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Comparing rxvt-unicode/doc/rxvt.7.pod (file contents):
Revision 1.146 by root, Mon Sep 10 13:05:51 2007 UTC vs.
Revision 1.147 by sasha, Thu Sep 20 15:56:41 2007 UTC

209 209
210=head2 Rendering, Font & Look and Feel Issues 210=head2 Rendering, Font & Look and Feel Issues
211 211
212=head3 I can't get transparency working, what am I doing wrong? 212=head3 I can't get transparency working, what am I doing wrong?
213 213
214First of all, transparency isn't officially supported in rxvt-unicode, so 214First of all, please address all transparency related issues to Sasha Vasko at
215you are mostly on your own. Do not bug the author about it (but you may 215sasha@aftercode.net and do not bug the author about it. Also, if you can't
216bug everybody else). Also, if you can't get it working consider it a rite 216get it working consider it a rite of passage: ... and you failed.
217of passage: ... and you failed.
218 217
219Here are four ways to get transparency. B<Do> read the manpage and option 218Here are four ways to get transparency. B<Do> read the manpage and option
220descriptions for the programs mentioned and rxvt-unicode. Really, do it! 219descriptions for the programs mentioned and rxvt-unicode. Really, do it!
221 220
2221. Use inheritPixmap: 2211. Use inheritPixmap:
229 228
2302. Use a simple pixmap and emulate pseudo-transparency. This enables you 2292. Use a simple pixmap and emulate pseudo-transparency. This enables you
231to use effects other than tinting and shading: Just shade/tint/whatever 230to use effects other than tinting and shading: Just shade/tint/whatever
232your picture with gimp or any other tool: 231your picture with gimp or any other tool:
233 232
234 convert wallpaper.jpg -blur 20x20 -modulate 30 background.xpm 233 convert wallpaper.jpg -blur 20x20 -modulate 30 background.jpg
235 @@URXVT_NAME@@ -pixmap background.xpm -pe automove-background 234 @@URXVT_NAME@@ -pixmap background.jpg -pe automove-background
236 235
237That works. If you think it doesn't, you lack XPM and Perl support, or you 236That works. If you think it doesn't, you lack AfterImage and Perl support, or you
238are unable to read. 237are unable to read.
239 238
2403. Use an ARGB visual: 2393. Use an ARGB visual:
241 240
242 @@URXVT_NAME@@ -depth 32 -fg grey90 -bg rgba:0000/0000/4444/cccc 241 @@URXVT_NAME@@ -depth 32 -fg grey90 -bg rgba:0000/0000/4444/cccc
1989 B<< C<Ps = 12> >> Change colour of text cursor foreground to B<< C<Pt> >> 1988 B<< C<Ps = 12> >> Change colour of text cursor foreground to B<< C<Pt> >>
1990 B<< C<Ps = 13> >> Change colour of mouse foreground to B<< C<Pt> >> 1989 B<< C<Ps = 13> >> Change colour of mouse foreground to B<< C<Pt> >>
1991 B<< C<Ps = 17> >> Change colour of highlight characters to B<< C<Pt> >> 1990 B<< C<Ps = 17> >> Change colour of highlight characters to B<< C<Pt> >>
1992 B<< C<Ps = 18> >> Change colour of bold characters to B<< C<Pt> >> [deprecated, see 706] 1991 B<< C<Ps = 18> >> Change colour of bold characters to B<< C<Pt> >> [deprecated, see 706]
1993 B<< C<Ps = 19> >> Change colour of underlined characters to B<< C<Pt> >> [deprecated, see 707] 1992 B<< C<Ps = 19> >> Change colour of underlined characters to B<< C<Pt> >> [deprecated, see 707]
1994 B<< C<Ps = 20> >> Change background pixmap parameters (see section XPM) (Compile XPM). 1993 B<< C<Ps = 20> >> Change background pixmap parameters (see section BACKGROUND IMAGE) (Compile AfterImage).
1995 B<< C<Ps = 39> >> Change default foreground colour to B<< C<Pt> >>. 1994 B<< C<Ps = 39> >> Change default foreground colour to B<< C<Pt> >>.
1996 B<< C<Ps = 46> >> Change Log File to B<< C<Pt> >> I<unimplemented> 1995 B<< C<Ps = 46> >> Change Log File to B<< C<Pt> >> I<unimplemented>
1997 B<< C<Ps = 49> >> Change default background colour to B<< C<Pt> >>. 1996 B<< C<Ps = 49> >> Change default background colour to B<< C<Pt> >>.
1998 B<< C<Ps = 50> >> Set fontset to B<< C<Pt> >>, with the following special values of B<< C<Pt> >> (B<rxvt>) B<< C<#+n> >> change up B<< C<n> >> B<< C<#-n> >> change down B<< C<n> >> if B<< C<n> >> is missing of 0, a value of 1 is used I<empty> change to font0 B<< C<n> >> change to font B<< C<n> >> 1997 B<< C<Ps = 50> >> Set fontset to B<< C<Pt> >>, with the following special values of B<< C<Pt> >> (B<rxvt>) B<< C<#+n> >> change up B<< C<n> >> B<< C<#-n> >> change down B<< C<n> >> if B<< C<n> >> is missing of 0, a value of 1 is used I<empty> change to font0 B<< C<n> >> change to font B<< C<n> >>
1999 B<< C<Ps = 55> >> Log all scrollback buffer and all of screen to B<< C<Pt> >> 1998 B<< C<Ps = 55> >> Log all scrollback buffer and all of screen to B<< C<Pt> >>
2013 2012
2014=end table 2013=end table
2015 2014
2016=back 2015=back
2017 2016
2018=head1 XPM 2017=head1 BACKGROUND IMAGE
2019 2018
2020For the XPM XTerm escape sequence B<< C<ESC ] 20 ; Pt ST> >> then value 2019For the BACGROUND IMAGE XTerm escape sequence B<< C<ESC ] 20 ; Pt ST> >> then value
2021of B<< C<Pt> >> can be the name of the background pixmap followed by a 2020of B<< C<Pt> >> can be the name of the background image file followed by a
2022sequence of scaling/positioning commands separated by semi-colons. The 2021sequence of scaling/positioning commands separated by semi-colons. The
2023scaling/positioning commands are as follows: 2022scaling/positioning commands are as follows:
2024 2023
2025=over 4 2024=over 4
2026 2025
2064 2063
2065For example: 2064For example:
2066 2065
2067=over 4 2066=over 4
2068 2067
2069=item B<\E]20;funky\a> 2068=item B<\E]20;funky.jpg\a>
2070 2069
2071load B<funky.xpm> as a tiled image 2070load B<funky.jpg> as a tiled image
2072 2071
2073=item B<\E]20;mona;100\a> 2072=item B<\E]20;mona.jpg;100\a>
2074 2073
2075load B<mona.xpm> with a scaling of 100% 2074load B<mona.jpg> with a scaling of 100%
2076 2075
2077=item B<\E]20;;200;?\a> 2076=item B<\E]20;;200;?\a>
2078 2077
2079rescale the current pixmap to 200% and display the image geometry in 2078rescale the current pixmap to 200% and display the image geometry in
2080the title 2079the title

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