… | |
… | |
81 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
81 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
82 | |
82 | |
83 | #if (SHADOW > 1) |
83 | #if (SHADOW > 1) |
84 | /* doubled */ |
84 | /* doubled */ |
85 | pt[0].x++; |
85 | pt[0].x++; |
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86 | |
86 | if (dirn == UP) |
87 | if (dirn == UP) |
87 | { |
88 | { |
88 | pt[0].y--; |
89 | pt[0].y--; |
89 | pt[1].y++; |
90 | pt[1].y++; |
90 | } |
91 | } |
91 | else |
92 | else |
92 | { |
93 | { |
93 | pt[0].y++; |
94 | pt[0].y++; |
94 | pt[1].y--; |
95 | pt[1].y--; |
95 | } |
96 | } |
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97 | |
96 | XDrawLine (display->display, scrollBar.win, top, |
98 | XDrawLine (display->display, scrollBar.win, top, |
97 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
99 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
98 | #endif |
100 | #endif |
99 | /* draw shadow on right */ |
101 | /* draw shadow on right */ |
100 | pt[1].x = x + sz - 1; |
102 | pt[1].x = x + sz - 1; |
101 | /* pt[2].x = x + sz2; */ |
103 | /* pt[2].x = x + sz2; */ |
102 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
104 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
103 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
105 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
104 | XDrawLine (display->display, scrollBar.win, bot, |
106 | XDrawLine (display->display, scrollBar.win, bot, |
105 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
107 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
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108 | |
106 | #if (SHADOW > 1) |
109 | #if (SHADOW > 1) |
107 | /* doubled */ |
110 | /* doubled */ |
108 | pt[1].x--; |
111 | pt[1].x--; |
109 | if (dirn == UP) |
112 | if (dirn == UP) |
110 | { |
113 | { |