… | … | ||
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29 | view &v; | 29 | view &v; |
30 | 30 | ||
31 | matrix projection; | 31 | matrix projection; |
32 | matrix modelview; | 32 | matrix modelview; |
33 | 33 | ||
34 | void transform (const matrix &m); | ||
35 | |||
34 | struct { | 36 | struct { |
35 | plane l, r, t, b, n, f; | 37 | plane l, r, t, b, n, f; |
36 | } frustum; | 38 | } frustum; |
37 | enum { DEPTH, LIGHTED } mode; | 39 | enum { DEPTH, LIGHTED } mode; |
38 | light *l; | 40 | light *l; |
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