--- rxvt-unicode/doc/rxvt.1.pod 2006/01/29 20:51:27 1.107 +++ rxvt-unicode/doc/rxvt.1.pod 2006/01/29 22:27:04 1.109 @@ -97,7 +97,7 @@ =item B<-depth> I -Compile I: Attempt to find a visual with the given bit depth; +Compile I: Attempt to find a visual with the given bit depth; resource B. =item B<-geometry> I @@ -514,7 +514,7 @@ =item B I -Compile I: Attempt to find a visual with the given bit depth; +Compile I: Attempt to find a visual with the given bit depth; option B<-depth>. =item B I @@ -1342,13 +1342,15 @@ a number 0-15, as a convenient shorthand to reference the colour name of color0-color15. -If Xft support has been compiled in and as long as Xft/Xrender don't get -their act together, rxvt-unicode will support C<#ARGB>, C<#AARRGGBB> +If Xft support has been compiled in and as long as Xft/Xrender/X don't get +their act together, rxvt-unicode will support C +(recommended, but B have 4 digits/component), C<#ARGB>, C<#AARRGGBB> and C<#AAAARRRRGGGGBBBB> colour specifications, in addition to the ones provided by X, where the additional A component specifies alpha (opacity) values (0 is completely transparent and the maximum is opaque). You -probably need to specify B<"-depth 32">, too, as X is far from just -supporting ARGB visuals out of the box. +probably need to specify B<"-depth 32">, too, and have the luck that your +X-server uses ARGB pixel layout, as X is far from just supporting ARGB +visuals out of the box, and rxvt-unicode just fudges around. Note that B<-rv> (B<"reverseVideo: True">) simulates reverse video by always swapping the foreground/background colours. This is in contrast to