1 | #ifndef VIEW_H |
1 | #ifndef VIEW_H |
2 | #define VIEW_H |
2 | #define VIEW_H |
3 | |
3 | |
4 | #include <set> |
4 | #include <set> |
5 | #include <map> |
5 | #include <map> |
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6 | #include <utility> |
6 | |
7 | |
7 | using namespace std; |
8 | using namespace std; |
8 | |
9 | |
9 | #include "util.h" |
10 | #include "util.h" |
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11 | #include "event.h" |
10 | |
12 | |
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13 | struct visibility_base |
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14 | { |
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15 | unsigned int generation; // freshness check |
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16 | }; |
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17 | |
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18 | struct visible { |
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19 | visibility_base *get_visibility (view &ctx); |
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20 | virtual visibility_base *new_visibility () = 0; |
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21 | virtual void clear_visibility (visibility_base *vs) = 0; |
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22 | }; |
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23 | |
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24 | struct occ_query |
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25 | { |
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26 | struct view &ctx; |
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27 | void *id; |
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28 | GLuint count; |
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29 | |
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30 | occ_query (view &ctx, void *id, GLuint count) : ctx(ctx), id(id), count(count) { }; |
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31 | }; |
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32 | |
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33 | typedef event_receiver<void, occ_query> recv_occ_query; |
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34 | |
11 | struct view { |
35 | struct view |
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36 | { |
12 | sector orig; |
37 | sector orig; |
13 | point p; |
38 | point p; |
14 | vec3 d, u; |
39 | vec3 d, u; |
15 | float fov; |
40 | GLfloat fov; |
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41 | GLfloat z_near, z_far, c_far; |
16 | int w, h; |
42 | int w, h; |
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43 | GLfloat pixfact; // how many pixels on screen are drawn by a unit length line, *roughly* |
17 | |
44 | |
18 | void draw (draw_context &ctx); |
45 | GLfloat gamma; |
19 | }; |
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20 | |
46 | |
21 | struct visibility_state { |
47 | // only to be used by friends: TODO |
22 | unsigned int generation; |
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23 | enum { UNKNOWN, OCCLUDED, PARTIAL, FULL } visibility; |
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24 | |
48 | |
25 | visibility_state () : generation(0), visibility(UNKNOWN) { }; |
49 | GLfloat nz_far, nc_far; |
26 | }; |
50 | GLfloat diagfact; // bounding box border to depth factor |
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51 | GLfloat perspfact; // perspfact * (1/depth)=> pixels |
27 | |
52 | |
28 | struct draw_context { |
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29 | view &v; |
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30 | |
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31 | matrix projection; |
53 | gl::matrix projection; |
32 | |
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33 | void transform (const matrix &m); |
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34 | |
54 | |
35 | struct { |
55 | struct { |
36 | plane l, r, t, b, n, f; |
56 | plane l, r, t, b, n, f; |
37 | } frustum; |
57 | } frustum; |
38 | enum { DEPTH, LIGHTED } mode; |
58 | |
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59 | // the passes |
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60 | enum pass { |
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61 | DEPTH, // mandatory, render depth only |
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62 | POSTDEPTH, // mandatory, occ tests or ignored |
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63 | LIGHTED, // optional, render faces in full glory |
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64 | } pass; |
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65 | |
39 | light *l; |
66 | struct light *l; |
40 | set<entity_base *> drawn; |
67 | set<const entity *> drawn; // TODO: put drawn info and octant+entity visibility info into vismap! |
41 | |
68 | |
42 | unsigned int generation; |
69 | unsigned int generation; |
43 | map<octant *, visibility_state> vismap; |
70 | typedef map<visible *, visibility_base *> visibility_map; |
44 | vector<octant *> vislist; // octants partially or fully visible |
71 | visibility_map vismap; |
45 | vector<octant *> checklist; // octants possibly visible |
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46 | |
72 | |
47 | bool may_draw (entity_base *e); |
73 | vector<octant *> vislist; // octants that want to be drawn |
48 | |
74 | |
49 | draw_context (view &v); |
75 | struct oq_data { |
50 | ~draw_context (); |
76 | recv_occ_query *recv; |
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77 | GLint id; |
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78 | void *data; |
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79 | |
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80 | oq_data (recv_occ_query *recv, GLint id, void *data) : recv(recv), id(id), data(data) { }; |
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81 | }; |
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82 | vector<oq_data> occ_queries; |
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83 | void begin_occ_query (recv_occ_query &recv, void *id = 0); |
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84 | void end_occ_query (); |
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85 | |
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86 | void reset_projection (); |
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87 | |
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88 | // public |
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89 | |
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90 | void begin (); |
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91 | void render (enum pass p); |
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92 | void end (); |
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93 | |
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94 | bool may_draw (const entity *e); |
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95 | |
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96 | view (); |
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97 | ~view (); |
51 | }; |
98 | }; |
52 | |
99 | |
53 | #endif |
100 | #endif |
54 | |
101 | |