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25 | #include "rxvt.h" /* NECESSARY */ |
25 | #include "rxvt.h" /* NECESSARY */ |
26 | |
26 | |
27 | /*----------------------------------------------------------------------*/ |
27 | /*----------------------------------------------------------------------*/ |
28 | #if defined(RXVT_SCROLLBAR) |
28 | #if defined(RXVT_SCROLLBAR) |
29 | |
29 | |
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30 | #define SHADOW_WIDTH 1 |
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31 | |
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32 | static void |
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33 | rxvt_Draw_Shadow (Display *display, Window win, GC topShadow, GC botShadow, int x, int y, int w, int h) |
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34 | { |
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35 | int shadow; |
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36 | |
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37 | shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH; |
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38 | w += x - 1; |
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39 | h += y - 1; |
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40 | for (; shadow-- > 0; x++, y++, w--, h--) |
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41 | { |
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42 | XDrawLine (display, win, topShadow, x, y, w, y); |
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43 | XDrawLine (display, win, topShadow, x, y, x, h); |
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44 | XDrawLine (display, win, botShadow, w, h, w, y + 1); |
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45 | XDrawLine (display, win, botShadow, w, h, x + 1, h); |
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46 | } |
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47 | } |
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48 | |
30 | /* draw triangular button with a shadow of SHADOW (1 or 2) pixels */ |
49 | /* draw triangular button with a shadow of 2 pixels */ |
31 | void |
50 | void |
32 | rxvt_term::Draw_button (int x, int y, int state, int dirn) |
51 | rxvt_term::Draw_button (int x, int y, int state, int dirn) |
33 | { |
52 | { |
34 | unsigned int sz, sz2; |
53 | unsigned int sz, sz2; |
35 | XPoint pt[3]; |
54 | XPoint pt[3]; |
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78 | pt[1].x = x + sz2 - 1; |
97 | pt[1].x = x + sz2 - 1; |
79 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
98 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
80 | XDrawLine (display->display, scrollBar.win, top, |
99 | XDrawLine (display->display, scrollBar.win, top, |
81 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
100 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
82 | |
101 | |
83 | #if (SHADOW > 1) |
102 | #if SHADOW_WIDTH > 1 |
84 | /* doubled */ |
103 | /* doubled */ |
85 | pt[0].x++; |
104 | pt[0].x++; |
86 | |
105 | |
87 | if (dirn == UP) |
106 | if (dirn == UP) |
88 | { |
107 | { |
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96 | } |
115 | } |
97 | |
116 | |
98 | XDrawLine (display->display, scrollBar.win, top, |
117 | XDrawLine (display->display, scrollBar.win, top, |
99 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
118 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
100 | #endif |
119 | #endif |
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120 | |
101 | /* draw shadow on right */ |
121 | /* draw shadow on right */ |
102 | pt[1].x = x + sz - 1; |
122 | pt[1].x = x + sz - 1; |
103 | /* pt[2].x = x + sz2; */ |
123 | /* pt[2].x = x + sz2; */ |
104 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
124 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
105 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
125 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
106 | XDrawLine (display->display, scrollBar.win, bot, |
126 | XDrawLine (display->display, scrollBar.win, bot, |
107 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
127 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
108 | |
128 | |
109 | #if (SHADOW > 1) |
129 | #if SHADOW_WIDTH > 1 |
110 | /* doubled */ |
130 | /* doubled */ |
111 | pt[1].x--; |
131 | pt[1].x--; |
112 | if (dirn == UP) |
132 | if (dirn == UP) |
113 | { |
133 | { |
114 | pt[2].y++; |
134 | pt[2].y++; |