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Comparing rxvt-unicode/src/scrollbar-rxvt.C (file contents):
Revision 1.9 by pcg, Thu Apr 8 20:31:45 2004 UTC vs.
Revision 1.26 by root, Tue Jan 31 20:07:18 2006 UTC

21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *----------------------------------------------------------------------*/ 22 *----------------------------------------------------------------------*/
23 23
24#include "../config.h" /* NECESSARY */ 24#include "../config.h" /* NECESSARY */
25#include "rxvt.h" /* NECESSARY */ 25#include "rxvt.h" /* NECESSARY */
26#include "scrollbar-rxvt.intpro" /* PROTOS for internal routines */
27 26
28/*----------------------------------------------------------------------*/ 27/*----------------------------------------------------------------------*/
29#if defined(RXVT_SCROLLBAR) 28#if defined(RXVT_SCROLLBAR)
30 29
31/* draw triangular button with a shadow of SHADOW (1 or 2) pixels */ 30static void
32void 31draw_shadow (rxvt_term *term, int x, int y, int w, int h)
33rxvt_term::Draw_button (int x, int y, int state, int dirn)
34{ 32{
33 int shadow;
34
35 shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH;
36 w += x - 1;
37 h += y - 1;
38
39 for (; shadow-- > 0; x++, y++, w--, h--)
40 {
41 XDrawLine (term->xdisp, term->scrollBar.win, term->topShadowGC, x, y, w , y );
42 XDrawLine (term->xdisp, term->scrollBar.win, term->topShadowGC, x, y, x , h );
43 XDrawLine (term->xdisp, term->scrollBar.win, term->botShadowGC, w, h, w , y + 1);
44 XDrawLine (term->xdisp, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h );
45 }
46}
47
48/* draw triangular button with a shadow of 2 pixels */
49static void
50draw_button (rxvt_term *term, int x, int y, int state, int dirn)
51{
35 unsigned int sz, sz2; 52 unsigned int sz, sz2;
36 XPoint pt[3]; 53 XPoint pt[3];
37 GC top, bot; 54 GC top, bot;
38 55
39 sz = scrollBar.width; 56 sz = term->scrollBar.width;
40 sz2 = sz / 2; 57 sz2 = sz / 2;
58
41 switch (state) 59 switch (state)
42 { 60 {
43 case +1: 61 case +1:
44 top = topShadowGC; 62 top = term->topShadowGC;
45 bot = botShadowGC; 63 bot = term->botShadowGC;
46 break; 64 break;
47 case -1: 65 case -1:
48 top = botShadowGC; 66 top = term->botShadowGC;
49 bot = topShadowGC; 67 bot = term->topShadowGC;
50 break; 68 break;
51 default: 69 default:
52 top = bot = scrollbarGC; 70 top = bot = term->scrollbarGC;
53 break; 71 break;
54 } 72 }
55 73
56 /* fill triangle */ 74 /* fill triangle */
57 pt[0].x = x; 75 pt[0].x = x;
58 pt[1].x = x + sz - 1; 76 pt[1].x = x + sz - 1;
59 pt[2].x = x + sz2; 77 pt[2].x = x + sz2;
78
60 if (dirn == UP) 79 if (dirn == UP)
61 { 80 {
62 pt[0].y = pt[1].y = y + sz - 1; 81 pt[0].y = pt[1].y = y + sz - 1;
63 pt[2].y = y; 82 pt[2].y = y;
64 } 83 }
65 else 84 else
66 { 85 {
67 pt[0].y = pt[1].y = y; 86 pt[0].y = pt[1].y = y;
68 pt[2].y = y + sz - 1; 87 pt[2].y = y + sz - 1;
69 } 88 }
89
70 XFillPolygon (display->display, scrollBar.win, scrollbarGC, 90 XFillPolygon (term->xdisp, term->scrollBar.win, term->scrollbarGC,
71 pt, 3, Convex, CoordModeOrigin); 91 pt, 3, Convex, CoordModeOrigin);
72 92
73 /* draw base */ 93 /* draw base */
74 XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top), 94 XDrawLine (term->xdisp, term->scrollBar.win, (dirn == UP ? bot : top),
75 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 95 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
76 96
77 /* draw shadow on left */ 97 /* draw shadow on left */
78 pt[1].x = x + sz2 - 1; 98 pt[1].x = x + sz2 - 1;
79 pt[1].y = y + (dirn == UP ? 0 : sz - 1); 99 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
80 XDrawLine (display->display, scrollBar.win, top, 100 XDrawLine (term->xdisp, term->scrollBar.win, top,
81 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 101 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
82 102
83#if (SHADOW > 1) 103#if SHADOW_WIDTH > 1
84 /* doubled */ 104 /* doubled */
85 pt[0].x++; 105 pt[0].x++;
106
86 if (dirn == UP) 107 if (dirn == UP)
87 { 108 {
88 pt[0].y--; 109 pt[0].y--;
89 pt[1].y++; 110 pt[1].y++;
90 } 111 }
91 else 112 else
92 { 113 {
93 pt[0].y++; 114 pt[0].y++;
94 pt[1].y--; 115 pt[1].y--;
95 } 116 }
117
96 XDrawLine (display->display, scrollBar.win, top, 118 XDrawLine (term->xdisp, term->scrollBar.win, top,
97 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 119 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
98#endif 120#endif
121
99 /* draw shadow on right */ 122 /* draw shadow on right */
100 pt[1].x = x + sz - 1; 123 pt[1].x = x + sz - 1;
101 /* pt[2].x = x + sz2; */ 124 /* pt[2].x = x + sz2; */
102 pt[1].y = y + (dirn == UP ? sz - 1 : 0); 125 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
103 pt[2].y = y + (dirn == UP ? 0 : sz - 1); 126 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
104 XDrawLine (display->display, scrollBar.win, bot, 127 XDrawLine (term->xdisp, term->scrollBar.win, bot,
105 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 128 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
129
106#if (SHADOW > 1) 130#if SHADOW_WIDTH > 1
107 /* doubled */ 131 /* doubled */
108 pt[1].x--; 132 pt[1].x--;
109 if (dirn == UP) 133 if (dirn == UP)
110 { 134 {
111 pt[2].y++; 135 pt[2].y++;
114 else 138 else
115 { 139 {
116 pt[2].y--; 140 pt[2].y--;
117 pt[1].y++; 141 pt[1].y++;
118 } 142 }
143
119 XDrawLine (display->display, scrollBar.win, bot, 144 XDrawLine (term->xdisp, term->scrollBar.win, bot,
120 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 145 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
121#endif 146#endif
122} 147}
123 148
124int 149int
125rxvt_term::scrollbar_show_rxvt (int update __attribute__ ((unused)), int last_top, int last_bot, int scrollbar_len) 150rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len)
126{ 151{
127 int sbshadow = sb_shadow; 152 int sbshadow = sb_shadow;
128 int sbwidth = (int)scrollBar.width; 153 int sbwidth = (int)scrollBar.width;
129 154
130 if ((scrollBar.init & R_SB_RXVT) == 0) 155 if ((scrollBar.init & R_SB_RXVT) == 0)
131 { 156 {
132 XGCValues gcvalue;
133
134 scrollBar.init |= R_SB_RXVT; 157 scrollBar.init |= R_SB_RXVT;
135 gcvalue.foreground = PixColors[Color_trough]; 158
136 if (sbshadow) 159 if (sbshadow)
137 { 160 {
138 XSetWindowBackground (display->display, scrollBar.win, 161 XSetWindowBackground (xdisp, scrollBar.win, pix_colors_focused[Color_trough]);
139 gcvalue.foreground);
140 XClearWindow (display->display, scrollBar.win); 162 XClearWindow (xdisp, scrollBar.win);
141 } 163 }
142 } 164 }
143 else 165 else
144 { 166 {
145 /* instead of XClearWindow (display->display, scrollBar.win); */ 167 if (update)
168 {
146 if (last_top < scrollBar.top) 169 if (last_top < scrollBar.top)
147 XClearArea (display->display, scrollBar.win, 170 XClearArea (xdisp, scrollBar.win,
148 sbshadow, last_top, 171 sbshadow, last_top,
149 sbwidth, (scrollBar.top - last_top), 172 sbwidth, (scrollBar.top - last_top),
150 False); 173 False);
151 174
152 if (scrollBar.bot < last_bot) 175 if (scrollBar.bot < last_bot)
153 XClearArea (display->display, scrollBar.win, 176 XClearArea (xdisp, scrollBar.win,
154 sbshadow, scrollBar.bot, 177 sbshadow, scrollBar.bot,
155 sbwidth, (last_bot - scrollBar.bot), 178 sbwidth, (last_bot - scrollBar.bot),
156 False); 179 False);
180 }
181 else
182 XClearWindow (xdisp, scrollBar.win);
157 } 183 }
158 184
159 /* scrollbar slider */ 185 /* scrollbar slider */
160#ifdef SB_BORDER 186#ifdef SB_BORDER
161 { 187 {
162 int xofs; 188 int xofs;
163 189
164 if (Options & Opt_scrollBar_right) 190 if (OPTION (Opt_scrollBar_right))
165 xofs = 0; 191 xofs = 0;
166 else 192 else
167 xofs = sbshadow ? sbwidth : sbwidth - 1; 193 xofs = sbshadow ? sbwidth : sbwidth - 1;
168 194
169 XDrawLine (display->display, scrollBar.win, botShadowGC, 195 XDrawLine (xdisp, scrollBar.win, botShadowGC,
170 xofs, 0, xofs, scrollBar.end + sbwidth); 196 xofs, 0, xofs, scrollBar.end + sbwidth);
171 } 197 }
172#endif 198#endif
199
173 XFillRectangle (display->display, scrollBar.win, scrollbarGC, 200 XFillRectangle (xdisp, scrollBar.win, scrollbarGC,
174 sbshadow, scrollBar.top, sbwidth, 201 sbshadow, scrollBar.top, sbwidth,
175 scrollbar_len); 202 scrollbar_len);
176 203
177 if (sbshadow) 204 if (sbshadow)
178 /* trough shadow */ 205 /* trough shadow */
179 rxvt_Draw_Shadow (display->display, scrollBar.win, 206 draw_shadow (this, 0, 0, sbwidth + 2 * sbshadow, scrollBar.end + (sbwidth + 1) + sbshadow);
180 botShadowGC, topShadowGC, 207
181 0, 0,
182 sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */
183 scrollBar.end + (sbwidth + 1) + sbshadow);
184 /* shadow for scrollbar slider */ 208 /* shadow for scrollbar slider */
185 rxvt_Draw_Shadow (display->display, scrollBar.win, 209 draw_shadow (this, sbshadow, scrollBar.top, sbwidth, scrollbar_len);
186 topShadowGC, botShadowGC,
187 sbshadow, scrollBar.top, sbwidth,
188 scrollbar_len);
189 210
190 /*
191 * Redraw scrollbar arrows 211 /* Redraw scrollbar arrows */
192 */ 212 draw_button (this, sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP);
193 Draw_button (sbshadow, sbshadow, 213 draw_button (this, sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN);
194 (scrollbar_isUp () ? -1 : +1), UP); 214
195 Draw_button (sbshadow, (scrollBar.end + 1),
196 (scrollbar_isDn () ? -1 : +1), DN);
197 return 1; 215 return 1;
198} 216}
199#endif /* RXVT_SCROLLBAR */ 217#endif /* RXVT_SCROLLBAR */
200/*----------------------- end-of-file (C source) -----------------------*/ 218/*----------------------- end-of-file (C source) -----------------------*/
219

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