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/cvs/rxvt-unicode/src/scrollbar-rxvt.C
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Comparing rxvt-unicode/src/scrollbar-rxvt.C (file contents):
Revision 1.19 by root, Sat Dec 31 17:16:17 2005 UTC vs.
Revision 1.22 by root, Mon Jan 16 17:11:12 2006 UTC

25#include "rxvt.h" /* NECESSARY */ 25#include "rxvt.h" /* NECESSARY */
26 26
27/*----------------------------------------------------------------------*/ 27/*----------------------------------------------------------------------*/
28#if defined(RXVT_SCROLLBAR) 28#if defined(RXVT_SCROLLBAR)
29 29
30#define SHADOW_WIDTH 1
31
32static void
33rxvt_Draw_Shadow (Display *display, Window win, GC topShadow, GC botShadow, int x, int y, int w, int h)
34{
35 int shadow;
36
37 shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH;
38 w += x - 1;
39 h += y - 1;
40 for (; shadow-- > 0; x++, y++, w--, h--)
41 {
42 XDrawLine (display, win, topShadow, x, y, w, y);
43 XDrawLine (display, win, topShadow, x, y, x, h);
44 XDrawLine (display, win, botShadow, w, h, w, y + 1);
45 XDrawLine (display, win, botShadow, w, h, x + 1, h);
46 }
47}
48
30/* draw triangular button with a shadow of SHADOW (1 or 2) pixels */ 49/* draw triangular button with a shadow of 2 pixels */
31void 50void
32rxvt_term::Draw_button (int x, int y, int state, int dirn) 51rxvt_term::Draw_button (int x, int y, int state, int dirn)
33{ 52{
34 unsigned int sz, sz2; 53 unsigned int sz, sz2;
35 XPoint pt[3]; 54 XPoint pt[3];
78 pt[1].x = x + sz2 - 1; 97 pt[1].x = x + sz2 - 1;
79 pt[1].y = y + (dirn == UP ? 0 : sz - 1); 98 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
80 XDrawLine (display->display, scrollBar.win, top, 99 XDrawLine (display->display, scrollBar.win, top,
81 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 100 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
82 101
83#if (SHADOW > 1) 102#if SHADOW_WIDTH > 1
84 /* doubled */ 103 /* doubled */
85 pt[0].x++; 104 pt[0].x++;
86 105
87 if (dirn == UP) 106 if (dirn == UP)
88 { 107 {
96 } 115 }
97 116
98 XDrawLine (display->display, scrollBar.win, top, 117 XDrawLine (display->display, scrollBar.win, top,
99 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 118 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
100#endif 119#endif
120
101 /* draw shadow on right */ 121 /* draw shadow on right */
102 pt[1].x = x + sz - 1; 122 pt[1].x = x + sz - 1;
103 /* pt[2].x = x + sz2; */ 123 /* pt[2].x = x + sz2; */
104 pt[1].y = y + (dirn == UP ? sz - 1 : 0); 124 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
105 pt[2].y = y + (dirn == UP ? 0 : sz - 1); 125 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
106 XDrawLine (display->display, scrollBar.win, bot, 126 XDrawLine (display->display, scrollBar.win, bot,
107 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 127 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
108 128
109#if (SHADOW > 1) 129#if SHADOW_WIDTH > 1
110 /* doubled */ 130 /* doubled */
111 pt[1].x--; 131 pt[1].x--;
112 if (dirn == UP) 132 if (dirn == UP)
113 { 133 {
114 pt[2].y++; 134 pt[2].y++;

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