… | |
… | |
39 | vec3 d, u; |
39 | vec3 d, u; |
40 | GLfloat fov; |
40 | GLfloat fov; |
41 | GLfloat z_near, z_far, c_far; |
41 | GLfloat z_near, z_far, c_far; |
42 | int w, h; |
42 | int w, h; |
43 | GLfloat pixfact; // how many pixels on screen are drawn by a unit length line, *roughly* |
43 | GLfloat pixfact; // how many pixels on screen are drawn by a unit length line, *roughly* |
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44 | sector eorig; // orig of currently-rendered entity in relation to the camera |
44 | |
45 | |
45 | GLfloat gamma; |
46 | GLfloat gamma; |
46 | |
47 | |
47 | // only to be used by friends: TODO |
48 | // only to be used by friends: TODO |
48 | |
49 | |