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/cvs/rxvt-unicode/src/scrollbar-rxvt.C
Revision: 1.21
Committed: Mon Jan 16 15:12:48 2006 UTC (18 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +6 -3 lines
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File Contents

# Content
1 /*--------------------------------*-C-*---------------------------------*
2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------*
4 *
5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004 Marc Lehmann <pcg@goof.com>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *----------------------------------------------------------------------*/
23
24 #include "../config.h" /* NECESSARY */
25 #include "rxvt.h" /* NECESSARY */
26
27 /*----------------------------------------------------------------------*/
28 #if defined(RXVT_SCROLLBAR)
29
30 #define DOUBLED 1
31
32 /* draw triangular button with a shadow of 2 pixels */
33 void
34 rxvt_term::Draw_button (int x, int y, int state, int dirn)
35 {
36 unsigned int sz, sz2;
37 XPoint pt[3];
38 GC top, bot;
39
40 sz = scrollBar.width;
41 sz2 = sz / 2;
42 switch (state)
43 {
44 case +1:
45 top = topShadowGC;
46 bot = botShadowGC;
47 break;
48 case -1:
49 top = botShadowGC;
50 bot = topShadowGC;
51 break;
52 default:
53 top = bot = scrollbarGC;
54 break;
55 }
56
57 /* fill triangle */
58 pt[0].x = x;
59 pt[1].x = x + sz - 1;
60 pt[2].x = x + sz2;
61 if (dirn == UP)
62 {
63 pt[0].y = pt[1].y = y + sz - 1;
64 pt[2].y = y;
65 }
66 else
67 {
68 pt[0].y = pt[1].y = y;
69 pt[2].y = y + sz - 1;
70 }
71
72 XFillPolygon (display->display, scrollBar.win, scrollbarGC,
73 pt, 3, Convex, CoordModeOrigin);
74
75 /* draw base */
76 XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top),
77 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
78
79 /* draw shadow on left */
80 pt[1].x = x + sz2 - 1;
81 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
82 XDrawLine (display->display, scrollBar.win, top,
83 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
84
85 #if DOUBLED
86 /* doubled */
87 pt[0].x++;
88
89 if (dirn == UP)
90 {
91 pt[0].y--;
92 pt[1].y++;
93 }
94 else
95 {
96 pt[0].y++;
97 pt[1].y--;
98 }
99
100 XDrawLine (display->display, scrollBar.win, top,
101 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
102 #endif
103
104 /* draw shadow on right */
105 pt[1].x = x + sz - 1;
106 /* pt[2].x = x + sz2; */
107 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
108 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
109 XDrawLine (display->display, scrollBar.win, bot,
110 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
111
112 #if DOUBLED
113 /* doubled */
114 pt[1].x--;
115 if (dirn == UP)
116 {
117 pt[2].y++;
118 pt[1].y--;
119 }
120 else
121 {
122 pt[2].y--;
123 pt[1].y++;
124 }
125
126 XDrawLine (display->display, scrollBar.win, bot,
127 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
128 #endif
129 }
130
131 int
132 rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len)
133 {
134 int sbshadow = sb_shadow;
135 int sbwidth = (int)scrollBar.width;
136
137 if ((scrollBar.init & R_SB_RXVT) == 0)
138 {
139 scrollBar.init |= R_SB_RXVT;
140
141 if (sbshadow)
142 {
143 XSetWindowBackground (display->display, scrollBar.win, pix_colors_focused[Color_trough]);
144 XClearWindow (display->display, scrollBar.win);
145 }
146 }
147 else
148 {
149 if (update)
150 {
151 if (last_top < scrollBar.top)
152 XClearArea (display->display, scrollBar.win,
153 sbshadow, last_top,
154 sbwidth, (scrollBar.top - last_top),
155 False);
156
157 if (scrollBar.bot < last_bot)
158 XClearArea (display->display, scrollBar.win,
159 sbshadow, scrollBar.bot,
160 sbwidth, (last_bot - scrollBar.bot),
161 False);
162 }
163 else
164 XClearWindow (display->display, scrollBar.win);
165 }
166
167 /* scrollbar slider */
168 #ifdef SB_BORDER
169 {
170 int xofs;
171
172 if (OPTION (Opt_scrollBar_right))
173 xofs = 0;
174 else
175 xofs = sbshadow ? sbwidth : sbwidth - 1;
176
177 XDrawLine (display->display, scrollBar.win, botShadowGC,
178 xofs, 0, xofs, scrollBar.end + sbwidth);
179 }
180 #endif
181
182 XFillRectangle (display->display, scrollBar.win, scrollbarGC,
183 sbshadow, scrollBar.top, sbwidth,
184 scrollbar_len);
185
186 if (sbshadow)
187 /* trough shadow */
188 rxvt_Draw_Shadow (display->display, scrollBar.win,
189 botShadowGC, topShadowGC,
190 0, 0,
191 sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */
192 scrollBar.end + (sbwidth + 1) + sbshadow);
193
194 /* shadow for scrollbar slider */
195 rxvt_Draw_Shadow (display->display, scrollBar.win,
196 topShadowGC, botShadowGC,
197 sbshadow, scrollBar.top, sbwidth,
198 scrollbar_len);
199
200 /* Redraw scrollbar arrows */
201 Draw_button (sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP);
202 Draw_button (sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN);
203
204 return 1;
205 }
206 #endif /* RXVT_SCROLLBAR */
207 /*----------------------- end-of-file (C source) -----------------------*/
208