--- rxvt-unicode/doc/rxvt.1.pod 2006/01/25 13:24:45 1.104 +++ rxvt-unicode/doc/rxvt.1.pod 2006/01/29 21:45:47 1.108 @@ -95,6 +95,11 @@ respected). In the absence of this option, the display specified by the B environment variable is used. +=item B<-depth> I + +Compile I: Attempt to find a visual with the given bit depth; +resource B. + =item B<-geometry> I Window geometry (B<-g> still respected); resource B. @@ -507,6 +512,11 @@ =over 4 +=item B I + +Compile I: Attempt to find a visual with the given bit depth; +option B<-depth>. + =item B I Create the window with the specified X window geometry [default 80x24]; @@ -898,7 +908,8 @@ =item B I -The characters used as delimiters for double-click word selection. +The characters used as delimiters for double-click word selection +(whitespace delimiting is added automatically if resource is given). When the selection extension is in use (the default if compiled in, see the @@RXVT_NAME@@perl(3) manpage), a suitable regex using these characters @@ -1301,7 +1312,7 @@ In addition to the default foreground and background colours, B<@@RXVT_NAME@@> can display up to 16 colours (8 ANSI colours plus high-intensity bold/blink versions of the same). Here is a list of the -colours with their B names. +colours with their names. =begin table @@ -1331,6 +1342,16 @@ a number 0-15, as a convenient shorthand to reference the colour name of color0-color15. +If Xft support has been compiled in and as long as Xft/Xrender/X don't get +their act together, rxvt-unicode will support C +(recommended, but B have 4 digits/component), C<#ARGB>, C<#AARRGGBB> +and C<#AAAARRRRGGGGBBBB> colour specifications, in addition to the ones +provided by X, where the additional A component specifies alpha (opacity) +values (0 is completely transparent and the maximum is opaque). You +probably need to specify B<"-depth 32">, too, and have the luck that your +X-server uses ARGB pixel layout, as X is far from just supporting ARGB +visuals out of the box, and rxvt-unicode just fudges around. + Note that B<-rv> (B<"reverseVideo: True">) simulates reverse video by always swapping the foreground/background colours. This is in contrast to I(1) where the colours are only swapped if they have not otherwise