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/cvs/libgender/view.C
Revision: 1.59
Committed: Mon Oct 18 12:01:14 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.58: +25 -4 lines
Log Message:
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File Contents

# Content
1 #include <cmath>
2
3 #include "opengl.h"
4
5 #include "view.h"
6 #include "oct.h"
7
8 using namespace gl;
9
10 vector<GLuint> occ_query_objects;
11
12 static GLuint begin_occ_query ()
13 {
14 GLuint id;
15
16 if (occ_query_objects.size ())
17 {
18 id = *(occ_query_objects.end () - 1);
19 occ_query_objects.pop_back ();
20 }
21 else
22 glGenQueriesARB (1, &id);
23
24 glBeginQueryARB (GL_SAMPLES_PASSED, id);
25 return id;
26 }
27
28 inline void end_occ_query ()
29 {
30 glEndQueryARB (GL_SAMPLES_PASSED);
31 }
32
33 static GLuint occ_query_result (GLuint id)
34 {
35 GLuint count;
36
37 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
38 occ_query_objects.push_back (id);
39
40 return count;
41 }
42
43 view::view ()
44 : gamma(1.0)
45 {
46 }
47
48 view::~view ()
49 {
50 }
51
52 void view::begin_occ_query (recv_occ_query &recv, void *id)
53 {
54 occ_queries.push_back (oq_data (&recv, ::begin_occ_query (), id));
55 }
56
57 void view::end_occ_query ()
58 {
59 ::end_occ_query ();
60 }
61
62 bool view::may_draw (const entity *e)
63 {
64 if (drawn.find (e) != drawn.end ())
65 return false;
66
67 drawn.insert (e);
68 return true;
69 }
70
71 visibility_base *visible::get_visibility (view &ctx)
72 {
73 view::visibility_map::iterator i = ctx.vismap.find (this);
74 visibility_base *vs;
75
76 if (i == ctx.vismap.end ())
77 {
78 vs = new_visibility ();
79 ctx.vismap.insert (view::visibility_map::value_type (this, vs));
80 }
81 else
82 {
83 vs = i->second;
84
85 if (vs->generation != ctx.generation)
86 {
87 if (vs->generation + 1 != ctx.generation)
88 clear_visibility (vs);
89
90 vs->generation = ctx.generation;
91 }
92 }
93
94 return vs;
95
96 }
97
98 void view::reset_projection ()
99 {
100 renormalize (orig, p);
101
102 glViewport (0, 0, w, h);
103
104 glMatrixMode (GL_PROJECTION);
105 glLoadIdentity ();
106
107 GLdouble aspect = (GLdouble)w/h;
108 GLdouble ftan = tan (fov * (.5 * M_PI / 180.));
109 GLdouble ymax = z_near * ftan;
110 GLdouble xmax = ymax * aspect;
111
112 glFrustum (-xmax, xmax, -ymax, ymax, z_near, z_far);
113
114 perspfact = z_near / ymax * 0.5F * h;
115
116 d = normalize (d);//D
117 u = normalize (u);//D
118
119 vec3 rz = -d;
120 vec3 rx = cross (u, rz);
121 vec3 ry = cross (rz, rx);
122
123 matrix &m = projection;
124 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = 0;
125 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = 0;
126 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = 0;
127 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
128
129 diagfact = abs (rz.x) + abs (rz.y) + abs (rz.z);
130 //printf ("diagfact = %f\n", diagfact);
131 diagfact = sqrtf (3.);//D WHY???
132
133 glMultMatrixf (m);
134 glTranslatef (-p.x, -p.y, -p.z);
135
136 glGetFloatv (GL_PROJECTION_MATRIX, m);
137
138 frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
139 frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
140 frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
141 frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
142 frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
143 frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
144
145 {
146 GLdouble frustlen = z_far - z_near;
147 GLdouble fheight = frustlen * ftan;
148 GLdouble fwidth = fheight * w / h;
149 point half (0, 0, z_near + frustlen * .5);
150 point corner (fwidth, fheight, frustlen);
151
152 frustum.s = sphere (p + d * (.5 * frustlen), length (corner - half));
153 }
154
155 {
156 GLdouble depth = h / ftan;
157
158 frustum.c = cone (p, d, atan (sqrt (GLdouble (w * w + h * h)) * ftan / h));
159 }
160
161 glMatrixMode (GL_MODELVIEW);
162 glLoadIdentity ();
163 }
164
165 void view::begin ()
166 {
167 generation++;
168
169 glColorMask (1, 1, 1, 1);
170 glDepthMask (1);
171 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
172
173 vislist.clear ();
174
175 z_far = nz_far;
176 c_far = nc_far;
177
178 if (z_far < z_near)
179 z_far = z_near * 2.;
180
181 reset_projection ();
182
183 nc_far = nz_far = z_near + 1.F;
184 }
185
186 void view::end ()
187 {
188 vislist.clear ();
189 }
190
191 #define DEPTH_OFFSET (1. / (GLdouble)(1L << 16))
192
193 void view::render (enum pass p)
194 {
195 pass = p;
196
197 switch (pass)
198 {
199 case DEPTH:
200 //glEnable (GL_POLYGON_OFFSET_FILL);
201 //glPolygonOffset (0, 5);
202 glDisable (GL_MINMAX);
203 glDepthRange (DEPTH_OFFSET, 1.);
204 glDepthFunc (GL_LESS);
205 glEnable (GL_DEPTH_TEST);
206 glColorMask (0, 0, 0, 0);
207 glDepthMask (1);
208 glDisable (GL_DEPTH_CLAMP_NV);
209
210 world.depth_pass (*this);
211
212 printf ("fps %f far %f cf %f vis %d CAM (%d,%d,%d)\n", timer.fps, z_far, c_far, drawn.size (), orig.x, orig.y, orig.z);//D
213 break;
214
215 case POSTDEPTH:
216 glDepthRange (0., 1. - DEPTH_OFFSET);
217 glDepthFunc (GL_LESS);
218 glColorMask (0, 0, 0, 0);
219 glDepthMask (0);
220 glEnable (GL_DEPTH_CLAMP_NV);
221
222 // check occlusion queries
223 for (vector<oq_data>::iterator i = occ_queries.begin (); i != occ_queries.end (); ++i)
224 {
225 occ_query oq(*this, i->data, ::occ_query_result (i->id));
226 i->recv->event (oq);
227 }
228
229 occ_queries.clear ();
230
231 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
232 (*i)->display (*this);
233
234 break;
235
236 case LIGHTED:
237 glEnable (GL_MINMAX);
238 glDepthRange (0., 1. - DEPTH_OFFSET);
239 glDepthFunc (GL_LESS);
240 glColorMask (1, 1, 1, 1);
241 glDepthMask (0);
242 glDisable (GL_DEPTH_CLAMP_NV);
243
244 for (vector<octant *>::iterator i = vislist.begin (); i != vislist.end (); ++i)
245 (*i)->display (*this);
246
247 break;
248 }
249
250 drawn.clear ();
251
252 #if 0
253 if (pass == view::DEPTH)
254 {
255 glEnable (GL_DEPTH_CLAMP_NV);
256 glDepthMask (0);
257 glDepthFunc (GL_LESS);
258
259 for (vector<octant *>::iterator i = farlist.begin (); i != farlist.end (); ++i)
260 {
261 begin_occ_query (**i);
262 (*i)->draw_bbox (*this);
263 end_occ_query ();
264 }
265
266 glDisable (GL_DEPTH_CLAMP_NV);
267 }
268 #endif
269 }
270
271