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1595 | In addition to the default foreground and background colours, |
1595 | In addition to the default foreground and background colours, |
1596 | B<@@RXVT_NAME@@> can display up to 88/256 colours: 8 ANSI colours plus |
1596 | B<@@RXVT_NAME@@> can display up to 88/256 colours: 8 ANSI colours plus |
1597 | high-intensity (potentially bold/blink) versions of the same, and 72 (or |
1597 | high-intensity (potentially bold/blink) versions of the same, and 72 (or |
1598 | 240 in 256 colour mode) colours arranged in an 4x4x4 (or 6x6x6) colour RGB |
1598 | 240 in 256 colour mode) colours arranged in an 4x4x4 (or 6x6x6) colour RGB |
1599 | cube plus a 8 (24) colour greyscale ramp. |
1599 | cube plus a 8 (24) colour greyscale ramp. |
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1600 | |
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1601 | B<@@RXVT_NAME@@> supports direct 24-bit fg/bg RGB colour escapes |
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1602 | C< ESC [ 38 ; 2 ; R ; G ; Bm > / C< ESC [ 48 ; 2; R ; G ; Bm >. However the |
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1603 | number of 24-bit colours that can be used is limited: an internal 7x7x5 (256 |
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1604 | colour mode) or 6x6x4 (88 colour mode) colour cube is used to index into the |
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1605 | 24-bit colour space. When indexing collisions happen, the nearest old colour in |
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1606 | the cube will be adapted to the new 24-bit RGB colour. That means one cannot |
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1607 | use many similar 24-bit colours. It's typically not a problem in common |
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1608 | scenarios. |
1600 | |
1609 | |
1601 | Here is a list of the ANSI colours with their names. |
1610 | Here is a list of the ANSI colours with their names. |
1602 | |
1611 | |
1603 | =begin table |
1612 | =begin table |
1604 | |
1613 | |