… | |
… | |
5 | |
5 | |
6 | #if HAVE_IMG |
6 | #if HAVE_IMG |
7 | |
7 | |
8 | typedef rxvt_img::nv nv; |
8 | typedef rxvt_img::nv nv; |
9 | |
9 | |
|
|
10 | namespace |
|
|
11 | { |
|
|
12 | |
10 | struct mat3x3 |
13 | struct mat3x3 |
11 | { |
14 | { |
12 | nv v[3][3]; |
15 | nv v[3][3]; |
13 | |
16 | |
14 | mat3x3 () |
17 | mat3x3 () |
15 | { |
18 | { |
|
|
19 | } |
|
|
20 | |
|
|
21 | mat3x3 (const nv *matrix) |
|
|
22 | { |
|
|
23 | memcpy (v, matrix, sizeof (v)); |
|
|
24 | } |
|
|
25 | |
|
|
26 | mat3x3 (nv v11, nv v12, nv v13, nv v21, nv v22, nv v23, nv v31, nv v32, nv v33) |
|
|
27 | { |
|
|
28 | v[0][0] = v11; v[0][1] = v12; v[0][2] = v13; |
|
|
29 | v[1][0] = v21; v[1][1] = v22; v[1][2] = v23; |
|
|
30 | v[2][0] = v31; v[2][1] = v32; v[2][2] = v33; |
|
|
31 | } |
|
|
32 | |
|
|
33 | mat3x3 invert (); |
|
|
34 | |
|
|
35 | nv *operator [](int i) { return &v[i][0]; } |
|
|
36 | const nv *operator [](int i) const { return &v[i][0]; } |
|
|
37 | |
|
|
38 | operator const nv * () const { return &v[0][0]; } |
|
|
39 | operator nv * () { return &v[0][0]; } |
|
|
40 | |
|
|
41 | // quite inefficient, hopefully gcc pulls the w calc out of any loops |
|
|
42 | nv apply1 (int i, nv x, nv y) |
|
|
43 | { |
|
|
44 | mat3x3 &m = *this; |
|
|
45 | |
|
|
46 | nv v = m[i][0] * x + m[i][1] * y + m[i][2]; |
|
|
47 | nv w = m[2][0] * x + m[2][1] * y + m[2][2]; |
|
|
48 | |
|
|
49 | return v * (1. / w); |
|
|
50 | } |
|
|
51 | |
|
|
52 | static mat3x3 translate (nv x, nv y); |
|
|
53 | static mat3x3 scale (nv s, nv t); |
|
|
54 | static mat3x3 rotate (nv phi); |
|
|
55 | }; |
|
|
56 | |
|
|
57 | mat3x3 |
|
|
58 | mat3x3::invert () |
|
|
59 | { |
|
|
60 | mat3x3 &m = *this; |
|
|
61 | mat3x3 inv; |
|
|
62 | |
|
|
63 | nv s0 = m[2][2] * m[1][1] - m[2][1] * m[1][2]; |
|
|
64 | nv s1 = m[2][1] * m[0][2] - m[2][2] * m[0][1]; |
|
|
65 | nv s2 = m[1][2] * m[0][1] - m[1][1] * m[0][2]; |
|
|
66 | |
|
|
67 | nv invdet = 1. / (m[0][0] * s0 + m[1][0] * s1 + m[2][0] * s2); |
|
|
68 | |
|
|
69 | inv[0][0] = invdet * s0; |
|
|
70 | inv[0][1] = invdet * s1; |
|
|
71 | inv[0][2] = invdet * s2; |
|
|
72 | |
|
|
73 | inv[1][0] = invdet * (m[2][0] * m[1][2] - m[2][2] * m[1][0]); |
|
|
74 | inv[1][1] = invdet * (m[2][2] * m[0][0] - m[2][0] * m[0][2]); |
|
|
75 | inv[1][2] = invdet * (m[1][0] * m[0][2] - m[1][2] * m[0][0]); |
|
|
76 | |
|
|
77 | inv[2][0] = invdet * (m[2][1] * m[1][0] - m[2][0] * m[1][1]); |
|
|
78 | inv[2][1] = invdet * (m[2][0] * m[0][1] - m[2][1] * m[0][0]); |
|
|
79 | inv[2][2] = invdet * (m[1][1] * m[0][0] - m[1][0] * m[0][1]); |
|
|
80 | |
|
|
81 | return inv; |
16 | } |
82 | } |
17 | |
83 | |
18 | mat3x3 (nv matrix[3][3]) |
84 | static mat3x3 |
|
|
85 | operator *(const mat3x3 &a, const mat3x3 &b) |
19 | { |
86 | { |
20 | memcpy (v, matrix, sizeof (v)); |
87 | mat3x3 r; |
|
|
88 | |
|
|
89 | for (int i = 0; i < 3; ++i) |
|
|
90 | for (int j = 0; j < 3; ++j) |
|
|
91 | r[i][j] = a[i][0] * b[0][j] |
|
|
92 | + a[i][1] * b[1][j] |
|
|
93 | + a[i][2] * b[2][j]; |
|
|
94 | |
|
|
95 | return r; |
21 | } |
96 | } |
22 | |
97 | |
23 | mat3x3 (nv v11, nv v12, nv v13, nv v21, nv v22, nv v23, nv v31, nv v32, nv v33) |
98 | mat3x3 |
|
|
99 | mat3x3::translate (nv x, nv y) |
24 | { |
100 | { |
25 | v[0][0] = v11; v[0][1] = v12; v[0][2] = v13; |
101 | return mat3x3 ( |
26 | v[1][0] = v21; v[1][1] = v22; v[1][2] = v23; |
102 | 1, 0, x, |
27 | v[2][0] = v31; v[2][1] = v32; v[2][2] = v33; |
103 | 0, 1, y, |
|
|
104 | 0, 0, 1 |
|
|
105 | ); |
28 | } |
106 | } |
29 | |
107 | |
30 | mat3x3 invert (); |
108 | mat3x3 |
31 | |
109 | mat3x3::scale (nv s, nv t) |
32 | nv *operator [](int i) { return &v[i][0]; } |
|
|
33 | const nv *operator [](int i) const { return &v[i][0]; } |
|
|
34 | |
|
|
35 | // quite inefficient, hopefully gcc pulls the w calc out of any loops |
|
|
36 | nv apply1 (int i, nv x, nv y) |
|
|
37 | { |
110 | { |
38 | mat3x3 &m = *this; |
111 | return mat3x3 ( |
39 | |
112 | s, 0, 0, |
40 | nv v = m[i][0] * x + m[i][1] * y + m[i][2]; |
113 | 0, t, 0, |
41 | nv w = m[2][0] * x + m[2][1] * y + m[2][2]; |
114 | 0, 0, 1 |
42 | |
115 | ); |
43 | return v * (1. / w); |
|
|
44 | } |
116 | } |
45 | |
117 | |
46 | static mat3x3 translate (nv x, nv y); |
118 | // clockwise |
47 | }; |
|
|
48 | |
|
|
49 | mat3x3 |
119 | mat3x3 |
50 | mat3x3::invert () |
120 | mat3x3::rotate (nv phi) |
51 | { |
121 | { |
52 | mat3x3 &m = *this; |
122 | nv s = sin (phi); |
53 | mat3x3 inv; |
123 | nv c = cos (phi); |
54 | |
124 | |
55 | nv s0 = m[2][2] * m[1][1] - m[2][1] * m[1][2]; |
|
|
56 | nv s1 = m[2][1] * m[0][2] - m[2][2] * m[0][1]; |
|
|
57 | nv s2 = m[1][2] * m[0][1] - m[1][1] * m[0][2]; |
|
|
58 | |
|
|
59 | nv invdet = 1. / (m[0][0] * s0 + m[1][0] * s1 + m[2][0] * s2); |
|
|
60 | |
|
|
61 | inv[0][0] = invdet * s0; |
|
|
62 | inv[0][1] = invdet * s1; |
|
|
63 | inv[0][2] = invdet * s2; |
|
|
64 | |
|
|
65 | inv[1][0] = invdet * (m[2][0] * m[1][2] - m[2][2] * m[1][0]); |
|
|
66 | inv[1][1] = invdet * (m[2][2] * m[0][0] - m[2][0] * m[0][2]); |
|
|
67 | inv[1][2] = invdet * (m[1][0] * m[0][2] - m[1][2] * m[0][0]); |
|
|
68 | |
|
|
69 | inv[2][0] = invdet * (m[2][1] * m[1][0] - m[2][0] * m[1][1]); |
|
|
70 | inv[2][1] = invdet * (m[2][0] * m[0][1] - m[2][1] * m[0][0]); |
|
|
71 | inv[2][2] = invdet * (m[1][1] * m[0][0] - m[1][0] * m[0][1]); |
|
|
72 | |
|
|
73 | return inv; |
|
|
74 | } |
|
|
75 | |
|
|
76 | static mat3x3 |
|
|
77 | operator *(const mat3x3 &a, const mat3x3 &b) |
|
|
78 | { |
|
|
79 | mat3x3 r; |
|
|
80 | |
|
|
81 | for (int i = 0; i < 3; ++i) |
|
|
82 | for (int j = 0; j < 3; ++j) |
|
|
83 | r[i][j] = a[i][0] * b[0][j] |
|
|
84 | + a[i][1] * b[1][j] |
|
|
85 | + a[i][2] * b[2][j]; |
|
|
86 | |
|
|
87 | return r; |
|
|
88 | } |
|
|
89 | |
|
|
90 | mat3x3 |
|
|
91 | mat3x3::translate (nv x, nv y) |
|
|
92 | { |
|
|
93 | return mat3x3 ( |
125 | return mat3x3 ( |
94 | 1, 0, x, |
126 | c, -s, 0, |
95 | 0, 1, y, |
127 | s, c, 0, |
96 | 0, 0, 1 |
128 | 0, 0, 1 |
97 | ); |
129 | ); |
|
|
130 | } |
|
|
131 | |
98 | } |
132 | } |
99 | |
133 | |
100 | #if 0 |
134 | #if 0 |
101 | struct pict |
135 | struct pict |
102 | { |
136 | { |
… | |
… | |
689 | |
723 | |
690 | return img; |
724 | return img; |
691 | } |
725 | } |
692 | |
726 | |
693 | rxvt_img * |
727 | rxvt_img * |
694 | rxvt_img::transform (nv matrix[3][3]) |
728 | rxvt_img::transform (const nv matrix[3][3]) |
695 | { |
729 | { |
|
|
730 | return transform (mat3x3 (&matrix[0][0])); |
|
|
731 | } |
|
|
732 | |
|
|
733 | rxvt_img * |
|
|
734 | rxvt_img::transform (const nv *matrix) |
|
|
735 | { |
|
|
736 | mat3x3 m (matrix); |
|
|
737 | |
696 | // calculate new pixel bounding box coordinates |
738 | // calculate new pixel bounding box coordinates |
697 | nv r[2], rmin[2], rmax[2]; |
739 | nv r[2], rmin[2], rmax[2]; |
698 | |
|
|
699 | mat3x3 m (matrix); |
|
|
700 | |
740 | |
701 | for (int i = 0; i < 2; ++i) |
741 | for (int i = 0; i < 2; ++i) |
702 | { |
742 | { |
703 | nv v; |
743 | nv v; |
704 | |
744 | |
… | |
… | |
736 | xfrm.matrix [i][j] = XDoubleToFixed (inv [i][j]); |
776 | xfrm.matrix [i][j] = XDoubleToFixed (inv [i][j]); |
737 | |
777 | |
738 | XRenderSetPictureFilter (dpy, src, "good", 0, 0); |
778 | XRenderSetPictureFilter (dpy, src, "good", 0, 0); |
739 | XRenderSetPictureTransform (dpy, src, &xfrm); |
779 | XRenderSetPictureTransform (dpy, src, &xfrm); |
740 | XRenderComposite (dpy, PictOpSrc, src, None, dst, sx, sy, 0, 0, 0, 0, new_width, new_height); |
780 | XRenderComposite (dpy, PictOpSrc, src, None, dst, sx, sy, 0, 0, 0, 0, new_width, new_height); |
741 | #if 1 |
|
|
742 | { |
|
|
743 | XRenderColor rc = { 65535,0,0,65535 }; |
|
|
744 | XRenderFillRectangle (dpy, PictOpSrc, dst, &rc, 0, 0, new_width, new_height); |
|
|
745 | }{ |
|
|
746 | XRenderColor rc = { 0,0,0,65535 }; |
|
|
747 | XRenderFillRectangle (dpy, PictOpSrc, dst, &rc, 1, 1, new_width - 2, new_height - 2); |
|
|
748 | } |
|
|
749 | XRenderComposite (dpy, PictOpOver, src, None, dst, sx, sy, 0, 0, 0, 0, new_width, new_height); |
|
|
750 | #endif |
|
|
751 | |
781 | |
752 | XRenderFreePicture (dpy, src); |
782 | XRenderFreePicture (dpy, src); |
753 | XRenderFreePicture (dpy, dst); |
783 | XRenderFreePicture (dpy, dst); |
754 | |
784 | |
755 | return img; |
785 | return img; |
… | |
… | |
759 | rxvt_img::scale (int new_width, int new_height) |
789 | rxvt_img::scale (int new_width, int new_height) |
760 | { |
790 | { |
761 | if (w == new_width && h == new_height) |
791 | if (w == new_width && h == new_height) |
762 | return clone (); |
792 | return clone (); |
763 | |
793 | |
764 | nv matrix[3][3] = { |
|
|
765 | { new_width / (nv)w, 0, 0 }, |
|
|
766 | { 0, new_height / (nv)h, 0 }, |
|
|
767 | { 0, 0, 1 } |
|
|
768 | }; |
|
|
769 | |
|
|
770 | int old_repeat_mode = repeat; |
794 | int old_repeat_mode = repeat; |
771 | repeat = RepeatPad; // not right, but xrender can't properly scale it seems |
795 | repeat = RepeatPad; // not right, but xrender can't properly scale it seems |
772 | |
796 | |
773 | rxvt_img *img = transform (matrix); |
797 | rxvt_img *img = transform (mat3x3::scale (new_width / (nv)w, new_height / (nv)h)); |
774 | |
798 | |
775 | repeat = old_repeat_mode; |
799 | repeat = old_repeat_mode; |
776 | img->repeat = repeat; |
800 | img->repeat = repeat; |
777 | |
801 | |
778 | return img; |
802 | return img; |
779 | } |
803 | } |
780 | |
804 | |
781 | rxvt_img * |
805 | rxvt_img * |
782 | rxvt_img::rotate (int cx, int cy, nv phi) |
806 | rxvt_img::rotate (int cx, int cy, nv phi) |
783 | { |
807 | { |
784 | nv s = sin (phi); |
|
|
785 | nv c = cos (phi); |
|
|
786 | |
|
|
787 | nv matrix[3][3] = { |
|
|
788 | #if 0 |
808 | #if 0 |
789 | { c, -s, cx - c * cx + s * cy }, |
809 | { c, -s, cx - c * cx + s * cy }, |
790 | { s, c, cy - s * cx - c * cy }, |
810 | { s, c, cy - s * cx - c * cy }, |
791 | { 0, 0, 1 } |
811 | { 0, 0, 1 } |
792 | #else |
|
|
793 | { c, -s, 0 }, |
|
|
794 | { s, c, 0 }, |
|
|
795 | { 0, 0, 1 } |
|
|
796 | #endif |
812 | #endif |
797 | }; |
|
|
798 | |
813 | |
799 | move (-cx, -cy); |
814 | move (-cx, -cy); |
800 | rxvt_img *img = transform (matrix); |
815 | rxvt_img *img = transform (mat3x3::rotate (phi)); |
801 | move ( cx, cy); |
816 | move ( cx, cy); |
802 | img->move (cx, cy); |
817 | img->move (cx, cy); |
803 | |
818 | |
804 | return img; |
819 | return img; |
805 | } |
820 | } |