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/cvs/libgender/view.C
Revision: 1.8
Committed: Tue Oct 5 02:42:12 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: old_matrix
Changes since 1.7: +4 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <cmath>
2
3 #include "oct.h"
4 #include "view.h"
5
6 draw_context::draw_context (view &v)
7 : v(v), l(0), mode(LIGHTED)
8 {
9 }
10
11 draw_context::~draw_context ()
12 {
13 }
14
15 bool draw_context::may_draw (entity_base *e)
16 {
17 if (drawn.find (e) != drawn.end ())
18 return false;
19
20 drawn.insert (e);
21 return true;
22 }
23
24 void view::draw (draw_context &ctx)
25 {
26 // check occlusion queries here
27
28 ctx.generation++;
29
30 renormalize (orig, p);
31
32 if (ctx.mode == draw_context::DEPTH)
33 {
34 glEnable (GL_POLYGON_OFFSET_FILL);
35 glPolygonOffset (0, 1);
36 glDepthFunc (GL_LESS);
37 glDisable (GL_LIGHTING);
38 glColorMask (0, 0, 0, 0);
39 }
40 else
41 {
42 glDisable (GL_POLYGON_OFFSET_FILL);
43 glDrawBuffer (GL_BACK);
44 glDepthFunc (GL_LEQUAL);
45 glEnable (GL_LIGHTING);
46 glDepthMask (0);
47 }
48
49 glViewport (0, 0, w, h);
50
51 glMatrixMode (GL_PROJECTION);
52 glLoadIdentity ();
53
54 GLdouble aspect = (GLdouble)w/h;
55 GLdouble zNear = 0.1;
56 GLdouble zFar = 50.;
57
58 GLdouble ymax = zNear * tan (fov * (M_PI / 360.0));
59 glFrustum (-ymax * aspect, ymax * aspect, -ymax, ymax, zNear, zFar);
60
61 d = normalize (d);//D
62 u = normalize (u);//D
63 vec3 rz = -d;
64 vec3 rx = cross (u, rz);
65 vec3 ry = cross (rz, rx);
66
67 gl_matrix &m = ctx.projection;
68 m(0,0) = rx.x; m(0,1) = rx.y; m(0,2) = rx.z; m(0,3) = -p.x;
69 m(1,0) = ry.x; m(1,1) = ry.y; m(1,2) = ry.z; m(1,3) = -p.y;
70 m(2,0) = rz.x; m(2,1) = rz.y; m(2,2) = rz.z; m(2,3) = -p.z;
71 m(3,0) = 0; m(3,1) = 0; m(3,2) = 0; m(3,3) = 1;
72
73 glMultMatrixf ((GLfloat *)m.data);
74
75 glGetFloatv (GL_PROJECTION_MATRIX, (GLfloat *)&m);
76
77 ctx.frustum.l = plane ( m(3,0) + m(0,0), m(3,1) + m(0,1), m(3,2) + m(0,2), m(3,3) + m(0,3) );
78 ctx.frustum.r = plane ( m(3,0) - m(0,0), m(3,1) - m(0,1), m(3,2) - m(0,2), m(3,3) - m(0,3) );
79 ctx.frustum.b = plane ( m(3,0) + m(1,0), m(3,1) + m(1,1), m(3,2) + m(1,2), m(3,3) + m(1,3) );
80 ctx.frustum.t = plane ( m(3,0) - m(1,0), m(3,1) - m(1,1), m(3,2) - m(1,2), m(3,3) - m(1,3) );
81 ctx.frustum.n = plane ( m(3,0) + m(2,0), m(3,1) + m(2,1), m(3,2) + m(2,2), m(3,3) + m(2,3) );
82 ctx.frustum.f = plane ( m(3,0) - m(2,0), m(3,1) - m(2,1), m(3,2) - m(2,2), m(3,3) - m(2,3) );
83
84 for (int i = 0; i < 4; i++)
85 for (int j = 0; j < 4 ; j++)
86 mvp[i][j] = m(i,j);
87
88 glMatrixMode (GL_MODELVIEW);
89 glLoadIdentity ();
90
91 world.draw (ctx);
92
93 ctx.drawn.clear ();
94
95 glColorMask (1, 1, 1, 0);
96 glDepthMask (1);
97 }
98
99