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/cvs/libgender/view.C
Revision: 1.53
Committed: Sat Oct 16 23:23:21 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.52: +16 -16 lines
Log Message:
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File Contents

# Content
1 #include <cmath>
2
3 #include "opengl.h"
4
5 #include "view.h"
6 #include "oct.h"
7
8 vector<GLuint> occ_query_objects;
9
10 static GLuint begin_occ_query ()
11 {
12 GLuint id;
13
14 if (occ_query_objects.size ())
15 {
16 id = *(occ_query_objects.end () - 1);
17 occ_query_objects.pop_back ();
18 }
19 else
20 glGenQueriesARB (1, &id);
21
22 glBeginQueryARB (GL_SAMPLES_PASSED, id);
23 return id;
24 }
25
26 inline void end_occ_query ()
27 {
28 glEndQueryARB (GL_SAMPLES_PASSED);
29 }
30
31 static GLuint occ_query_result (GLuint id)
32 {
33 GLuint count;
34
35 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
36 occ_query_objects.push_back (id);
37
38 return count;
39 }
40
41 view::view ()
42 : gamma(1.0)
43 {
44 }
45
46 view::~view ()
47 {
48 }
49
50 void view::begin_occ_query (recv_occ_query &recv, void *id)
51 {
52 occ_queries.push_back (oq_data (&recv, ::begin_occ_query (), id));
53 }
54
55 void view::end_occ_query ()
56 {
57 ::end_occ_query ();
58 }
59
60 bool view::may_draw (const entity *e)
61 {
62 if (drawn.find (e) != drawn.end ())
63 return false;
64
65 drawn.insert (e);
66 return true;
67 }
68
69 visibility_base *visible::get_visibility (view &ctx)
70 {
71 view::visibility_map::iterator i = ctx.vismap.find (this);
72 visibility_base *vs;
73
74 if (i == ctx.vismap.end ())
75 {
76 vs = new_visibility ();
77 ctx.vismap.insert (view::visibility_map::value_type (this, vs));
78 }
79 else
80 {
81 vs = i->second;
82
83 if (vs->generation != ctx.generation)
84 {
85 if (vs->generation + 1 != ctx.generation)
86 clear_visibility (vs);
87
88 vs->generation = ctx.generation;
89 }
90 }
91
92 return vs;
93
94 }
95
96 void view::reset_projection ()
97 {
98 renormalize (orig, p);
99
100 glViewport (0, 0, w, h);
101
102 glMatrixMode (GL_PROJECTION);
103 glLoadIdentity ();
104
105 GLdouble aspect = (GLdouble)w/h;
106 GLdouble ymax = z_near * tan (fov * (M_PI / 360.0));
107
108 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, z_near, z_far);
109
110 perspfact = z_near / ymax * 0.5 * (GLdouble)h;
111
112 d = normalize (d);//D
113 u = normalize (u);//D
114
115 vec3 rz = -d;
116 vec3 rx = cross (u, rz);
117 vec3 ry = cross (rz, rx);
118
119 matrix &m = projection;
120 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
121 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
122 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
123 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
124
125 diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z);
126 //printf ("diagfact = %f\n", diagfact);
127 diagfact = sqrtf (3.);//D WHY???
128
129 glMultMatrixf (m);
130 glTranslatef (-p.x, -p.y, -p.z);
131
132 glGetFloatv (GL_PROJECTION_MATRIX, m);
133
134 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
135 frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
136 frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
137 frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
138 frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
139 frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
140
141 glMatrixMode (GL_MODELVIEW);
142 glLoadIdentity ();
143 }
144
145 void view::begin ()
146 {
147 generation++;
148
149 glColorMask (1, 1, 1, 1);
150 glDepthMask (1);
151 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
152
153 vislist.clear ();
154
155 z_far = nz_far;
156 c_far = nc_far;
157
158 if (z_far < z_near)
159 z_far = z_near * 2.;
160
161 reset_projection ();
162
163 nc_far = nz_far = z_near + 1.F;
164 world.detect_visibility (*this);
165
166 printf ("far %f cf %f CAM (%d,%d,%d)\n", z_far, c_far, orig.x, orig.y, orig.z);//D
167 }
168
169 void view::end ()
170 {
171 vislist.clear ();
172 }
173
174 #define DEPTH_OFFSET (1. / (GLdouble)(1L << 16))
175
176 void view::pass (enum mode m)
177 {
178 mode = m;
179
180 glDisable (GL_ALPHA_TEST);
181 glDisable (GL_BLEND);
182
183 switch (mode)
184 {
185 case DEPTH:
186 //glEnable (GL_POLYGON_OFFSET_FILL);
187 //glPolygonOffset (0, 5);
188 glDisable (GL_MINMAX);
189 glDepthRange (DEPTH_OFFSET, 1.);
190 glDepthFunc (GL_LESS);
191 glEnable (GL_DEPTH_TEST);
192 glColorMask (0, 0, 0, 0);
193 glDepthMask (1);
194 break;
195
196 case POSTDEPTH:
197 glEnable (GL_DEPTH_TEST);
198 glDepthRange (DEPTH_OFFSET, 1.);
199 glColorMask (0, 0, 0, 0);
200 glDepthMask (0);
201
202 // check occlusion queries
203 for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
204 {
205 occ_query oq(*this, i->data, ::occ_query_result (i->id));
206 i->recv->event (oq);
207 }
208
209 occ_queries.clear ();
210
211 break;
212
213 case LIGHTED:
214 glEnable (GL_MINMAX);
215 glDepthRange (0., 1. - DEPTH_OFFSET);
216 glDepthFunc (GL_LESS);
217 glColorMask (1, 1, 1, 1);
218 glDepthMask (0);
219 break;
220 }
221
222 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
223 (*i)->display (*this);
224
225 drawn.clear ();
226
227 #if 0
228 if (mode == view::DEPTH)
229 {
230 glEnable (GL_DEPTH_CLAMP_NV);
231 glDepthMask (0);
232 glDepthFunc (GL_LESS);
233
234 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
235 {
236 begin_occ_query (**i);
237 (*i)->draw_bbox (*this);
238 end_occ_query ();
239 }
240
241 glDisable (GL_DEPTH_CLAMP_NV);
242 }
243 #endif
244 }
245
246