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/cvs/libgender/view.C
Revision: 1.38
Committed: Sat Oct 9 21:25:18 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.37: +19 -9 lines
Log Message:
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File Contents

# Content
1 #include <cmath>
2
3 #define GL_GLEXT_PROTOTYPES
4 #include <GL/gl.h>
5 #include <GL/glext.h>
6
7 #include "view.h"
8 #include "oct.h"
9
10 vector<GLuint> occ_query_objects;
11
12 static GLuint begin_occ_query ()
13 {
14 GLuint id;
15
16 if (occ_query_objects.size ())
17 {
18 id = *(occ_query_objects.end () - 1);
19 occ_query_objects.pop_back ();
20 }
21 else
22 glGenQueriesARB (1, &id);
23
24 glBeginQueryARB (GL_SAMPLES_PASSED, id);
25 return id;
26 }
27
28 inline void end_occ_query ()
29 {
30 glEndQueryARB (GL_SAMPLES_PASSED);
31 }
32
33 static GLuint occ_query_result (GLuint id)
34 {
35 GLuint count;
36
37 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
38 occ_query_objects.push_back (id);
39
40 return count;
41 }
42
43 view::view ()
44 : gamma(1.0)
45 {
46 }
47
48 view::~view ()
49 {
50 }
51
52 void view::begin_occ_query (recv_occ_query &recv)
53 {
54 occ_queries.push_back (oq_data (&recv, ::begin_occ_query ()));
55 }
56
57 void view::end_occ_query ()
58 {
59 ::end_occ_query ();
60 }
61
62 bool view::may_draw (const entity *e)
63 {
64 if (drawn.find (e) != drawn.end ())
65 return false;
66
67 drawn.insert (e);
68 return true;
69 }
70
71 void view::reset_projection ()
72 {
73 //renormalize (orig, p);
74
75 glViewport (0, 0, w, h);
76
77 glMatrixMode (GL_PROJECTION);
78 glLoadIdentity ();
79
80 GLdouble aspect = (GLdouble)w/h;
81 GLdouble ymax = near * tan (fov * (M_PI / 360.0));
82
83 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, near, far);
84
85 d = normalize (d);//D
86 u = normalize (u);//D
87 vec3 rz = -d;
88 vec3 rx = cross (u, rz);
89 vec3 ry = cross (rz, rx);
90
91 matrix &m = projection;
92 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
93 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
94 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
95 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
96
97 diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z);
98
99 glMultMatrixf (m);
100 glTranslatef (-p.x, -p.y, -p.z);
101
102 glGetFloatv (GL_PROJECTION_MATRIX, m);
103
104 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
105 frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
106 frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
107 frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
108 frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
109 frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
110
111 glMatrixMode (GL_MODELVIEW);
112 glLoadIdentity ();
113 }
114
115 void view::begin ()
116 {
117 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
118 glDepthRange (0, 1. - (1. / pow (2., 16.)));
119
120 vismap.clear ();
121 vislist.clear ();
122
123 generation++;
124
125 reset_projection ();
126
127 farlist.clear ();
128
129 // check occlusion queries
130 for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
131 {
132 occ_query oq(*this, i->second, occ_query_result (i->second));
133 i->first->event (oq);
134 }
135
136 occ_queries.clear ();
137
138 nextfar = near;
139 world.detect_visibility (*this);
140 printf ("far %f nf %f RCP %f,%f,%f +%f\n", far, nextfar,
141 frustum.r.n.x,
142 frustum.r.n.y,
143 frustum.r.n.z,
144 frustum.r.d
145 );//D
146 far = nextfar;
147
148 reset_projection ();
149 }
150
151 void view::end ()
152 {
153 vismap.clear ();
154 }
155
156 void view::pass (enum mode m)
157 {
158 mode = m;
159
160 glDisable (GL_ALPHA_TEST);
161 glDisable (GL_BLEND);
162
163 if (mode == view::DEPTH)
164 {
165 glEnable (GL_POLYGON_OFFSET_FILL);
166 glPolygonOffset (0, 1);
167 glDepthFunc (GL_LESS);
168 glDisable (GL_LIGHTING);
169 glColorMask (0, 0, 0, 0);
170 cgGLDisableProfile (vsh_profile);// z-fighting??
171 cgGLDisableProfile (fsh_profile);
172 }
173 else
174 {
175 glEnable (GL_MINMAX);
176 glDisable (GL_POLYGON_OFFSET_FILL);
177 glDepthFunc (GL_LESS);
178 glDepthMask (1);
179 cgGLEnableProfile (vsh_profile);
180 cgGLEnableProfile (fsh_profile);
181 }
182
183 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
184 (*i)->display (*this);
185
186 drawn.clear ();
187
188 if (mode == view::DEPTH || 1)
189 {
190 glEnable (GL_DEPTH_CLAMP_NV);
191 glDepthFunc (GL_LESS);
192 if (mode == view::LIGHTED) glDepthFunc (GL_LEQUAL);
193 glDisable (GL_LIGHTING);
194 cgGLDisableProfile (vsh_profile);
195 cgGLDisableProfile (fsh_profile);
196 //glShadeModel (GL_FLAT);
197
198 #if 0
199 static int count; count++;
200 if (farlist.size ())
201 printf ("%d: size %d\n", count, farlist.size ());
202 #endif
203
204 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
205 {
206 if (mode == view::DEPTH) begin_occ_query (**i);
207 if (mode == view::LIGHTED) glColor3f ((((long)*i >> 6) & 15) / 31. + 0.5,0,0);
208 (*i)->draw_bbox (*this);
209 if (mode == view::DEPTH) end_occ_query ();
210 }
211
212 glEnable (GL_DEPTH_TEST);
213 glDisable (GL_DEPTH_CLAMP_NV);
214 //glShadeModel (GL_SMOOTH);
215 }
216
217 glColorMask (1, 1, 1, 0);
218 glDepthMask (1);
219
220 }
221
222