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… | |
285 | =cut |
285 | =cut |
286 | |
286 | |
287 | sub solid($;$$) { |
287 | sub solid($;$$) { |
288 | my $colour = pop; |
288 | my $colour = pop; |
289 | |
289 | |
290 | my $img = $self->new_img (urxvt::PictStandardARGB32, $_[0] || 1, $_[1] || 1); |
290 | my $img = $self->new_img (urxvt::PictStandardARGB32, 0, 0, $_[0] || 1, $_[1] || 1); |
291 | $img->fill ($colour); |
291 | $img->fill ($colour); |
292 | $img |
292 | $img |
293 | } |
293 | } |
294 | |
294 | |
295 | =item clone $img |
295 | =item clone $img |
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… | |
303 | $_[0]->clone |
303 | $_[0]->clone |
304 | } |
304 | } |
305 | |
305 | |
306 | =item merge $img ... |
306 | =item merge $img ... |
307 | |
307 | |
308 | Takes any number of images and merges them together, creating a single image containing them all. |
308 | Takes any number of images and merges them together, creating a single |
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309 | image containing them all. |
309 | |
310 | |
310 | =cut |
311 | =cut |
311 | |
312 | |
312 | sub merge(@) { |
313 | sub merge(@) { |
313 | #TODO |
314 | # rather annoyingly clumsy, but optimisation is for another time |
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315 | |
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316 | my $x0 = +1e9; |
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317 | my $y0 = +1e9; |
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318 | my $x1 = -1e9; |
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319 | my $y1 = -1e9; |
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320 | |
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321 | for (@_) { |
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322 | my ($x, $y, $w, $h) = $_->geometry; |
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323 | |
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324 | $x0 = $x if $x0 > $x; |
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325 | $y0 = $y if $y0 > $y; |
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326 | |
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327 | $x += $w; |
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328 | $y += $h; |
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329 | |
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330 | $x1 = $x if $x1 < $x; |
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331 | $y1 = $y if $y1 < $y; |
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332 | } |
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333 | |
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334 | my $base = $self->new_img (urxvt::PictStandardARGB32, $x0, $y0, $x1 - $x0, $y1 - $y0); |
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335 | $base->fill ([0, 0, 0, 0]); |
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336 | |
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337 | $base->draw ($_) |
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338 | for @_; |
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339 | |
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340 | $base |
314 | } |
341 | } |
315 | |
342 | |
316 | =head2 TILING MODES |
343 | =head2 TILING MODES |
317 | |
344 | |
318 | The following operators modify the tiling mode of an image, that is, the |
345 | The following operators modify the tiling mode of an image, that is, the |