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/cvs/libgender/vsh.cg
Revision: 1.5
Committed: Tue Oct 5 08:13:01 2004 UTC (19 years, 8 months ago) by root
Branch: MAIN
Changes since 1.4: +6 -9 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 // data from application to vertex program
2 struct vertexIn {
3 float3 Position : POSITION; // pre-defined registers
4 float4 UV : TEXCOORD0;
5 float4 Normal : NORMAL;
6 };
7 // vertex shader to pixel shader
8 struct vertexOut {
9 float4 HPosition : POSITION;
10 float4 TexCoord : TEXCOORD0;
11 float3 LightVec : TEXCOORD1;
12 float3 WorldNormal : TEXCOORD2;
13 float3 WorldPos : TEXCOORD3;
14 float3 WorldView : TEXCOORD4;
15 };
16
17 // vertex shader
18 vertexOut main(vertexIn IN)
19 {
20 vertexOut OUT; // output of the vertex shader
21
22 OUT.WorldNormal = mul(glstate.matrix.modelview[0], IN.Normal).xyz;
23 // position in object coords:
24 float4 Po = float4(IN.Position.x,IN.Position.y, IN.Position.z,1.0);
25 float3 Pw = mul(glstate.matrix.mvp, Po).xyz; // pos in world coord
26
27 float3 LightPos = { 0, 0, 0};
28 OUT.WorldPos = Pw; // pos in world coords
29 OUT.LightVec = LightPos - Pw; // light vector
30 OUT.TexCoord = IN.UV; // original tex coords
31 // view vector in world coords:
32 OUT.WorldView = normalize (glstate.matrix.mvp[3].xyz - Pw);
33 // pos in clip coords:
34 OUT.HPosition = mul(glstate.matrix.mvp, Po);
35 return OUT; // output of vertex shader
36 }
37