1 | /*--------------------------------*-C-*---------------------------------* |
1 | /*----------------------------------------------------------------------* |
2 | * File: scrollbar-rxvt.C |
2 | * File: scrollbar-rxvt.C |
3 | *----------------------------------------------------------------------* |
3 | *----------------------------------------------------------------------* |
4 | * |
4 | * |
5 | * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> |
5 | * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> |
6 | * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> |
6 | * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> |
7 | * Copyright (c) 2004 Marc Lehmann <pcg@goof.com> |
7 | * Copyright (c) 2004-2006 Marc Lehmann <schmorp@schmorp.de> |
8 | * |
8 | * |
9 | * This program is free software; you can redistribute it and/or modify |
9 | * This program is free software; you can redistribute it and/or modify |
10 | * it under the terms of the GNU General Public License as published by |
10 | * it under the terms of the GNU General Public License as published by |
11 | * the Free Software Foundation; either version 2 of the License, or |
11 | * the Free Software Foundation; either version 2 of the License, or |
12 | * (at your option) any later version. |
12 | * (at your option) any later version. |
… | |
… | |
25 | #include "rxvt.h" /* NECESSARY */ |
25 | #include "rxvt.h" /* NECESSARY */ |
26 | |
26 | |
27 | /*----------------------------------------------------------------------*/ |
27 | /*----------------------------------------------------------------------*/ |
28 | #if defined(RXVT_SCROLLBAR) |
28 | #if defined(RXVT_SCROLLBAR) |
29 | |
29 | |
30 | #define SHADOW_WIDTH 1 |
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31 | |
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32 | static void |
30 | static void |
33 | rxvt_Draw_Shadow (Display *display, Window win, GC topShadow, GC botShadow, int x, int y, int w, int h) |
31 | draw_shadow (scrollBar_t *sb, int x, int y, int w, int h) |
34 | { |
32 | { |
35 | int shadow; |
33 | int shadow; |
36 | |
34 | Drawable d = sb->win; |
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35 | Display *dpy = sb->term->dpy; |
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36 | |
37 | shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH; |
37 | shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH; |
38 | w += x - 1; |
38 | w += x - 1; |
39 | h += y - 1; |
39 | h += y - 1; |
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40 | |
40 | for (; shadow-- > 0; x++, y++, w--, h--) |
41 | for (; shadow-- > 0; x++, y++, w--, h--) |
41 | { |
42 | { |
42 | XDrawLine (display, win, topShadow, x, y, w, y); |
43 | XDrawLine (dpy, d, sb->topShadowGC, x, y, w , y ); |
43 | XDrawLine (display, win, topShadow, x, y, x, h); |
44 | XDrawLine (dpy, d, sb->topShadowGC, x, y, x , h ); |
44 | XDrawLine (display, win, botShadow, w, h, w, y + 1); |
45 | XDrawLine (dpy, d, sb->botShadowGC, w, h, w , y + 1); |
45 | XDrawLine (display, win, botShadow, w, h, x + 1, h); |
46 | XDrawLine (dpy, d, sb->botShadowGC, w, h, x + 1, h ); |
46 | } |
47 | } |
47 | } |
48 | } |
48 | |
49 | |
49 | /* draw triangular button with a shadow of 2 pixels */ |
50 | /* draw triangular button with a shadow of 2 pixels */ |
50 | void |
51 | static void |
51 | rxvt_term::Draw_button (int x, int y, int state, int dirn) |
52 | draw_button (scrollBar_t *sb, int x, int y, int dirn) |
52 | { |
53 | { |
53 | unsigned int sz, sz2; |
54 | unsigned int sz, sz2; |
54 | XPoint pt[3]; |
55 | XPoint pt[3]; |
55 | GC top, bot; |
56 | GC top, bot; |
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57 | Drawable d = sb->win; |
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58 | Display *dpy = sb->term->dpy; |
56 | |
59 | |
57 | sz = scrollBar.width; |
60 | sz = sb->width; |
58 | sz2 = sz / 2; |
61 | sz2 = sz / 2; |
59 | switch (state) |
62 | |
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63 | if ((dirn == UP && sb->state == SB_STATE_UP) |
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64 | || (dirn == DN && sb->state == SB_STATE_DOWN)) |
60 | { |
65 | { |
61 | case +1: |
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62 | top = topShadowGC; |
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63 | bot = botShadowGC; |
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64 | break; |
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65 | case -1: |
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66 | top = botShadowGC; |
66 | top = sb->botShadowGC; |
67 | bot = topShadowGC; |
67 | bot = sb->topShadowGC; |
68 | break; |
68 | } |
69 | default: |
69 | else |
70 | top = bot = scrollbarGC; |
70 | { |
71 | break; |
71 | top = sb->topShadowGC; |
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72 | bot = sb->botShadowGC; |
72 | } |
73 | } |
73 | |
74 | |
74 | /* fill triangle */ |
75 | /* fill triangle */ |
75 | pt[0].x = x; |
76 | pt[0].x = x; |
76 | pt[1].x = x + sz - 1; |
77 | pt[1].x = x + sz - 1; |
77 | pt[2].x = x + sz2; |
78 | pt[2].x = x + sz2; |
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79 | |
78 | if (dirn == UP) |
80 | if (dirn == UP) |
79 | { |
81 | { |
80 | pt[0].y = pt[1].y = y + sz - 1; |
82 | pt[0].y = pt[1].y = y + sz - 1; |
81 | pt[2].y = y; |
83 | pt[2].y = y; |
82 | } |
84 | } |
… | |
… | |
84 | { |
86 | { |
85 | pt[0].y = pt[1].y = y; |
87 | pt[0].y = pt[1].y = y; |
86 | pt[2].y = y + sz - 1; |
88 | pt[2].y = y + sz - 1; |
87 | } |
89 | } |
88 | |
90 | |
89 | XFillPolygon (display->display, scrollBar.win, scrollbarGC, |
91 | XFillPolygon (dpy, d, sb->scrollbarGC, |
90 | pt, 3, Convex, CoordModeOrigin); |
92 | pt, 3, Convex, CoordModeOrigin); |
91 | |
93 | |
92 | /* draw base */ |
94 | /* draw base */ |
93 | XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top), |
95 | XDrawLine (dpy, d, (dirn == UP ? bot : top), |
94 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
96 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
95 | |
97 | |
96 | /* draw shadow on left */ |
98 | /* draw shadow on left */ |
97 | pt[1].x = x + sz2 - 1; |
99 | pt[1].x = x + sz2 - 1; |
98 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
100 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
99 | XDrawLine (display->display, scrollBar.win, top, |
101 | XDrawLine (dpy, d, top, |
100 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
102 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
101 | |
103 | |
102 | #if SHADOW_WIDTH > 1 |
104 | #if SHADOW_WIDTH > 1 |
103 | /* doubled */ |
105 | /* doubled */ |
104 | pt[0].x++; |
106 | pt[0].x++; |
… | |
… | |
112 | { |
114 | { |
113 | pt[0].y++; |
115 | pt[0].y++; |
114 | pt[1].y--; |
116 | pt[1].y--; |
115 | } |
117 | } |
116 | |
118 | |
117 | XDrawLine (display->display, scrollBar.win, top, |
119 | XDrawLine (dpy, d, top, |
118 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
120 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
119 | #endif |
121 | #endif |
120 | |
122 | |
121 | /* draw shadow on right */ |
123 | /* draw shadow on right */ |
122 | pt[1].x = x + sz - 1; |
124 | pt[1].x = x + sz - 1; |
123 | /* pt[2].x = x + sz2; */ |
125 | /* pt[2].x = x + sz2; */ |
124 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
126 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
125 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
127 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
126 | XDrawLine (display->display, scrollBar.win, bot, |
128 | XDrawLine (dpy, d, bot, |
127 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
129 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
128 | |
130 | |
129 | #if SHADOW_WIDTH > 1 |
131 | #if SHADOW_WIDTH > 1 |
130 | /* doubled */ |
132 | /* doubled */ |
131 | pt[1].x--; |
133 | pt[1].x--; |
… | |
… | |
138 | { |
140 | { |
139 | pt[2].y--; |
141 | pt[2].y--; |
140 | pt[1].y++; |
142 | pt[1].y++; |
141 | } |
143 | } |
142 | |
144 | |
143 | XDrawLine (display->display, scrollBar.win, bot, |
145 | XDrawLine (dpy, d, bot, |
144 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
146 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
145 | #endif |
147 | #endif |
146 | } |
148 | } |
147 | |
149 | |
148 | int |
150 | int |
149 | rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len) |
151 | scrollBar_t::show_rxvt (int update) |
150 | { |
152 | { |
151 | int sbshadow = sb_shadow; |
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152 | int sbwidth = (int)scrollBar.width; |
153 | int sbwidth = (int)width; |
153 | |
154 | |
154 | if ((scrollBar.init & R_SB_RXVT) == 0) |
155 | if ((init & SB_STYLE_RXVT) == 0) |
155 | { |
156 | { |
156 | scrollBar.init |= R_SB_RXVT; |
157 | XGCValues gcvalue; |
157 | |
158 | |
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159 | init |= SB_STYLE_RXVT; |
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160 | |
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161 | gcvalue.foreground = term->pix_colors[Color_topShadow]; |
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162 | topShadowGC = XCreateGC (term->dpy, term->vt, GCForeground, &gcvalue); |
|
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163 | gcvalue.foreground = term->pix_colors[Color_bottomShadow]; |
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164 | botShadowGC = XCreateGC (term->dpy, term->vt, GCForeground, &gcvalue); |
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165 | gcvalue.foreground = term->pix_colors[ (term->depth <= 2 ? Color_fg : Color_scroll)]; |
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166 | scrollbarGC = XCreateGC (term->dpy, term->vt, GCForeground, &gcvalue); |
158 | if (sbshadow) |
167 | if (shadow) |
159 | { |
168 | { |
160 | XSetWindowBackground (display->display, scrollBar.win, pix_colors_focused[Color_trough]); |
169 | XSetWindowBackground (term->dpy, win, term->pix_colors_focused[Color_trough]); |
161 | XClearWindow (display->display, scrollBar.win); |
170 | XClearWindow (term->dpy, win); |
162 | } |
171 | } |
163 | } |
172 | } |
164 | else |
173 | else |
165 | { |
174 | { |
166 | if (update) |
175 | if (update) |
167 | { |
176 | { |
168 | if (last_top < scrollBar.top) |
177 | if (last_top < top) |
169 | XClearArea (display->display, scrollBar.win, |
178 | XClearArea (term->dpy, win, |
170 | sbshadow, last_top, |
179 | shadow, last_top, |
171 | sbwidth, (scrollBar.top - last_top), |
180 | sbwidth, (top - last_top), |
172 | False); |
181 | False); |
173 | |
182 | |
174 | if (scrollBar.bot < last_bot) |
183 | if (bot < last_bot) |
175 | XClearArea (display->display, scrollBar.win, |
184 | XClearArea (term->dpy, win, |
176 | sbshadow, scrollBar.bot, |
185 | shadow, bot, |
177 | sbwidth, (last_bot - scrollBar.bot), |
186 | sbwidth, (last_bot - bot), |
178 | False); |
187 | False); |
179 | } |
188 | } |
180 | else |
189 | else |
181 | XClearWindow (display->display, scrollBar.win); |
190 | XClearWindow (term->dpy, win); |
182 | } |
191 | } |
183 | |
192 | |
184 | /* scrollbar slider */ |
193 | /* scrollbar slider */ |
185 | #ifdef SB_BORDER |
194 | #ifdef SB_BORDER |
186 | { |
195 | { |
187 | int xofs; |
196 | int xofs; |
188 | |
197 | |
189 | if (OPTION (Opt_scrollBar_right)) |
198 | if (term->option (Opt_scrollBar_right)) |
190 | xofs = 0; |
199 | xofs = 0; |
191 | else |
200 | else |
192 | xofs = sbshadow ? sbwidth : sbwidth - 1; |
201 | xofs = shadow ? sbwidth : sbwidth - 1; |
193 | |
202 | |
194 | XDrawLine (display->display, scrollBar.win, botShadowGC, |
203 | XDrawLine (term->dpy, win, botShadowGC, |
195 | xofs, 0, xofs, scrollBar.end + sbwidth); |
204 | xofs, 0, xofs, end + sbwidth); |
196 | } |
205 | } |
197 | #endif |
206 | #endif |
198 | |
207 | |
199 | XFillRectangle (display->display, scrollBar.win, scrollbarGC, |
208 | XFillRectangle (term->dpy, win, scrollbarGC, |
200 | sbshadow, scrollBar.top, sbwidth, |
209 | shadow, top, sbwidth, |
201 | scrollbar_len); |
210 | bot - top); |
202 | |
211 | |
203 | if (sbshadow) |
212 | if (shadow) |
204 | /* trough shadow */ |
213 | /* trough shadow */ |
205 | rxvt_Draw_Shadow (display->display, scrollBar.win, |
214 | draw_shadow (this, 0, 0, sbwidth + 2 * shadow, end + (sbwidth + 1) + shadow); |
206 | botShadowGC, topShadowGC, |
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207 | 0, 0, |
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208 | sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */ |
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209 | scrollBar.end + (sbwidth + 1) + sbshadow); |
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210 | |
215 | |
211 | /* shadow for scrollbar slider */ |
216 | /* shadow for scrollbar slider */ |
212 | rxvt_Draw_Shadow (display->display, scrollBar.win, |
217 | draw_shadow (this, shadow, top, sbwidth, bot - top); |
213 | topShadowGC, botShadowGC, |
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214 | sbshadow, scrollBar.top, sbwidth, |
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215 | scrollbar_len); |
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216 | |
218 | |
217 | /* Redraw scrollbar arrows */ |
219 | /* Redraw scrollbar arrows */ |
218 | Draw_button (sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP); |
220 | draw_button (this, shadow, shadow, UP); |
219 | Draw_button (sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN); |
221 | draw_button (this, shadow, end + 1, DN); |
220 | |
222 | |
221 | return 1; |
223 | return 1; |
222 | } |
224 | } |
223 | #endif /* RXVT_SCROLLBAR */ |
225 | #endif /* RXVT_SCROLLBAR */ |
224 | /*----------------------- end-of-file (C source) -----------------------*/ |
226 | /*----------------------- end-of-file (C source) -----------------------*/ |
225 | |
227 | |