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25 | #include "rxvt.h" /* NECESSARY */ |
25 | #include "rxvt.h" /* NECESSARY */ |
26 | |
26 | |
27 | /*----------------------------------------------------------------------*/ |
27 | /*----------------------------------------------------------------------*/ |
28 | #if defined(RXVT_SCROLLBAR) |
28 | #if defined(RXVT_SCROLLBAR) |
29 | |
29 | |
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30 | #define SHADOW_WIDTH 1 |
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31 | |
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32 | static void |
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33 | draw_shadow (rxvt_term *term, int x, int y, int w, int h) |
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34 | { |
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35 | int shadow; |
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36 | |
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37 | shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH; |
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38 | w += x - 1; |
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39 | h += y - 1; |
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40 | for (; shadow-- > 0; x++, y++, w--, h--) |
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41 | { |
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42 | XDrawLine (term->display->display, term->scrollBar.win, term->topShadowGC, x, y, w, y); |
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43 | XDrawLine (term->display->display, term->scrollBar.win, term->topShadowGC, x, y, x, h); |
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44 | XDrawLine (term->display->display, term->scrollBar.win, term->botShadowGC, w, h, w, y + 1); |
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45 | XDrawLine (term->display->display, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h); |
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46 | } |
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47 | } |
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48 | |
30 | /* draw triangular button with a shadow of SHADOW (1 or 2) pixels */ |
49 | /* draw triangular button with a shadow of 2 pixels */ |
31 | void |
50 | static void |
32 | rxvt_term::Draw_button (int x, int y, int state, int dirn) |
51 | draw_button (rxvt_term *term, int x, int y, int state, int dirn) |
33 | { |
52 | { |
34 | unsigned int sz, sz2; |
53 | unsigned int sz, sz2; |
35 | XPoint pt[3]; |
54 | XPoint pt[3]; |
36 | GC top, bot; |
55 | GC top, bot; |
37 | |
56 | |
38 | sz = scrollBar.width; |
57 | sz = term->scrollBar.width; |
39 | sz2 = sz / 2; |
58 | sz2 = sz / 2; |
40 | switch (state) |
59 | switch (state) |
41 | { |
60 | { |
42 | case +1: |
61 | case +1: |
43 | top = topShadowGC; |
62 | top = term->topShadowGC; |
44 | bot = botShadowGC; |
63 | bot = term->botShadowGC; |
45 | break; |
64 | break; |
46 | case -1: |
65 | case -1: |
47 | top = botShadowGC; |
66 | top = term->botShadowGC; |
48 | bot = topShadowGC; |
67 | bot = term->topShadowGC; |
49 | break; |
68 | break; |
50 | default: |
69 | default: |
51 | top = bot = scrollbarGC; |
70 | top = bot = term->scrollbarGC; |
52 | break; |
71 | break; |
53 | } |
72 | } |
54 | |
73 | |
55 | /* fill triangle */ |
74 | /* fill triangle */ |
56 | pt[0].x = x; |
75 | pt[0].x = x; |
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65 | { |
84 | { |
66 | pt[0].y = pt[1].y = y; |
85 | pt[0].y = pt[1].y = y; |
67 | pt[2].y = y + sz - 1; |
86 | pt[2].y = y + sz - 1; |
68 | } |
87 | } |
69 | |
88 | |
70 | XFillPolygon (display->display, scrollBar.win, scrollbarGC, |
89 | XFillPolygon (term->display->display, term->scrollBar.win, term->scrollbarGC, |
71 | pt, 3, Convex, CoordModeOrigin); |
90 | pt, 3, Convex, CoordModeOrigin); |
72 | |
91 | |
73 | /* draw base */ |
92 | /* draw base */ |
74 | XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top), |
93 | XDrawLine (term->display->display, term->scrollBar.win, (dirn == UP ? bot : top), |
75 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
94 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
76 | |
95 | |
77 | /* draw shadow on left */ |
96 | /* draw shadow on left */ |
78 | pt[1].x = x + sz2 - 1; |
97 | pt[1].x = x + sz2 - 1; |
79 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
98 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
80 | XDrawLine (display->display, scrollBar.win, top, |
99 | XDrawLine (term->display->display, term->scrollBar.win, top, |
81 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
100 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
82 | |
101 | |
83 | #if (SHADOW > 1) |
102 | #if SHADOW_WIDTH > 1 |
84 | /* doubled */ |
103 | /* doubled */ |
85 | pt[0].x++; |
104 | pt[0].x++; |
86 | |
105 | |
87 | if (dirn == UP) |
106 | if (dirn == UP) |
88 | { |
107 | { |
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93 | { |
112 | { |
94 | pt[0].y++; |
113 | pt[0].y++; |
95 | pt[1].y--; |
114 | pt[1].y--; |
96 | } |
115 | } |
97 | |
116 | |
98 | XDrawLine (display->display, scrollBar.win, top, |
117 | XDrawLine (term->display->display, term->scrollBar.win, top, |
99 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
118 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
100 | #endif |
119 | #endif |
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120 | |
101 | /* draw shadow on right */ |
121 | /* draw shadow on right */ |
102 | pt[1].x = x + sz - 1; |
122 | pt[1].x = x + sz - 1; |
103 | /* pt[2].x = x + sz2; */ |
123 | /* pt[2].x = x + sz2; */ |
104 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
124 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
105 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
125 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
106 | XDrawLine (display->display, scrollBar.win, bot, |
126 | XDrawLine (term->display->display, term->scrollBar.win, bot, |
107 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
127 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
108 | |
128 | |
109 | #if (SHADOW > 1) |
129 | #if SHADOW_WIDTH > 1 |
110 | /* doubled */ |
130 | /* doubled */ |
111 | pt[1].x--; |
131 | pt[1].x--; |
112 | if (dirn == UP) |
132 | if (dirn == UP) |
113 | { |
133 | { |
114 | pt[2].y++; |
134 | pt[2].y++; |
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118 | { |
138 | { |
119 | pt[2].y--; |
139 | pt[2].y--; |
120 | pt[1].y++; |
140 | pt[1].y++; |
121 | } |
141 | } |
122 | |
142 | |
123 | XDrawLine (display->display, scrollBar.win, bot, |
143 | XDrawLine (term->display->display, term->scrollBar.win, bot, |
124 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
144 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
125 | #endif |
145 | #endif |
126 | } |
146 | } |
127 | |
147 | |
128 | int |
148 | int |
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180 | sbshadow, scrollBar.top, sbwidth, |
200 | sbshadow, scrollBar.top, sbwidth, |
181 | scrollbar_len); |
201 | scrollbar_len); |
182 | |
202 | |
183 | if (sbshadow) |
203 | if (sbshadow) |
184 | /* trough shadow */ |
204 | /* trough shadow */ |
185 | rxvt_Draw_Shadow (display->display, scrollBar.win, |
205 | draw_shadow (this, 0, 0, sbwidth + 2 * sbshadow, scrollBar.end + (sbwidth + 1) + sbshadow); |
186 | botShadowGC, topShadowGC, |
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187 | 0, 0, |
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188 | sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */ |
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189 | scrollBar.end + (sbwidth + 1) + sbshadow); |
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190 | |
206 | |
191 | /* shadow for scrollbar slider */ |
207 | /* shadow for scrollbar slider */ |
192 | rxvt_Draw_Shadow (display->display, scrollBar.win, |
208 | draw_shadow (this, sbshadow, scrollBar.top, sbwidth, scrollbar_len); |
193 | topShadowGC, botShadowGC, |
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194 | sbshadow, scrollBar.top, sbwidth, |
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195 | scrollbar_len); |
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196 | |
209 | |
197 | /* Redraw scrollbar arrows */ |
210 | /* Redraw scrollbar arrows */ |
198 | Draw_button (sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP); |
211 | draw_button (this, sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP); |
199 | Draw_button (sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN); |
212 | draw_button (this, sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN); |
200 | |
213 | |
201 | return 1; |
214 | return 1; |
202 | } |
215 | } |
203 | #endif /* RXVT_SCROLLBAR */ |
216 | #endif /* RXVT_SCROLLBAR */ |
204 | /*----------------------- end-of-file (C source) -----------------------*/ |
217 | /*----------------------- end-of-file (C source) -----------------------*/ |