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/cvs/rxvt-unicode/src/rxvttoolkit.C
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Comparing rxvt-unicode/src/rxvttoolkit.C (file contents):
Revision 1.30 by root, Sun Jan 29 21:54:33 2006 UTC vs.
Revision 1.31 by root, Sun Jan 29 22:27:04 2006 UTC

32#ifndef NO_SLOW_LINK_SUPPORT 32#ifndef NO_SLOW_LINK_SUPPORT
33# include <sys/socket.h> 33# include <sys/socket.h>
34# include <sys/un.h> 34# include <sys/un.h>
35#endif 35#endif
36 36
37#if XFT
38# include <X11/extensions/Xrender.h>
39#endif
40
37const char *const xa_names[] = 41const char *const xa_names[] =
38 { 42 {
39 "TEXT", 43 "TEXT",
40 "COMPOUND_TEXT", 44 "COMPOUND_TEXT",
41 "UTF8_STRING", 45 "UTF8_STRING",
195void 199void
196rxvt_screen::set (rxvt_display *disp, int bitdepth) 200rxvt_screen::set (rxvt_display *disp, int bitdepth)
197{ 201{
198 set (disp); 202 set (disp);
199 203
204#if XFT
200 XVisualInfo vinfo; 205 XVisualInfo vinfo;
201 206
202 if (XMatchVisualInfo (xdisp, display->screen, bitdepth, TrueColor, &vinfo)) 207 if (XMatchVisualInfo (xdisp, display->screen, bitdepth, TrueColor, &vinfo))
203 { 208 {
204 depth = bitdepth; 209 depth = bitdepth;
205 visual = vinfo.visual; 210 visual = vinfo.visual;
206 cmap = XCreateColormap (xdisp, disp->root, visual, AllocNone); 211 cmap = XCreateColormap (xdisp, disp->root, visual, AllocNone);
207 } 212 }
213#endif
208} 214}
209 215
210void 216void
211rxvt_screen::clear () 217rxvt_screen::clear ()
212{ 218{
569 575
570bool 576bool
571rxvt_color::set (rxvt_screen *screen, rxvt_rgba rgba) 577rxvt_color::set (rxvt_screen *screen, rxvt_rgba rgba)
572{ 578{
573#if XFT 579#if XFT
574 XRenderColor d; 580 XRenderPictFormat *format;
575 581
576 d.red = rgba.r; 582 // FUCKING Xft gets it wrong, of course, so work around it
577 d.green = rgba.g;
578 d.blue = rgba.b;
579 d.alpha = rgba.a;
580
581 if (XftColorAllocValue (screen->xdisp, screen->visual, screen->cmap, &d, &c))
582 {
583 // FUCKING Xft gets it wrong, of course, fix it for the common case
584 // transparency users should eat shit and die, and then 583 // transparency users should eat shit and die, and then
585 // XRenderQueryPictIndexValues themselves plenty. 584 // XRenderQueryPictIndexValues themselves plenty.
586 if (screen->depth == 32 && screen->visual->c_class == TrueColor) 585 if (screen->visual->c_class == TrueColor
587 if ((screen->visual->red_mask | screen->visual->green_mask | screen->visual->blue_mask) == 0x00ffffffUL) 586 && (format = XRenderFindVisualFormat (screen->xdisp, screen->visual)))
588 c.pixel = c.pixel & 0x00ffffffUL | ((rgba.a >> 8) << 24); 587 {
589 else if ((screen->visual->red_mask | screen->visual->green_mask | screen->visual->blue_mask) == 0xffffff00UL) 588 // the fun lies in doing everything manually...
590 c.pixel = c.pixel & 0xffffff00UL | (rgba.a >> 8); 589 c.color.red = rgba.r;
590 c.color.green = rgba.g;
591 c.color.blue = rgba.b;
592 c.color.alpha = rgba.a;
593
594 c.pixel = (rgba.r >> (16 - popcount (format->direct.redMask )) << format->direct.red)
595 | (rgba.g >> (16 - popcount (format->direct.greenMask)) << format->direct.green)
596 | (rgba.b >> (16 - popcount (format->direct.blueMask )) << format->direct.blue)
597 | (rgba.a >> (16 - popcount (format->direct.alphaMask)) << format->direct.alpha);
591 598
592 return true; 599 return true;
600 }
601 else
602 {
603 XRenderColor d;
604
605 d.red = rgba.r;
606 d.green = rgba.g;
607 d.blue = rgba.b;
608 d.alpha = rgba.a;
609
610 return XftColorAllocValue (screen->xdisp, screen->visual, screen->cmap, &d, &c);
593 } 611 }
594 612
595 return false; 613 return false;
596#else 614#else
597 XColor xc; 615 XColor xc;

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