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Comparing rxvt-unicode/src/scrollbar-rxvt.C (file contents):
Revision 1.4 by pcg, Sat Jan 31 00:20:21 2004 UTC vs.
Revision 1.13 by root, Sun Aug 15 22:09:24 2004 UTC

1/*--------------------------------*-C-*---------------------------------* 1/*--------------------------------*-C-*---------------------------------*
2 * File: scrollbar-rxvt.c 2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------* 3 *----------------------------------------------------------------------*
4 * $Id: scrollbar-rxvt.C,v 1.4 2004/01/31 00:20:21 pcg Exp $
5 * 4 *
6 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> 5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
7 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> 6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004 Marc Lehmann <pcg@goof.com>
8 * 8 *
9 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version. 12 * (at your option) any later version.
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *----------------------------------------------------------------------*/ 22 *----------------------------------------------------------------------*/
23 23
24#include "../config.h" /* NECESSARY */ 24#include "../config.h" /* NECESSARY */
25#include "rxvt.h" /* NECESSARY */ 25#include "rxvt.h" /* NECESSARY */
26#include "scrollbar-rxvt.intpro" /* PROTOS for internal routines */
27 26
28/*----------------------------------------------------------------------*/ 27/*----------------------------------------------------------------------*/
29#if defined(RXVT_SCROLLBAR) 28#if defined(RXVT_SCROLLBAR)
30 29
31/* draw triangular button with a shadow of SHADOW (1 or 2) pixels */ 30/* draw triangular button with a shadow of SHADOW (1 or 2) pixels */
32void 31void
33rxvt_term::Draw_button (int x, int y, int state, int dirn) 32rxvt_term::Draw_button (int x, int y, int state, int dirn)
34{ 33{
35 unsigned int sz, sz2; 34 unsigned int sz, sz2;
36 XPoint pt[3]; 35 XPoint pt[3];
37 GC top, bot; 36 GC top, bot;
38 37
39 sz = scrollBar.width; 38 sz = scrollBar.width;
40 sz2 = sz / 2; 39 sz2 = sz / 2;
41 switch (state) { 40 switch (state)
41 {
42 case +1: 42 case +1:
43 top = topShadowGC; 43 top = topShadowGC;
44 bot = botShadowGC; 44 bot = botShadowGC;
45 break; 45 break;
46 case -1: 46 case -1:
47 top = botShadowGC; 47 top = botShadowGC;
48 bot = topShadowGC; 48 bot = topShadowGC;
49 break; 49 break;
50 default: 50 default:
51 top = bot = scrollbarGC; 51 top = bot = scrollbarGC;
52 break; 52 break;
53 } 53 }
54 54
55/* fill triangle */ 55 /* fill triangle */
56 pt[0].x = x; 56 pt[0].x = x;
57 pt[1].x = x + sz - 1; 57 pt[1].x = x + sz - 1;
58 pt[2].x = x + sz2; 58 pt[2].x = x + sz2;
59 if (dirn == UP) { 59 if (dirn == UP)
60 {
60 pt[0].y = pt[1].y = y + sz - 1; 61 pt[0].y = pt[1].y = y + sz - 1;
61 pt[2].y = y; 62 pt[2].y = y;
62 } else {
63 pt[0].y = pt[1].y = y;
64 pt[2].y = y + sz - 1;
65 } 63 }
66 XFillPolygon(Xdisplay, scrollBar.win, scrollbarGC, 64 else
67 pt, 3, Convex, CoordModeOrigin); 65 {
66 pt[0].y = pt[1].y = y;
67 pt[2].y = y + sz - 1;
68 }
68 69
69/* draw base */ 70 XFillPolygon (display->display, scrollBar.win, scrollbarGC,
70 XDrawLine(Xdisplay, scrollBar.win, (dirn == UP ? bot : top), 71 pt, 3, Convex, CoordModeOrigin);
71 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
72 72
73 /* draw base */
74 XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top),
75 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
76
73/* draw shadow on left */ 77 /* draw shadow on left */
74 pt[1].x = x + sz2 - 1; 78 pt[1].x = x + sz2 - 1;
75 pt[1].y = y + (dirn == UP ? 0 : sz - 1); 79 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
76 XDrawLine(Xdisplay, scrollBar.win, top, 80 XDrawLine (display->display, scrollBar.win, top,
77 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 81 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
78 82
79#if (SHADOW > 1) 83#if (SHADOW > 1)
80/* doubled */ 84 /* doubled */
81 pt[0].x++; 85 pt[0].x++;
82 if (dirn == UP) { 86 if (dirn == UP)
83 pt[0].y--; 87 {
84 pt[1].y++; 88 pt[0].y--;
85 } else { 89 pt[1].y++;
86 pt[0].y++;
87 pt[1].y--;
88 } 90 }
91 else
92 {
93 pt[0].y++;
94 pt[1].y--;
95 }
89 XDrawLine(Xdisplay, scrollBar.win, top, 96 XDrawLine (display->display, scrollBar.win, top,
90 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 97 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
91#endif 98#endif
92/* draw shadow on right */ 99 /* draw shadow on right */
93 pt[1].x = x + sz - 1; 100 pt[1].x = x + sz - 1;
94/* pt[2].x = x + sz2; */ 101 /* pt[2].x = x + sz2; */
95 pt[1].y = y + (dirn == UP ? sz - 1 : 0); 102 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
96 pt[2].y = y + (dirn == UP ? 0 : sz - 1); 103 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
97 XDrawLine(Xdisplay, scrollBar.win, bot, 104 XDrawLine (display->display, scrollBar.win, bot,
98 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 105 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
99#if (SHADOW > 1) 106#if (SHADOW > 1)
100/* doubled */ 107 /* doubled */
101 pt[1].x--; 108 pt[1].x--;
102 if (dirn == UP) { 109 if (dirn == UP)
103 pt[2].y++; 110 {
104 pt[1].y--; 111 pt[2].y++;
105 } else { 112 pt[1].y--;
106 pt[2].y--;
107 pt[1].y++;
108 } 113 }
114 else
115 {
116 pt[2].y--;
117 pt[1].y++;
118 }
119
109 XDrawLine(Xdisplay, scrollBar.win, bot, 120 XDrawLine (display->display, scrollBar.win, bot,
110 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 121 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
111#endif 122#endif
112} 123}
113 124
114int 125int
115rxvt_term::scrollbar_show_rxvt (int update __attribute__((unused)), int last_top, int last_bot, int scrollbar_len) 126rxvt_term::scrollbar_show_rxvt (int update __attribute__ ((unused)), int last_top, int last_bot, int scrollbar_len)
116{ 127{
117 int sbshadow = sb_shadow; 128 int sbshadow = sb_shadow;
118 int sbwidth = (int)scrollBar.width; 129 int sbwidth = (int)scrollBar.width;
119 130
120 if ((scrollBar.init & R_SB_RXVT) == 0) { 131 if ((scrollBar.init & R_SB_RXVT) == 0)
121 XGCValues gcvalue; 132 {
133 scrollBar.init |= R_SB_RXVT;
134 if (sbshadow)
135 {
136 XSetWindowBackground (display->display, scrollBar.win, pix_colors[Color_trough]);
137 XClearWindow (display->display, scrollBar.win);
138 }
139 }
140 else
141 {
142 /* instead of XClearWindow (display->display, scrollBar.win); */
143 if (last_top < scrollBar.top)
144 XClearArea (display->display, scrollBar.win,
145 sbshadow, last_top,
146 sbwidth, (scrollBar.top - last_top),
147 False);
122 148
123 scrollBar.init |= R_SB_RXVT;
124 gcvalue.foreground = PixColors[Color_trough];
125 if (sbshadow) {
126 XSetWindowBackground(Xdisplay, scrollBar.win,
127 gcvalue.foreground);
128 XClearWindow(Xdisplay, scrollBar.win);
129 }
130 } else {
131/* instead of XClearWindow (Xdisplay, scrollBar.win); */
132 if (last_top < scrollBar.top)
133 XClearArea(Xdisplay, scrollBar.win,
134 sbshadow, last_top,
135 sbwidth, (scrollBar.top - last_top),
136 False);
137
138 if (scrollBar.bot < last_bot) 149 if (scrollBar.bot < last_bot)
139 XClearArea(Xdisplay, scrollBar.win, 150 XClearArea (display->display, scrollBar.win,
140 sbshadow, scrollBar.bot, 151 sbshadow, scrollBar.bot,
141 sbwidth, (last_bot - scrollBar.bot), 152 sbwidth, (last_bot - scrollBar.bot),
142 False); 153 False);
143 } 154 }
144 155
145/* scrollbar slider */ 156 /* scrollbar slider */
146#ifdef SB_BORDER 157#ifdef SB_BORDER
147 { 158 {
148 int xofs; 159 int xofs;
149 160
150 if (Options & Opt_scrollBar_right) 161 if (options & Opt_scrollBar_right)
151 xofs = 0; 162 xofs = 0;
152 else 163 else
153 xofs = sbshadow ? sbwidth : sbwidth - 1; 164 xofs = sbshadow ? sbwidth : sbwidth - 1;
154 165
155 XDrawLine(Xdisplay, scrollBar.win, botShadowGC, 166 XDrawLine (display->display, scrollBar.win, botShadowGC,
156 xofs, 0, xofs, scrollBar.end + sbwidth); 167 xofs, 0, xofs, scrollBar.end + sbwidth);
157 } 168 }
158#endif 169#endif
159 XFillRectangle(Xdisplay, scrollBar.win, scrollbarGC,
160 sbshadow, scrollBar.top, sbwidth,
161 scrollbar_len);
162 170
163 if (sbshadow) 171 XFillRectangle (display->display, scrollBar.win, scrollbarGC,
164 /* trough shadow */
165 rxvt_Draw_Shadow(Xdisplay, scrollBar.win,
166 botShadowGC, topShadowGC,
167 0, 0,
168 sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth() */
169 scrollBar.end + (sbwidth + 1) + sbshadow);
170/* shadow for scrollbar slider */
171 rxvt_Draw_Shadow(Xdisplay, scrollBar.win,
172 topShadowGC, botShadowGC,
173 sbshadow, scrollBar.top, sbwidth, 172 sbshadow, scrollBar.top, sbwidth,
174 scrollbar_len); 173 scrollbar_len);
175 174
176/* 175 if (sbshadow)
176 /* trough shadow */
177 rxvt_Draw_Shadow (display->display, scrollBar.win,
178 botShadowGC, topShadowGC,
179 0, 0,
180 sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */
181 scrollBar.end + (sbwidth + 1) + sbshadow);
182
183 /* shadow for scrollbar slider */
184 rxvt_Draw_Shadow (display->display, scrollBar.win,
185 topShadowGC, botShadowGC,
186 sbshadow, scrollBar.top, sbwidth,
187 scrollbar_len);
188
177 * Redraw scrollbar arrows 189 /* Redraw scrollbar arrows */
178 */ 190 Draw_button (sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP);
179 Draw_button (sbshadow, sbshadow, 191 Draw_button (sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN);
180 (scrollbar_isUp() ? -1 : +1), UP); 192
181 Draw_button (sbshadow, (scrollBar.end + 1),
182 (scrollbar_isDn() ? -1 : +1), DN);
183 return 1; 193 return 1;
184} 194}
185#endif /* RXVT_SCROLLBAR */ 195#endif /* RXVT_SCROLLBAR */
186/*----------------------- end-of-file (C source) -----------------------*/ 196/*----------------------- end-of-file (C source) -----------------------*/

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