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/cvs/libgender/view.C
Revision: 1.47
Committed: Sun Oct 10 19:50:37 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.46: +6 -6 lines
Log Message:
first material stuff

File Contents

# Content
1 #include <cmath>
2
3 #include "opengl.h"
4
5 #include "view.h"
6 #include "oct.h"
7
8 vector<GLuint> occ_query_objects;
9
10 static GLuint begin_occ_query ()
11 {
12 GLuint id;
13
14 if (occ_query_objects.size ())
15 {
16 id = *(occ_query_objects.end () - 1);
17 occ_query_objects.pop_back ();
18 }
19 else
20 glGenQueriesARB (1, &id);
21
22 glBeginQueryARB (GL_SAMPLES_PASSED, id);
23 return id;
24 }
25
26 inline void end_occ_query ()
27 {
28 glEndQueryARB (GL_SAMPLES_PASSED);
29 }
30
31 static GLuint occ_query_result (GLuint id)
32 {
33 GLuint count;
34
35 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
36 occ_query_objects.push_back (id);
37
38 return count;
39 }
40
41 view::view ()
42 : gamma(1.0)
43 {
44 }
45
46 view::~view ()
47 {
48 }
49
50 void view::begin_occ_query (recv_occ_query &recv)
51 {
52 occ_queries.push_back (oq_data (&recv, ::begin_occ_query ()));
53 }
54
55 void view::end_occ_query ()
56 {
57 ::end_occ_query ();
58 }
59
60 bool view::may_draw (const entity *e)
61 {
62 if (drawn.find (e) != drawn.end ())
63 return false;
64
65 drawn.insert (e);
66 return true;
67 }
68
69 void view::reset_projection ()
70 {
71 renormalize (orig, p);
72
73 glViewport (0, 0, w, h);
74
75 glMatrixMode (GL_PROJECTION);
76 glLoadIdentity ();
77
78 GLdouble aspect = (GLdouble)w/h;
79 GLdouble ymax = z_near * tan (fov * (M_PI / 360.0));
80
81 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, z_near, z_far);
82
83 d = normalize (d);//D
84 u = normalize (u);//D
85
86 vec3 rz = -d;
87 vec3 rx = cross (u, rz);
88 vec3 ry = cross (rz, rx);
89
90 matrix &m = projection;
91 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
92 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
93 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
94 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
95
96 diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z);
97 diagfact = sqrtf (3.);//D WHY???
98 //printf ("diagfact = %f\n", diagfact);
99
100 glMultMatrixf (m);
101 glTranslatef (-p.x, -p.y, -p.z);
102
103 glGetFloatv (GL_PROJECTION_MATRIX, m);
104
105 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
106 frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
107 frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
108 frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
109 frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
110 frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
111
112 glMatrixMode (GL_MODELVIEW);
113 glLoadIdentity ();
114 }
115
116 void view::begin ()
117 {
118 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
119 glDepthRange (0, 1. - (1. / pow (2., 16.)));
120
121 vislist.clear ();
122
123 generation++;
124
125 farlist.clear ();
126
127 // check occlusion queries
128 for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
129 {
130 occ_query oq(*this, i->second, ::occ_query_result (i->second));
131 i->first->event (oq);
132 }
133
134 occ_queries.clear ();
135
136 z_far = nz_far;
137 c_far = nc_far;
138 reset_projection ();
139
140 nc_far = nz_far = z_near + 1.F;
141 world.detect_visibility (*this);
142
143 printf ("far %f cf %f RCP %f,%f,%f +%f\n", z_far, c_far,
144 frustum.r.n.x,
145 frustum.r.n.y,
146 frustum.r.n.z,
147 frustum.r.d
148 );//D
149 }
150
151 void view::end ()
152 {
153 vislist.clear ();
154 }
155
156 void view::pass (enum mode m)
157 {
158 mode = m;
159
160 glDisable (GL_ALPHA_TEST);
161 glDisable (GL_BLEND);
162
163 if (mode == view::DEPTH)
164 {
165 glEnable (GL_POLYGON_OFFSET_FILL);
166 glPolygonOffset (0, 1);
167 glDepthFunc (GL_LESS);
168 glDisable (GL_LIGHTING);
169 glColorMask (0, 0, 0, 0);
170 //cgGLDisableProfile (vsh_profile);// z-fighting??
171 //cgGLDisableProfile (fsh_profile);
172 }
173 else
174 {
175 glEnable (GL_MINMAX);
176 glDisable (GL_POLYGON_OFFSET_FILL);
177 glDepthFunc (GL_LESS);
178 glDepthMask (0);
179 //cgGLEnableProfile (vsh_profile);
180 //cgGLEnableProfile (fsh_profile);
181 }
182
183 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
184 {
185 visibility_state &vs = vismap[*i];
186 bool oq = mode == LIGHTED
187 && vs.last + 1. < timer.now
188 && (vs.visibility == visibility_state::PARTIAL
189 || vs.visibility == visibility_state::FULL);
190
191 if (oq)
192 begin_occ_query (**i);
193
194 (*i)->display (*this);
195
196 if (oq)
197 {
198 glColorMask (0, 0, 0, 0);
199 (*i)->draw_bbox (*this);
200 glColorMask (1, 1, 1, 0);
201 }
202
203 if (oq)
204 end_occ_query ();
205 }
206
207 drawn.clear ();
208
209 if (mode == view::DEPTH)
210 {
211 glEnable (GL_DEPTH_CLAMP_NV);
212 glDepthMask (0);
213 glColorMask (0, 0, 0, 0);
214 glDepthFunc (GL_LESS);
215 if (mode == view::LIGHTED) glDepthFunc (GL_LEQUAL);
216 if (mode == view::LIGHTED) glColorMask (1, 1, 1, 0);
217 glDisable (GL_LIGHTING);
218 //cgGLDisableProfile (vsh_profile);
219 //cgGLDisableProfile (fsh_profile);
220
221 #if 0
222 static int count; count++;
223 if (farlist.size ())
224 printf ("%d: size %d\n", count, farlist.size ());
225 #endif
226
227 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
228 {
229 if (mode == view::DEPTH) begin_occ_query (**i);
230 if (mode == view::LIGHTED) glColor3f ((((long)*i >> 6) & 15) / 31. + 0.5,0,0);
231 (*i)->draw_bbox (*this);
232 if (mode == view::DEPTH) end_occ_query ();
233 }
234
235 glDisable (GL_DEPTH_CLAMP_NV);
236 glDepthMask (1);
237 }
238
239 glColorMask (1, 1, 1, 0);
240 glDepthMask (1);
241
242 }
243
244