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/cvs/rxvt-unicode/src/command.C
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Comparing rxvt-unicode/src/command.C (file contents):
Revision 1.570 by sf-exg, Tue Jun 21 12:03:56 2016 UTC vs.
Revision 1.575 by root, Thu Jun 30 16:56:41 2016 UTC

3334 free (s); 3334 free (s);
3335 } 3335 }
3336 } 3336 }
3337} 3337}
3338 3338
3339static unsigned int
3340colorcube_index (unsigned int idx_r,
3341 unsigned int idx_g,
3342 unsigned int idx_b)
3343{
3344 assert (idx_r < Red_levels);
3345 assert (idx_g < Green_levels);
3346 assert (idx_b < Blue_levels);
3347
3348 return idx_r * Blue_levels * Green_levels +
3349 idx_g * Blue_levels +
3350 idx_b;
3351}
3352
3339/* 3353/*
3340 * Find the nearest color slot in the hidden color cube, 3354 * Find the nearest color slot in the hidden color cube,
3341 * adapt its value to the 24bit RGB color. 3355 * adapt its value to the 24bit RGB color.
3342 */ 3356 */
3343unsigned int 3357unsigned int
3344rxvt_term::map_rgb24_color (unsigned int r, unsigned int g, unsigned int b) 3358rxvt_term::map_rgb24_color (unsigned int r, unsigned int g, unsigned int b)
3345{ 3359{
3360 r &= 0xff;
3361 g &= 0xff;
3362 b &= 0xff;
3363
3364 unsigned int color = (r << 16) | (g << 8) | b;
3346 unsigned int idx_r = (r & 0xff) / (0xff / (Red_levels - 1)); 3365 unsigned int idx_r = r / (0xff / (Red_levels - 1));
3347 unsigned int idx_g = (g & 0xff) / (0xff / (Green_levels - 1)); 3366 unsigned int idx_g = g / (0xff / (Green_levels - 1));
3348 unsigned int idx_b = (b & 0xff) / (0xff / (Blue_levels - 1)); 3367 unsigned int idx_b = b / (0xff / (Blue_levels - 1));
3349 unsigned int idx; 3368 unsigned int idx = colorcube_index (idx_r, idx_g, idx_b);
3350 3369
3351 idx = minTermCOLOR24 + idx_r * Blue_levels * Green_levels + 3370 if (rgb24_color[idx] == color)
3352 idx_g * Blue_levels + 3371 return idx + minTermCOLOR24;
3353 idx_b;
3354 3372
3373 /* we allow one of the 6 directly neighbouring colours */
3374 /* to replace the current color, if they not used recently */
3375 static const signed char dxyz[][3] = {
3376 0, 0, 0,
3377 0, 0, +1,
3378 0, 0, -1,
3379 0, +1, 0,
3380 0, -1, 0,
3381 +1, 0, 0,
3382 -1, 0, 0,
3383 };
3384
3385 for (int n = 0; n < ecb_array_length (dxyz); ++n)
3386 {
3387 int r = idx_r + dxyz[n][0];
3388 int g = idx_r + dxyz[n][1];
3389 int b = idx_r + dxyz[n][2];
3390
3391 if (!IN_RANGE_EXC (r, 0, Red_levels))
3392 continue;
3393
3394 if (!IN_RANGE_EXC (g, 0, Green_levels))
3395 continue;
3396
3397 if (!IN_RANGE_EXC (b, 0, Blue_levels))
3398 continue;
3399
3400 unsigned int index = colorcube_index (r, g, b);
3401
3402 // minor issue: could update index 0 few more times
3403 if ((rgb24_seqno[index] | rgb24_color[index]) == 0)
3404 {
3405 idx = index;
3406 goto update;
3407 }
3408
3409 if (rgb24_color[index] == color)
3410 return index + minTermCOLOR24;
3411
3412 // like (rgb24_seqno[idx] > rgb24_seqno[index])
3413 // but also handles wrap around values good enough
3414 if ((uint16_t)(rgb24_seqno[idx] - rgb24_seqno[index]) < 0x7fff)
3415 idx = index;
3416 }
3417
3418update:
3419 rgb24_color[idx] = color;
3420 rgb24_seqno[idx] = ++rgb24_sequence;
3421
3422 idx += minTermCOLOR24;
3355 pix_colors_focused [idx].free (this); 3423 pix_colors_focused [idx].free (this);
3356 pix_colors_focused [idx].set (this, rgba (r * 0x0101, 3424 pix_colors_focused [idx].set (this, rgba (r * 0x0101, g * 0x0101, b * 0x0101));
3357 g * 0x0101,
3358 b * 0x0101));
3359 update_fade_color (idx, false); 3425 update_fade_color (idx, false);
3360 3426
3361 return idx; 3427 return idx;
3362} 3428}
3363 3429

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