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Comparing rxvt-unicode/src/scrollbar-rxvt.C (file contents):
Revision 1.17 by root, Fri Feb 4 11:41:23 2005 UTC vs.
Revision 1.29 by root, Mon Feb 20 22:42:01 2006 UTC

1/*--------------------------------*-C-*---------------------------------* 1/*----------------------------------------------------------------------*
2 * File: scrollbar-rxvt.C 2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------* 3 *----------------------------------------------------------------------*
4 * 4 *
5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> 5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> 6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004 Marc Lehmann <pcg@goof.com> 7 * Copyright (c) 2004-2006 Marc Lehmann <pcg@goof.com>
8 * 8 *
9 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version. 12 * (at your option) any later version.
25#include "rxvt.h" /* NECESSARY */ 25#include "rxvt.h" /* NECESSARY */
26 26
27/*----------------------------------------------------------------------*/ 27/*----------------------------------------------------------------------*/
28#if defined(RXVT_SCROLLBAR) 28#if defined(RXVT_SCROLLBAR)
29 29
30/* draw triangular button with a shadow of SHADOW (1 or 2) pixels */ 30static void
31void 31draw_shadow (rxvt_term *term, int x, int y, int w, int h)
32rxvt_term::Draw_button (int x, int y, int state, int dirn)
33{ 32{
33 int shadow;
34
35 shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH;
36 w += x - 1;
37 h += y - 1;
38
39 for (; shadow-- > 0; x++, y++, w--, h--)
40 {
41 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, w , y );
42 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, x , h );
43 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, w , y + 1);
44 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h );
45 }
46}
47
48/* draw triangular button with a shadow of 2 pixels */
49static void
50draw_button (rxvt_term *term, int x, int y, int state, int dirn)
51{
34 unsigned int sz, sz2; 52 unsigned int sz, sz2;
35 XPoint pt[3]; 53 XPoint pt[3];
36 GC top, bot; 54 GC top, bot;
37 55
38 sz = scrollBar.width; 56 sz = term->scrollBar.width;
39 sz2 = sz / 2; 57 sz2 = sz / 2;
58
40 switch (state) 59 switch (state)
41 { 60 {
42 case +1: 61 case +1:
43 top = topShadowGC; 62 top = term->topShadowGC;
44 bot = botShadowGC; 63 bot = term->botShadowGC;
45 break; 64 break;
46 case -1: 65 case -1:
47 top = botShadowGC; 66 top = term->botShadowGC;
48 bot = topShadowGC; 67 bot = term->topShadowGC;
49 break; 68 break;
50 default: 69 default:
51 top = bot = scrollbarGC; 70 top = bot = term->scrollbarGC;
52 break; 71 break;
53 } 72 }
54 73
55 /* fill triangle */ 74 /* fill triangle */
56 pt[0].x = x; 75 pt[0].x = x;
57 pt[1].x = x + sz - 1; 76 pt[1].x = x + sz - 1;
58 pt[2].x = x + sz2; 77 pt[2].x = x + sz2;
78
59 if (dirn == UP) 79 if (dirn == UP)
60 { 80 {
61 pt[0].y = pt[1].y = y + sz - 1; 81 pt[0].y = pt[1].y = y + sz - 1;
62 pt[2].y = y; 82 pt[2].y = y;
63 } 83 }
65 { 85 {
66 pt[0].y = pt[1].y = y; 86 pt[0].y = pt[1].y = y;
67 pt[2].y = y + sz - 1; 87 pt[2].y = y + sz - 1;
68 } 88 }
69 89
70 XFillPolygon (display->display, scrollBar.win, scrollbarGC, 90 XFillPolygon (term->dpy, term->scrollBar.win, term->scrollbarGC,
71 pt, 3, Convex, CoordModeOrigin); 91 pt, 3, Convex, CoordModeOrigin);
72 92
73 /* draw base */ 93 /* draw base */
74 XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top), 94 XDrawLine (term->dpy, term->scrollBar.win, (dirn == UP ? bot : top),
75 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 95 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
76 96
77 /* draw shadow on left */ 97 /* draw shadow on left */
78 pt[1].x = x + sz2 - 1; 98 pt[1].x = x + sz2 - 1;
79 pt[1].y = y + (dirn == UP ? 0 : sz - 1); 99 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
80 XDrawLine (display->display, scrollBar.win, top, 100 XDrawLine (term->dpy, term->scrollBar.win, top,
81 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 101 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
82 102
83#if (SHADOW > 1) 103#if SHADOW_WIDTH > 1
84 /* doubled */ 104 /* doubled */
85 pt[0].x++; 105 pt[0].x++;
86 106
87 if (dirn == UP) 107 if (dirn == UP)
88 { 108 {
93 { 113 {
94 pt[0].y++; 114 pt[0].y++;
95 pt[1].y--; 115 pt[1].y--;
96 } 116 }
97 117
98 XDrawLine (display->display, scrollBar.win, top, 118 XDrawLine (term->dpy, term->scrollBar.win, top,
99 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 119 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
100#endif 120#endif
121
101 /* draw shadow on right */ 122 /* draw shadow on right */
102 pt[1].x = x + sz - 1; 123 pt[1].x = x + sz - 1;
103 /* pt[2].x = x + sz2; */ 124 /* pt[2].x = x + sz2; */
104 pt[1].y = y + (dirn == UP ? sz - 1 : 0); 125 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
105 pt[2].y = y + (dirn == UP ? 0 : sz - 1); 126 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
106 XDrawLine (display->display, scrollBar.win, bot, 127 XDrawLine (term->dpy, term->scrollBar.win, bot,
107 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 128 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
108 129
109#if (SHADOW > 1) 130#if SHADOW_WIDTH > 1
110 /* doubled */ 131 /* doubled */
111 pt[1].x--; 132 pt[1].x--;
112 if (dirn == UP) 133 if (dirn == UP)
113 { 134 {
114 pt[2].y++; 135 pt[2].y++;
118 { 139 {
119 pt[2].y--; 140 pt[2].y--;
120 pt[1].y++; 141 pt[1].y++;
121 } 142 }
122 143
123 XDrawLine (display->display, scrollBar.win, bot, 144 XDrawLine (term->dpy, term->scrollBar.win, bot,
124 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 145 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
125#endif 146#endif
126} 147}
127 148
128int 149int
132 int sbwidth = (int)scrollBar.width; 153 int sbwidth = (int)scrollBar.width;
133 154
134 if ((scrollBar.init & R_SB_RXVT) == 0) 155 if ((scrollBar.init & R_SB_RXVT) == 0)
135 { 156 {
136 scrollBar.init |= R_SB_RXVT; 157 scrollBar.init |= R_SB_RXVT;
158
137 if (sbshadow) 159 if (sbshadow)
138 { 160 {
139 XSetWindowBackground (display->display, scrollBar.win, pix_colors_focused[Color_trough]); 161 XSetWindowBackground (dpy, scrollBar.win, pix_colors_focused[Color_trough]);
140 XClearWindow (display->display, scrollBar.win); 162 XClearWindow (dpy, scrollBar.win);
141 } 163 }
142 } 164 }
143 else 165 else
144 { 166 {
145 if (update) 167 if (update)
146 { 168 {
147 if (last_top < scrollBar.top) 169 if (last_top < scrollBar.top)
148 XClearArea (display->display, scrollBar.win, 170 XClearArea (dpy, scrollBar.win,
149 sbshadow, last_top, 171 sbshadow, last_top,
150 sbwidth, (scrollBar.top - last_top), 172 sbwidth, (scrollBar.top - last_top),
151 False); 173 False);
152 174
153 if (scrollBar.bot < last_bot) 175 if (scrollBar.bot < last_bot)
154 XClearArea (display->display, scrollBar.win, 176 XClearArea (dpy, scrollBar.win,
155 sbshadow, scrollBar.bot, 177 sbshadow, scrollBar.bot,
156 sbwidth, (last_bot - scrollBar.bot), 178 sbwidth, (last_bot - scrollBar.bot),
157 False); 179 False);
158 } 180 }
159 else 181 else
160 XClearWindow (display->display, scrollBar.win); 182 XClearWindow (dpy, scrollBar.win);
161 } 183 }
162 184
163 /* scrollbar slider */ 185 /* scrollbar slider */
164#ifdef SB_BORDER 186#ifdef SB_BORDER
165 { 187 {
166 int xofs; 188 int xofs;
167 189
168 if (options & Opt_scrollBar_right) 190 if (OPTION (Opt_scrollBar_right))
169 xofs = 0; 191 xofs = 0;
170 else 192 else
171 xofs = sbshadow ? sbwidth : sbwidth - 1; 193 xofs = sbshadow ? sbwidth : sbwidth - 1;
172 194
173 XDrawLine (display->display, scrollBar.win, botShadowGC, 195 XDrawLine (dpy, scrollBar.win, botShadowGC,
174 xofs, 0, xofs, scrollBar.end + sbwidth); 196 xofs, 0, xofs, scrollBar.end + sbwidth);
175 } 197 }
176#endif 198#endif
177 199
178 XFillRectangle (display->display, scrollBar.win, scrollbarGC, 200 XFillRectangle (dpy, scrollBar.win, scrollbarGC,
179 sbshadow, scrollBar.top, sbwidth, 201 sbshadow, scrollBar.top, sbwidth,
180 scrollbar_len); 202 scrollbar_len);
181 203
182 if (sbshadow) 204 if (sbshadow)
183 /* trough shadow */ 205 /* trough shadow */
184 rxvt_Draw_Shadow (display->display, scrollBar.win, 206 draw_shadow (this, 0, 0, sbwidth + 2 * sbshadow, scrollBar.end + (sbwidth + 1) + sbshadow);
185 botShadowGC, topShadowGC,
186 0, 0,
187 sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */
188 scrollBar.end + (sbwidth + 1) + sbshadow);
189 207
190 /* shadow for scrollbar slider */ 208 /* shadow for scrollbar slider */
191 rxvt_Draw_Shadow (display->display, scrollBar.win, 209 draw_shadow (this, sbshadow, scrollBar.top, sbwidth, scrollbar_len);
192 topShadowGC, botShadowGC,
193 sbshadow, scrollBar.top, sbwidth,
194 scrollbar_len);
195 210
196 /* Redraw scrollbar arrows */ 211 /* Redraw scrollbar arrows */
197 Draw_button (sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP); 212 draw_button (this, sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP);
198 Draw_button (sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN); 213 draw_button (this, sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN);
199 214
200 return 1; 215 return 1;
201} 216}
202#endif /* RXVT_SCROLLBAR */ 217#endif /* RXVT_SCROLLBAR */
203/*----------------------- end-of-file (C source) -----------------------*/ 218/*----------------------- end-of-file (C source) -----------------------*/
219

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