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/cvs/libgender/view.C
Revision: 1.43
Committed: Sun Oct 10 00:19:45 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.42: +4 -5 lines
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File Contents

# Content
1 #include <cmath>
2
3 #define GL_GLEXT_PROTOTYPES
4 #include <GL/gl.h>
5 #include <GL/glext.h>
6
7 #include "view.h"
8 #include "oct.h"
9
10 vector<GLuint> occ_query_objects;
11
12 static GLuint begin_occ_query ()
13 {
14 GLuint id;
15
16 if (occ_query_objects.size ())
17 {
18 id = *(occ_query_objects.end () - 1);
19 occ_query_objects.pop_back ();
20 }
21 else
22 glGenQueriesARB (1, &id);
23
24 glBeginQueryARB (GL_SAMPLES_PASSED, id);
25 return id;
26 }
27
28 inline void end_occ_query ()
29 {
30 glEndQueryARB (GL_SAMPLES_PASSED);
31 }
32
33 static GLuint occ_query_result (GLuint id)
34 {
35 GLuint count;
36
37 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
38 occ_query_objects.push_back (id);
39
40 return count;
41 }
42
43 view::view ()
44 : gamma(1.0)
45 {
46 }
47
48 view::~view ()
49 {
50 }
51
52 void view::begin_occ_query (recv_occ_query &recv)
53 {
54 occ_queries.push_back (oq_data (&recv, ::begin_occ_query ()));
55 }
56
57 void view::end_occ_query ()
58 {
59 ::end_occ_query ();
60 }
61
62 bool view::may_draw (const entity *e)
63 {
64 if (drawn.find (e) != drawn.end ())
65 return false;
66
67 drawn.insert (e);
68 return true;
69 }
70
71 void view::reset_projection ()
72 {
73 renormalize (orig, p);
74
75 glViewport (0, 0, w, h);
76
77 glMatrixMode (GL_PROJECTION);
78 glLoadIdentity ();
79
80 GLdouble aspect = (GLdouble)w/h;
81 GLdouble ymax = z_near * tan (fov * (M_PI / 360.0));
82
83 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, z_near, z_far);
84
85 d = normalize (d);//D
86 u = normalize (u);//D
87
88 vec3 rz = -d;
89 vec3 rx = cross (u, rz);
90 vec3 ry = cross (rz, rx);
91
92 matrix &m = projection;
93 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
94 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
95 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
96 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
97
98 diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z);
99 diagfact = sqrtf (3.);//D WHY???
100 //printf ("diagfact = %f\n", diagfact);
101
102 glMultMatrixf (m);
103 glTranslatef (-p.x, -p.y, -p.z);
104
105 glGetFloatv (GL_PROJECTION_MATRIX, m);
106
107 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
108 frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
109 frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
110 frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
111 frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
112 frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
113
114 glMatrixMode (GL_MODELVIEW);
115 glLoadIdentity ();
116 }
117
118 void view::begin ()
119 {
120 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
121 glDepthRange (0, 1. - (1. / pow (2., 16.)));
122
123 vislist.clear ();
124
125 generation++;
126
127 farlist.clear ();
128
129 // check occlusion queries
130 for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
131 {
132 occ_query oq(*this, i->second, occ_query_result (i->second));
133 i->first->event (oq);
134 }
135
136 occ_queries.clear ();
137
138 z_far = nz_far;
139 c_far = nc_far;
140 reset_projection ();
141
142 nc_far = nz_far = z_near + 1.F;
143 world.detect_visibility (*this);
144
145 printf ("far %f cf %f RCP %f,%f,%f +%f\n", z_far, c_far,
146 frustum.r.n.x,
147 frustum.r.n.y,
148 frustum.r.n.z,
149 frustum.r.d
150 );//D
151 }
152
153 void view::end ()
154 {
155 vislist.clear ();
156 }
157
158 void view::pass (enum mode m)
159 {
160 mode = m;
161
162 glDisable (GL_ALPHA_TEST);
163 glDisable (GL_BLEND);
164
165 if (mode == view::DEPTH)
166 {
167 glEnable (GL_POLYGON_OFFSET_FILL);
168 glPolygonOffset (0, 1);
169 glDepthFunc (GL_LESS);
170 glDisable (GL_LIGHTING);
171 glColorMask (0, 0, 0, 0);
172 cgGLDisableProfile (vsh_profile);// z-fighting??
173 cgGLDisableProfile (fsh_profile);
174 }
175 else
176 {
177 glEnable (GL_MINMAX);
178 glDisable (GL_POLYGON_OFFSET_FILL);
179 glDepthFunc (GL_LESS);
180 glDepthMask (1);
181 cgGLEnableProfile (vsh_profile);
182 cgGLEnableProfile (fsh_profile);
183 }
184
185 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
186 {
187 visibility_state &vs = vismap[*i];
188 bool oq = (vs.visibility == visibility_state::PARTIAL
189 || vs.visibility == visibility_state::FULL)
190 && (vs.last + 1. < timer.now)
191 && (mode == LIGHTED);
192
193 if (oq)
194 begin_occ_query (**i);
195
196 (*i)->display (*this);
197
198 if (oq)
199 end_occ_query ();
200
201 }
202
203 drawn.clear ();
204
205 if (mode == view::DEPTH)
206 {
207 glEnable (GL_DEPTH_CLAMP_NV);
208 glDepthMask (0);
209 glDepthFunc (GL_LESS);
210 if (mode == view::LIGHTED) glDepthFunc (GL_LEQUAL);
211 glDisable (GL_LIGHTING);
212 cgGLDisableProfile (vsh_profile);
213 cgGLDisableProfile (fsh_profile);
214
215 #if 0
216 static int count; count++;
217 if (farlist.size ())
218 printf ("%d: size %d\n", count, farlist.size ());
219 #endif
220
221 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
222 {
223 if (mode == view::DEPTH) begin_occ_query (**i);
224 if (mode == view::LIGHTED) glColor3f ((((long)*i >> 6) & 15) / 31. + 0.5,0,0);
225 (*i)->draw_bbox (*this);
226 if (mode == view::DEPTH) end_occ_query ();
227 }
228
229 glDisable (GL_DEPTH_CLAMP_NV);
230 glDepthMask (1);
231 }
232
233 glColorMask (1, 1, 1, 0);
234 glDepthMask (1);
235
236 }
237
238