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708 | |
708 | |
709 | Compile I<frills>: When positive, sets the maximum refreshes per second |
709 | Compile I<frills>: When positive, sets the maximum refreshes per second |
710 | (the default is C<60>). When zero or negative, sets the minimum interval |
710 | (the default is C<60>). When zero or negative, sets the minimum interval |
711 | between refreshes, negated. That is, positive numbers limit the number |
711 | between refreshes, negated. That is, positive numbers limit the number |
712 | of refreshes per second to that number, similar to a fps limiter in |
712 | of refreshes per second to that number, similar to a fps limiter in |
713 | games. Zero or negative numbers get negated and directly set the minimum |
713 | games. A negative number gets negated and directly sets the minimum |
714 | interval between refreshs, that is, C<10> and C<-0.1> both specify the |
714 | interval between refreshes, that is, C<10> and C<-0.1> both specify |
715 | same refresh interval (likewise C<50> and C<0.02>). Fractional values are |
715 | the same refresh interval (likewise C<50> and C<0.02>). Finally, zero |
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716 | makes @@RXVT_NAME@@ refresh as fast as possible. Fractional values are |
716 | supported; option B<-fps>. |
717 | supported; option B<-fps>. |
717 | |
718 | |
718 | =item B<fading:> I<number> |
719 | =item B<fading:> I<number> |
719 | |
720 | |
720 | Fade the text by the given percentage when focus is lost; option B<-fade>. |
721 | Fade the text by the given percentage when focus is lost; option B<-fade>. |