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Comparing rxvt-unicode/doc/rxvt.7.txt (file contents):
Revision 1.22 by root, Wed Jul 13 03:08:57 2005 UTC vs.
Revision 1.23 by root, Wed Aug 10 01:44:35 2005 UTC

469 it gets worse, as rxvt-unicode then uses 8 bytes per screen cell. 469 it gets worse, as rxvt-unicode then uses 8 bytes per screen cell.
470 470
471 Can I speed up Xft rendering somehow? 471 Can I speed up Xft rendering somehow?
472 Yes, the most obvious way to speed it up is to avoid Xft entirely, 472 Yes, the most obvious way to speed it up is to avoid Xft entirely,
473 as it is simply slow. If you still want Xft fonts you might try to 473 as it is simply slow. If you still want Xft fonts you might try to
474 disable antialiasing (by appending ":antialiasing=false"), which 474 disable antialiasing (by appending ":antialias=false"), which saves
475 saves lots of memory and also speeds up rendering considerably. 475 lots of memory and also speeds up rendering considerably.
476 476
477 Rxvt-unicode doesn't seem to anti-alias its fonts, what is wrong? 477 Rxvt-unicode doesn't seem to anti-alias its fonts, what is wrong?
478 Rxvt-unicode will use whatever you specify as a font. If it needs to 478 Rxvt-unicode will use whatever you specify as a font. If it needs to
479 fall back to it's default font search list it will prefer X11 core 479 fall back to it's default font search list it will prefer X11 core
480 fonts, because they are small and fast, and then use Xft fonts. It 480 fonts, because they are small and fast, and then use Xft fonts. It

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