1 | /*--------------------------------*-C-*---------------------------------* |
1 | /*----------------------------------------------------------------------* |
2 | * File: scrollbar-rxvt.C |
2 | * File: scrollbar-rxvt.C |
3 | *----------------------------------------------------------------------* |
3 | *----------------------------------------------------------------------* |
4 | * |
4 | * |
5 | * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> |
5 | * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> |
6 | * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> |
6 | * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> |
7 | * Copyright (c) 2004 Marc Lehmann <pcg@goof.com> |
7 | * Copyright (c) 2004-2006 Marc Lehmann <schmorp@schmorp.de> |
8 | * |
8 | * |
9 | * This program is free software; you can redistribute it and/or modify |
9 | * This program is free software; you can redistribute it and/or modify |
10 | * it under the terms of the GNU General Public License as published by |
10 | * it under the terms of the GNU General Public License as published by |
11 | * the Free Software Foundation; either version 2 of the License, or |
11 | * the Free Software Foundation; either version 2 of the License, or |
12 | * (at your option) any later version. |
12 | * (at your option) any later version. |
… | |
… | |
25 | #include "rxvt.h" /* NECESSARY */ |
25 | #include "rxvt.h" /* NECESSARY */ |
26 | |
26 | |
27 | /*----------------------------------------------------------------------*/ |
27 | /*----------------------------------------------------------------------*/ |
28 | #if defined(RXVT_SCROLLBAR) |
28 | #if defined(RXVT_SCROLLBAR) |
29 | |
29 | |
30 | /* draw triangular button with a shadow of SHADOW (1 or 2) pixels */ |
30 | static void |
31 | void |
31 | draw_shadow (scrollBar_t *sb, int x, int y, int w, int h) |
32 | rxvt_term::Draw_button (int x, int y, int state, int dirn) |
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33 | { |
32 | { |
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33 | int shadow; |
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34 | Drawable d = sb->win; |
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35 | Display *dpy = sb->term->dpy; |
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36 | |
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37 | shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH; |
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38 | w += x - 1; |
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39 | h += y - 1; |
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40 | |
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41 | for (; shadow-- > 0; x++, y++, w--, h--) |
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42 | { |
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43 | XDrawLine (dpy, d, sb->topShadowGC, x, y, w , y ); |
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44 | XDrawLine (dpy, d, sb->topShadowGC, x, y, x , h ); |
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45 | XDrawLine (dpy, d, sb->botShadowGC, w, h, w , y + 1); |
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46 | XDrawLine (dpy, d, sb->botShadowGC, w, h, x + 1, h ); |
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47 | } |
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48 | } |
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49 | |
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50 | /* draw triangular button with a shadow of 2 pixels */ |
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51 | static void |
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52 | draw_button (scrollBar_t *sb, int x, int y, int dirn) |
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53 | { |
34 | unsigned int sz, sz2; |
54 | unsigned int sz, sz2; |
35 | XPoint pt[3]; |
55 | XPoint pt[3]; |
36 | GC top, bot; |
56 | GC top, bot; |
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57 | Drawable d = sb->win; |
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58 | Display *dpy = sb->term->dpy; |
37 | |
59 | |
38 | sz = scrollBar.width; |
60 | sz = sb->width; |
39 | sz2 = sz / 2; |
61 | sz2 = sz / 2; |
40 | switch (state) |
62 | |
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63 | if ((dirn == UP && sb->state == STATE_UP) |
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64 | || (dirn == DN && sb->state == STATE_DOWN)) |
41 | { |
65 | { |
42 | case +1: |
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43 | top = topShadowGC; |
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44 | bot = botShadowGC; |
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45 | break; |
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46 | case -1: |
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47 | top = botShadowGC; |
66 | top = sb->botShadowGC; |
48 | bot = topShadowGC; |
67 | bot = sb->topShadowGC; |
49 | break; |
68 | } |
50 | default: |
69 | else |
51 | top = bot = scrollbarGC; |
70 | { |
52 | break; |
71 | top = sb->topShadowGC; |
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72 | bot = sb->botShadowGC; |
53 | } |
73 | } |
54 | |
74 | |
55 | /* fill triangle */ |
75 | /* fill triangle */ |
56 | pt[0].x = x; |
76 | pt[0].x = x; |
57 | pt[1].x = x + sz - 1; |
77 | pt[1].x = x + sz - 1; |
58 | pt[2].x = x + sz2; |
78 | pt[2].x = x + sz2; |
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79 | |
59 | if (dirn == UP) |
80 | if (dirn == UP) |
60 | { |
81 | { |
61 | pt[0].y = pt[1].y = y + sz - 1; |
82 | pt[0].y = pt[1].y = y + sz - 1; |
62 | pt[2].y = y; |
83 | pt[2].y = y; |
63 | } |
84 | } |
… | |
… | |
65 | { |
86 | { |
66 | pt[0].y = pt[1].y = y; |
87 | pt[0].y = pt[1].y = y; |
67 | pt[2].y = y + sz - 1; |
88 | pt[2].y = y + sz - 1; |
68 | } |
89 | } |
69 | |
90 | |
70 | XFillPolygon (display->display, scrollBar.win, scrollbarGC, |
91 | XFillPolygon (dpy, d, sb->scrollbarGC, |
71 | pt, 3, Convex, CoordModeOrigin); |
92 | pt, 3, Convex, CoordModeOrigin); |
72 | |
93 | |
73 | /* draw base */ |
94 | /* draw base */ |
74 | XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top), |
95 | XDrawLine (dpy, d, (dirn == UP ? bot : top), |
75 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
96 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
76 | |
97 | |
77 | /* draw shadow on left */ |
98 | /* draw shadow on left */ |
78 | pt[1].x = x + sz2 - 1; |
99 | pt[1].x = x + sz2 - 1; |
79 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
100 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
80 | XDrawLine (display->display, scrollBar.win, top, |
101 | XDrawLine (dpy, d, top, |
81 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
102 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
82 | |
103 | |
83 | #if (SHADOW > 1) |
104 | #if SHADOW_WIDTH > 1 |
84 | /* doubled */ |
105 | /* doubled */ |
85 | pt[0].x++; |
106 | pt[0].x++; |
86 | |
107 | |
87 | if (dirn == UP) |
108 | if (dirn == UP) |
88 | { |
109 | { |
… | |
… | |
93 | { |
114 | { |
94 | pt[0].y++; |
115 | pt[0].y++; |
95 | pt[1].y--; |
116 | pt[1].y--; |
96 | } |
117 | } |
97 | |
118 | |
98 | XDrawLine (display->display, scrollBar.win, top, |
119 | XDrawLine (dpy, d, top, |
99 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
120 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
100 | #endif |
121 | #endif |
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122 | |
101 | /* draw shadow on right */ |
123 | /* draw shadow on right */ |
102 | pt[1].x = x + sz - 1; |
124 | pt[1].x = x + sz - 1; |
103 | /* pt[2].x = x + sz2; */ |
125 | /* pt[2].x = x + sz2; */ |
104 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
126 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
105 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
127 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
106 | XDrawLine (display->display, scrollBar.win, bot, |
128 | XDrawLine (dpy, d, bot, |
107 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
129 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
108 | |
130 | |
109 | #if (SHADOW > 1) |
131 | #if SHADOW_WIDTH > 1 |
110 | /* doubled */ |
132 | /* doubled */ |
111 | pt[1].x--; |
133 | pt[1].x--; |
112 | if (dirn == UP) |
134 | if (dirn == UP) |
113 | { |
135 | { |
114 | pt[2].y++; |
136 | pt[2].y++; |
… | |
… | |
118 | { |
140 | { |
119 | pt[2].y--; |
141 | pt[2].y--; |
120 | pt[1].y++; |
142 | pt[1].y++; |
121 | } |
143 | } |
122 | |
144 | |
123 | XDrawLine (display->display, scrollBar.win, bot, |
145 | XDrawLine (dpy, d, bot, |
124 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
146 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
125 | #endif |
147 | #endif |
126 | } |
148 | } |
127 | |
149 | |
128 | int |
150 | int |
129 | rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len) |
151 | scrollBar_t::show_rxvt (int update) |
130 | { |
152 | { |
131 | int sbshadow = sb_shadow; |
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132 | int sbwidth = (int)scrollBar.width; |
153 | int sbwidth = (int)width; |
133 | |
154 | |
134 | if ((scrollBar.init & R_SB_RXVT) == 0) |
155 | if ((init & R_SB_RXVT) == 0) |
135 | { |
156 | { |
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157 | XGCValues gcvalue; |
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158 | |
136 | scrollBar.init |= R_SB_RXVT; |
159 | init |= R_SB_RXVT; |
137 | |
160 | |
138 | if (sbshadow) |
161 | gcvalue.foreground = term->pix_colors[Color_topShadow]; |
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162 | topShadowGC = XCreateGC (term->dpy, term->vt, GCForeground, &gcvalue); |
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163 | gcvalue.foreground = term->pix_colors[Color_bottomShadow]; |
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164 | botShadowGC = XCreateGC (term->dpy, term->vt, GCForeground, &gcvalue); |
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165 | gcvalue.foreground = term->pix_colors[ (term->depth <= 2 ? Color_fg : Color_scroll)]; |
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166 | scrollbarGC = XCreateGC (term->dpy, term->vt, GCForeground, &gcvalue); |
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167 | if (!term->option (Opt_scrollBar_floating)) |
139 | { |
168 | { |
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169 | shadow = SHADOW_WIDTH; |
140 | XSetWindowBackground (display->display, scrollBar.win, pix_colors_focused[Color_trough]); |
170 | XSetWindowBackground (term->dpy, win, term->pix_colors_focused[Color_trough]); |
141 | XClearWindow (display->display, scrollBar.win); |
171 | XClearWindow (term->dpy, win); |
142 | } |
172 | } |
143 | } |
173 | } |
144 | else |
174 | else |
145 | { |
175 | { |
146 | if (update) |
176 | if (update) |
147 | { |
177 | { |
148 | if (last_top < scrollBar.top) |
178 | if (last_top < top) |
149 | XClearArea (display->display, scrollBar.win, |
179 | XClearArea (term->dpy, win, |
150 | sbshadow, last_top, |
180 | shadow, last_top, |
151 | sbwidth, (scrollBar.top - last_top), |
181 | sbwidth, (top - last_top), |
152 | False); |
182 | False); |
153 | |
183 | |
154 | if (scrollBar.bot < last_bot) |
184 | if (bot < last_bot) |
155 | XClearArea (display->display, scrollBar.win, |
185 | XClearArea (term->dpy, win, |
156 | sbshadow, scrollBar.bot, |
186 | shadow, bot, |
157 | sbwidth, (last_bot - scrollBar.bot), |
187 | sbwidth, (last_bot - bot), |
158 | False); |
188 | False); |
159 | } |
189 | } |
160 | else |
190 | else |
161 | XClearWindow (display->display, scrollBar.win); |
191 | XClearWindow (term->dpy, win); |
162 | } |
192 | } |
163 | |
193 | |
164 | /* scrollbar slider */ |
194 | /* scrollbar slider */ |
165 | #ifdef SB_BORDER |
195 | #ifdef SB_BORDER |
166 | { |
196 | { |
167 | int xofs; |
197 | int xofs; |
168 | |
198 | |
169 | if (options & Opt_scrollBar_right) |
199 | if (term->option (Opt_scrollBar_right)) |
170 | xofs = 0; |
200 | xofs = 0; |
171 | else |
201 | else |
172 | xofs = sbshadow ? sbwidth : sbwidth - 1; |
202 | xofs = shadow ? sbwidth : sbwidth - 1; |
173 | |
203 | |
174 | XDrawLine (display->display, scrollBar.win, botShadowGC, |
204 | XDrawLine (term->dpy, win, botShadowGC, |
175 | xofs, 0, xofs, scrollBar.end + sbwidth); |
205 | xofs, 0, xofs, end + sbwidth); |
176 | } |
206 | } |
177 | #endif |
207 | #endif |
178 | |
208 | |
179 | XFillRectangle (display->display, scrollBar.win, scrollbarGC, |
209 | XFillRectangle (term->dpy, win, scrollbarGC, |
180 | sbshadow, scrollBar.top, sbwidth, |
210 | shadow, top, sbwidth, |
181 | scrollbar_len); |
211 | bot - top); |
182 | |
212 | |
183 | if (sbshadow) |
213 | if (shadow) |
184 | /* trough shadow */ |
214 | /* trough shadow */ |
185 | rxvt_Draw_Shadow (display->display, scrollBar.win, |
215 | draw_shadow (this, 0, 0, sbwidth + 2 * shadow, end + (sbwidth + 1) + shadow); |
186 | botShadowGC, topShadowGC, |
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187 | 0, 0, |
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188 | sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */ |
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189 | scrollBar.end + (sbwidth + 1) + sbshadow); |
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190 | |
216 | |
191 | /* shadow for scrollbar slider */ |
217 | /* shadow for scrollbar slider */ |
192 | rxvt_Draw_Shadow (display->display, scrollBar.win, |
218 | draw_shadow (this, shadow, top, sbwidth, bot - top); |
193 | topShadowGC, botShadowGC, |
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194 | sbshadow, scrollBar.top, sbwidth, |
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195 | scrollbar_len); |
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196 | |
219 | |
197 | /* Redraw scrollbar arrows */ |
220 | /* Redraw scrollbar arrows */ |
198 | Draw_button (sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP); |
221 | draw_button (this, shadow, shadow, UP); |
199 | Draw_button (sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN); |
222 | draw_button (this, shadow, end + 1, DN); |
200 | |
223 | |
201 | return 1; |
224 | return 1; |
202 | } |
225 | } |
203 | #endif /* RXVT_SCROLLBAR */ |
226 | #endif /* RXVT_SCROLLBAR */ |
204 | /*----------------------- end-of-file (C source) -----------------------*/ |
227 | /*----------------------- end-of-file (C source) -----------------------*/ |
205 | |
228 | |