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Revision 1.48 by root, Sun Jun 10 15:01:14 2012 UTC vs.
Revision 1.60 by root, Fri Jun 15 13:21:59 2012 UTC

1#! perl 1#! perl
2 2
3#:META:X_RESOURCE:%.expr:string:background expression 3#:META:X_RESOURCE:%.expr:string:background expression
4#:META:X_RESOURCE:%.border:boolean:respect the terminal border 4#:META:X_RESOURCE:%.border:boolean:respect the terminal border
5#:META:X_RESOURCE:%.interval:seconds:minimum time between updates 5#:META:X_RESOURCE:%.interval:seconds:minimum time between updates
6
7#TODO: once, rootalign
8 6
9=head1 NAME 7=head1 NAME
10 8
11 background - manage terminal background 9 background - manage terminal background
12 10
59 57
60For example, an expression such as C<scale load "$HOME/mybg.png"> scales the 58For example, an expression such as C<scale load "$HOME/mybg.png"> scales the
61image to the window size, so it relies on the window size and will 59image to the window size, so it relies on the window size and will
62be reevaluated each time it is changed, but not when it moves for 60be reevaluated each time it is changed, but not when it moves for
63example. That ensures that the picture always fills the terminal, even 61example. That ensures that the picture always fills the terminal, even
64after it's size changes. 62after its size changes.
65 63
66=head2 EXPRESSIONS 64=head2 EXPRESSIONS
67 65
68Expressions are normal Perl expressions, in fact, they are Perl blocks - 66Expressions are normal Perl expressions, in fact, they are Perl blocks -
69which means you could use multiple lines and statements: 67which means you could use multiple lines and statements:
73 return scale load "$HOME/weekday.png"; 71 return scale load "$HOME/weekday.png";
74 } else { 72 } else {
75 return scale load "$HOME/sunday.png"; 73 return scale load "$HOME/sunday.png";
76 } 74 }
77 75
78This expression gets evaluated once per hour. It will set F<sunday.png> as 76This expression is evaluated once per hour. It will set F<sunday.png> as
79background on Sundays, and F<weekday.png> on all other days. 77background on Sundays, and F<weekday.png> on all other days.
80 78
81Fortunately, we expect that most expressions will be much simpler, with 79Fortunately, we expect that most expressions will be much simpler, with
82little Perl knowledge needed. 80little Perl knowledge needed.
83 81
117horizontal and vertical dimensions. For example, this halves the image 115horizontal and vertical dimensions. For example, this halves the image
118width and doubles the image height: 116width and doubles the image height:
119 117
120 scale 0.5, 2, load "$HOME/mypic.png" 118 scale 0.5, 2, load "$HOME/mypic.png"
121 119
122Other effects than scalign are also readily available, for exmaple, you can 120Other effects than scaling are also readily available, for example, you can
123tile the image to fill the whole window, instead of resizing it: 121tile the image to fill the whole window, instead of resizing it:
124 122
125 tile load "$HOME/mypic.png" 123 tile load "$HOME/mypic.png"
126 124
127In fact, images returned by C<load> are in C<tile> mode by default, so the C<tile> operator 125In fact, images returned by C<load> are in C<tile> mode by default, so the C<tile> operator
153This only works for one cycle though, so as long as you load the same 151This only works for one cycle though, so as long as you load the same
154image every time, it will always be cached, but when you load a different 152image every time, it will always be cached, but when you load a different
155image, it will forget about the first one. 153image, it will forget about the first one.
156 154
157This allows you to either speed things up by keeping multiple images in 155This allows you to either speed things up by keeping multiple images in
158memory, or comserve memory by loading images more often. 156memory, or conserve memory by loading images more often.
159 157
160For example, you can keep two images in memory and use a random one like 158For example, you can keep two images in memory and use a random one like
161this: 159this:
162 160
163 my $img1 = load "img1.png"; 161 my $img1 = load "img1.png";
193Specifying this flag changes the behaviour, so that the image only 191Specifying this flag changes the behaviour, so that the image only
194replaces the background of the character area. 192replaces the background of the character area.
195 193
196=item --background-interval seconds 194=item --background-interval seconds
197 195
198Since some operations in the underlying XRender extension can effetively 196Since some operations in the underlying XRender extension can effectively
199freeze your X-server for prolonged time, this extension enforces a minimum 197freeze your X-server for prolonged time, this extension enforces a minimum
200time between updates, which is normally about 0.1 seconds. 198time between updates, which is normally about 0.1 seconds.
201 199
202If you want to do updates more often, you can decrease this safety 200If you want to do updates more often, you can decrease this safety
203interval with this switch. 201interval with this switch.
204 202
205=back 203=back
206 204
207=cut 205=cut
208 206
207our %_IMG_CACHE;
209our $HOME; 208our $HOME;
210our ($self, $old, $new); 209our ($self, $old, $new);
211our ($x, $y, $w, $h); 210our ($x, $y, $w, $h);
212 211
213# enforce at least this interval between updates 212# enforce at least this interval between updates
229=item load $path 228=item load $path
230 229
231Loads the image at the given C<$path>. The image is set to plane tiling 230Loads the image at the given C<$path>. The image is set to plane tiling
232mode. 231mode.
233 232
234Loaded images will be cached for one cycle. 233Loaded images will be cached for one cycle, and shared between temrinals
234running in the same process (e.g. in C<urxvtd>).
235 235
236=item load_uc $path
237
238Load uncached - same as load, but does not cache the image. This function
239is most useufl if you want to optimise a background expression in some
240way.
241
236=cut 242=cut
243
244 sub load_uc($) {
245 my ($path) = @_;
246
247 $_IMG_CACHE{$path} || do {
248 my $img = $self->new_img_from_file ($path);
249 Scalar::Util::weaken ($_IMG_CACHE{$path} = $img);
250 $img
251 }
252 }
237 253
238 sub load($) { 254 sub load($) {
239 my ($path) = @_; 255 my ($path) = @_;
240 256
241 $new->{load}{$path} = $old->{load}{$path} || $self->new_img_from_file ($path); 257 $new->{load}{$path} = $old->{load}{$path} || load_uc $path;
242 } 258 }
243 259
244=item root 260=item root
245 261
246Returns the root window pixmap, that is, hopefully, the background image 262Returns the root window pixmap, that is, hopefully, the background image
250reevaluated when the bg image changes. 266reevaluated when the bg image changes.
251 267
252=cut 268=cut
253 269
254 sub root() { 270 sub root() {
255 $new->{rootpmap_sensitive} = 1; 271 $new->{again}{rootpmap} = 1;
256 die "root op not supported, exg, we need you"; 272 $self->new_img_from_root
257 } 273 }
258 274
259=item solid $colour 275=item solid $colour
260 276
261=item solid $width, $height, $colour 277=item solid $width, $height, $colour
269=cut 285=cut
270 286
271 sub solid($;$$) { 287 sub solid($;$$) {
272 my $colour = pop; 288 my $colour = pop;
273 289
274 my $img = $self->new_img (urxvt::PictStandardARGB32, $_[0] || 1, $_[1] || 1); 290 my $img = $self->new_img (urxvt::PictStandardARGB32, 0, 0, $_[0] || 1, $_[1] || 1);
275 $img->fill ($colour); 291 $img->fill ($colour);
276 $img 292 $img
277 } 293 }
278 294
279=item clone $img 295=item clone $img
285 301
286 sub clone($) { 302 sub clone($) {
287 $_[0]->clone 303 $_[0]->clone
288 } 304 }
289 305
290=back 306=item merge $img ...
307
308Takes any number of images and merges them together, creating a single
309image containing them all.
310
311=cut
312
313 sub merge(@) {
314 # rather annoyingly clumsy, but optimisation is for another time
315
316 my $x0 = +1e9;
317 my $y0 = +1e9;
318 my $x1 = -1e9;
319 my $y1 = -1e9;
320
321 for (@_) {
322 my ($x, $y, $w, $h) = $_->geometry;
323
324 $x0 = $x if $x0 > $x;
325 $y0 = $y if $y0 > $y;
326
327 $x += $w;
328 $y += $h;
329
330 $x1 = $x if $x1 < $x;
331 $y1 = $y if $y1 < $y;
332 }
333
334 my $base = $self->new_img (urxvt::PictStandardARGB32, $x0, $y0, $x1 - $x0, $y1 - $y0);
335 $base->fill ([0, 0, 0, 0]);
336
337 $base->draw ($_)
338 for @_;
339
340 $base
341 }
291 342
292=head2 TILING MODES 343=head2 TILING MODES
293 344
294The following operators modify the tiling mode of an image, that is, the 345The following operators modify the tiling mode of an image, that is, the
295way that pixels outside the image area are painted when the image is used. 346way that pixels outside the image area are painted when the image is used.
325become transparent. This mode is most useful when you want to place an 376become transparent. This mode is most useful when you want to place an
326image over another image or the background colour while leaving all 377image over another image or the background colour while leaving all
327background pixels outside the image unchanged. 378background pixels outside the image unchanged.
328 379
329Example: load an image and display it in the upper left corner. The rest 380Example: load an image and display it in the upper left corner. The rest
330of the space is left "empty" (transparent or wahtever your compisotr does 381of the space is left "empty" (transparent or whatever your compositor does
331in alpha mode, else background colour). 382in alpha mode, else background colour).
332 383
333 pad load "mybg.png" 384 pad load "mybg.png"
334 385
335=item extend $img 386=item extend $img
336 387
337Extends the image over the whole plane, using the closest pixel in the 388Extends the image over the whole plane, using the closest pixel in the
338area outside the image. This mode is mostly useful when you more complex 389area outside the image. This mode is mostly useful when you use more complex
339filtering operations and want the pixels outside the image to have the 390filtering operations and want the pixels outside the image to have the
340same values as the pixels near the edge. 391same values as the pixels near the edge.
341 392
342Example: just for curiosity, how does this pixel extension stuff work? 393Example: just for curiosity, how does this pixel extension stuff work?
343 394
410the window size to conserve memory. 461the window size to conserve memory.
411 462
412Example: take the screen background, clip it to the window size, blur it a 463Example: take the screen background, clip it to the window size, blur it a
413bit, align it to the window position and use it as background. 464bit, align it to the window position and use it as background.
414 465
415 clip move -TX, -TY, blur 5, root 466 clip move -TX, -TY, once { blur 5, root }
416 467
417=cut 468=cut
418 469
419 sub TX() { $new->{position_sensitive} = 1; $x } 470 sub TX() { $new->{again}{position} = 1; $x }
420 sub TY() { $new->{position_sensitive} = 1; $y } 471 sub TY() { $new->{again}{position} = 1; $y }
421 sub TW() { $new->{size_sensitive} = 1; $w } 472 sub TW() { $new->{again}{size} = 1; $w }
422 sub TH() { $new->{size_sensitive} = 1; $h } 473 sub TH() { $new->{again}{size} = 1; $h }
423 474
424=item now 475=item now
425 476
426Returns the current time as (fractional) seconds since the epoch. 477Returns the current time as (fractional) seconds since the epoch.
427 478
434C<$seconds> seconds. 485C<$seconds> seconds.
435 486
436Example: load some image and rotate it according to the time of day (as if it were 487Example: load some image and rotate it according to the time of day (as if it were
437the hour pointer of a clock). Update this image every minute. 488the hour pointer of a clock). Update this image every minute.
438 489
439 again 60; rotate TW, TH, 50, 50, (now % 86400) * -720 / 86400, scale load "myclock.png" 490 again 60; rotate 50, 50, (now % 86400) * -720 / 86400, scale load "myclock.png"
440 491
441=item counter $seconds 492=item counter $seconds
442 493
443Like C<again>, but also returns an increasing counter value, starting at 494Like C<again>, but also returns an increasing counter value, starting at
4440, which might be useful for some simple animation effects. 4950, which might be useful for some simple animation effects.
446=cut 497=cut
447 498
448 sub now() { urxvt::NOW } 499 sub now() { urxvt::NOW }
449 500
450 sub again($) { 501 sub again($) {
451 $new->{again} = $_[0]; 502 $new->{again}{time} = $_[0];
452 } 503 }
453 504
454 sub counter($) { 505 sub counter($) {
455 $new->{again} = $_[0]; 506 $new->{again}{time} = $_[0];
456 $self->{counter} + 0 507 $self->{counter} + 0
457 } 508 }
458 509
459=back 510=back
460 511
631 682
632 sub rootalign($) { 683 sub rootalign($) {
633 move -TX, -TY, $_[0] 684 move -TX, -TY, $_[0]
634 } 685 }
635 686
687=item rotate $center_x, $center_y, $degrees
688
689Rotates the image by C<$degrees> degrees, counter-clockwise, around the
690pointer at C<$center_x> and C<$center_y> (specified as factor of image
691width/height).
692
693#TODO# new width, height, maybe more operators?
694
695Example: rotate the image by 90 degrees
696
697=cut
698
699 sub rotate($$$$) {
700 my $img = pop;
701 $img->rotate (
702 $_[0] * ($img->w + $img->x),
703 $_[1] * ($img->h + $img->y),
704 $_[2] * (3.14159265 / 180),
705 )
706 }
707
636=back 708=back
637 709
638=head2 COLOUR MODIFICATIONS 710=head2 COLOUR MODIFICATIONS
639 711
640The following operators change the pixels of the image. 712The following operators change the pixels of the image.
674 746
675Values less than 0 reduce brightness, while values larger than 0 increase 747Values less than 0 reduce brightness, while values larger than 0 increase
676it. Useful range is from -1 to 1 - the former results in a black, the 748it. Useful range is from -1 to 1 - the former results in a black, the
677latter in a white picture. 749latter in a white picture.
678 750
679Due to idiosynchrasies in the underlying XRender extension, biases less 751Due to idiosyncrasies in the underlying XRender extension, biases less
680than zero can be I<very> slow. 752than zero can be I<very> slow.
681 753
682=cut 754=cut
683 755
684 sub contrast($$;$$;$) { 756 sub contrast($$;$$;$) {
685 my $img = pop; 757 my $img = pop;
686 my ($r, $g, $b, $a) = @_; 758 my ($r, $g, $b, $a) = @_;
687 759
688 ($g, $b) = ($r, $r) if @_ < 4; 760 ($g, $b) = ($r, $r) if @_ < 3;
689 $a = 1 if @_ < 5; 761 $a = 1 if @_ < 4;
690 762
691 $img = $img->clone; 763 $img = $img->clone;
692 $img->contrast ($r, $g, $b, $a); 764 $img->contrast ($r, $g, $b, $a);
693 $img 765 $img
694 } 766 }
695 767
696 sub brightness($$;$$;$) { 768 sub brightness($$;$$;$) {
697 my $img = pop; 769 my $img = pop;
698 my ($r, $g, $b, $a) = @_; 770 my ($r, $g, $b, $a) = @_;
699 771
700 ($g, $b) = ($r, $r) if @_ < 4; 772 ($g, $b) = ($r, $r) if @_ < 3;
701 $a = 1 if @_ < 5; 773 $a = 1 if @_ < 4;
702 774
703 $img = $img->clone; 775 $img = $img->clone;
704 $img->brightness ($r, $g, $b, $a); 776 $img->brightness ($r, $g, $b, $a);
705 $img 777 $img
706 } 778 }
722 sub blur($$;$) { 794 sub blur($$;$) {
723 my $img = pop; 795 my $img = pop;
724 $img->blur ($_[0], @_ >= 2 ? $_[1] : $_[0]) 796 $img->blur ($_[0], @_ >= 2 ? $_[1] : $_[0])
725 } 797 }
726 798
727=item rotate $new_width, $new_height, $center_x, $center_y, $degrees 799=back
728 800
729Rotates the image by C<$degrees> degrees, counter-clockwise, around the 801=head2 OTHER STUFF
730pointer at C<$center_x> and C<$center_y> (specified as factor of image
731width/height), generating a new image with width C<$new_width> and height
732C<$new_height>.
733 802
734#TODO# new width, height, maybe more operators? 803Anything that didn't fit any of the other categories, even after applying
804force and closing our eyes.
735 805
736Example: rotate the image by 90 degrees 806=over 4
737 807
738=cut 808=item once { ... }
739 809
740 sub rotate($$$$$$) { 810This function takes a code block as argument, that is, one or more
741 my $img = pop; 811statements enclosed by braces.
742 $img->rotate ( 812
743 $_[0], 813The trick is that this code block is only evaluated once - future calls
744 $_[1], 814will simply return the original image (yes, it should only be used with
745 $_[2] * $img->w, 815images).
746 $_[3] * $img->h, 816
747 $_[4] * (3.14159265 / 180), 817This can be extremely useful to avoid redoign the same slow operations
818again and again- for example, if your background expression takes the root
819background, blurs it and then root-aligns it it would have to blur the
820root background on every window move or resize.
821
822Putting the blur into a C<once> block will make sure the blur is only done
823once:
824
825 rootlign once { blur 10, root }
826
827This leaves the question of how to force reevaluation of the block, in
828case the root background changes: Right now, all once blocks forget that
829they ahve been executed before each time the root background changes (if
830the expression is sensitive to that) or when C<once_again> is called.
831
832=item once_again
833
834Resets all C<once> block as if they had never been called, i.e. on the
835next call they will be reevaluated again.
836
837=cut
838
839 sub once(&) {
840 my $once = $self->{once_cache}{$_[0]+0} ||= do {
841 local $new->{again};
842 my @res = $_[0]();
843 [$new->{again}, \@res]
748 ) 844 };
845
846 $new->{again} = {
847 %{ $new->{again} },
848 %{ $once->[0] }
849 };
850
851 # in scalar context we always return the first original result, which
852 # is not quite how perl works.
853 wantarray
854 ? @{ $once->[1] }
855 : $once->[1][0]
856 }
857
858 sub once_again() {
859 delete $self->{once_cache};
749 } 860 }
750 861
751=back 862=back
752 863
753=cut 864=cut
798 909
799 my $img = eval { $self->{expr}->() }; 910 my $img = eval { $self->{expr}->() };
800 warn $@ if $@;#d# 911 warn $@ if $@;#d#
801 die "background-expr did not return an image.\n" if !UNIVERSAL::isa $img, "urxvt::img"; 912 die "background-expr did not return an image.\n" if !UNIVERSAL::isa $img, "urxvt::img";
802 913
803 $state->{size_sensitive} = 1 914 # if the expression is sensitive to external events, prepare reevaluation then
915
916 my $again = delete $state->{again};
917
918 $again->{size} = 1
804 if $img->repeat_mode != urxvt::RepeatNormal; 919 if $img->repeat_mode != urxvt::RepeatNormal;
805 920
806 # if the expression is sensitive to external events, prepare reevaluation then
807
808 my $repeat;
809
810 if (my $again = $state->{again}) { 921 if (my $again = $again->{time}) {
811 $repeat = 1;
812 my $self = $self; 922 my $self = $self;
813 $state->{timer} = $again == $old->{again} 923 $state->{timer} = $again == $old->{again}
814 ? $old->{timer} 924 ? $old->{timer}
815 : urxvt::timer->new->after ($again)->interval ($again)->cb (sub { 925 : urxvt::timer->new->after ($again)->interval ($again)->cb (sub {
816 ++$self->{counter}; 926 ++$self->{counter};
817 $self->recalculate 927 $self->recalculate
818 }); 928 });
819 } 929 }
820 930
821 if (delete $state->{position_sensitive}) { 931 if ($again->{position}) {
822 $repeat = 1;
823 $self->enable (position_change => sub { $_[0]->recalculate }); 932 $self->enable (position_change => sub { $_[0]->recalculate });
824 } else { 933 } else {
825 $self->disable ("position_change"); 934 $self->disable ("position_change");
826 } 935 }
827 936
828 if (delete $state->{size_sensitive}) { 937 if ($again->{size}) {
829 $repeat = 1;
830 $self->enable (size_change => sub { $_[0]->recalculate }); 938 $self->enable (size_change => sub { $_[0]->recalculate });
831 } else { 939 } else {
832 $self->disable ("size_change"); 940 $self->disable ("size_change");
833 } 941 }
834 942
835 if (delete $state->{rootpmap_sensitive}) { 943 if ($again->{rootpmap}) {
836 $repeat = 1;
837 $self->enable (rootpmap_change => sub { $_[0]->recalculate }); 944 $self->enable (rootpmap_change => sub {
945 delete $_[0]{once_cache}; # this will override once-block values from
946 $_[0]->recalculate;
947 });
838 } else { 948 } else {
839 $self->disable ("rootpmap_change"); 949 $self->disable ("rootpmap_change");
840 } 950 }
841 951
842 # clear stuff we no longer need 952 # clear stuff we no longer need
843 953
844 %$old = (); 954 %$old = ();
845 955
846 unless ($repeat) { 956 unless (%$again) {
847 delete $self->{state}; 957 delete $self->{state};
848 delete $self->{expr}; 958 delete $self->{expr};
849 } 959 }
850 960
851 # set background pixmap 961 # set background pixmap

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