118 glDisable (GL_ALPHA_TEST);
119 glDisable (GL_BLEND);
120
121 if (mode == view::DEPTH)
122 {
123 glEnable (GL_POLYGON_OFFSET_FILL);
124 glPolygonOffset (0, 1);
125 glDepthFunc (GL_LESS);
126 glDisable (GL_LIGHTING);
127 glColorMask (0, 0, 0, 0);
128 cgGLEnableProfile (vsh_profile);// z-fighting??
129 cgGLDisableProfile (fsh_profile);
130 }
131 else
132 {
133 glEnable (GL_MINMAX);
134 glDisable (GL_POLYGON_OFFSET_FILL);
135 glDepthFunc (GL_LESS);
136 glDepthMask (0);
137 cgGLEnableProfile (vsh_profile);
138 cgGLEnableProfile (fsh_profile);
139 }
140
141 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
142 (*i)->display (*this);
143
144 drawn.clear ();
145
146 if (mode == view::LIGHTED)
147 {
148 glEnable (GL_DEPTH_CLAMP_NV);
149 glDepthFunc (GL_LESS);
150 glEnable (GL_COLOR_MATERIAL);
151 glDisable (GL_LIGHTING);
152 #if 1
153 cgGLDisableProfile (vsh_profile);
154 cgGLDisableProfile (fsh_profile);
155 #endif
156 glShadeModel (GL_FLAT);
157
158 #if 0
159 static int count; count++;
160 if (farlist.size ())
161 printf ("%d: size %d\n", count, farlist.size ());
162 #endif
163
164 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
165 {
166 glColor3f (1,0,0);
167 (*i)->draw_bbox (*this);
168 }
169
170 glEnable (GL_DEPTH_TEST);
171 glDisable (GL_DEPTH_CLAMP_NV);
172 glShadeModel (GL_SMOOTH);
173 }
174
175 glColorMask (1, 1, 1, 0);
176 glDepthMask (1);
177
178 }
179
180