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25 | #include "rxvt.h" /* NECESSARY */ |
25 | #include "rxvt.h" /* NECESSARY */ |
26 | |
26 | |
27 | /*----------------------------------------------------------------------*/ |
27 | /*----------------------------------------------------------------------*/ |
28 | #if defined(RXVT_SCROLLBAR) |
28 | #if defined(RXVT_SCROLLBAR) |
29 | |
29 | |
30 | #define DOUBLED 1 |
30 | #define SHADOW_WIDTH 1 |
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31 | |
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32 | static void |
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33 | draw_shadow (rxvt_term *term, int x, int y, int w, int h) |
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34 | { |
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35 | int shadow; |
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36 | |
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37 | shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH; |
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38 | w += x - 1; |
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39 | h += y - 1; |
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40 | |
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41 | for (; shadow-- > 0; x++, y++, w--, h--) |
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42 | { |
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43 | XDrawLine (term->display->display, term->scrollBar.win, term->topShadowGC, x, y, w, y); |
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44 | XDrawLine (term->display->display, term->scrollBar.win, term->topShadowGC, x, y, x, h); |
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45 | XDrawLine (term->display->display, term->scrollBar.win, term->botShadowGC, w, h, w, y + 1); |
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46 | XDrawLine (term->display->display, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h); |
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47 | } |
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48 | } |
31 | |
49 | |
32 | /* draw triangular button with a shadow of 2 pixels */ |
50 | /* draw triangular button with a shadow of 2 pixels */ |
33 | void |
51 | static void |
34 | rxvt_term::Draw_button (int x, int y, int state, int dirn) |
52 | draw_button (rxvt_term *term, int x, int y, int state, int dirn) |
35 | { |
53 | { |
36 | unsigned int sz, sz2; |
54 | unsigned int sz, sz2; |
37 | XPoint pt[3]; |
55 | XPoint pt[3]; |
38 | GC top, bot; |
56 | GC top, bot; |
39 | |
57 | |
40 | sz = scrollBar.width; |
58 | sz = term->scrollBar.width; |
41 | sz2 = sz / 2; |
59 | sz2 = sz / 2; |
42 | switch (state) |
60 | switch (state) |
43 | { |
61 | { |
44 | case +1: |
62 | case +1: |
45 | top = topShadowGC; |
63 | top = term->topShadowGC; |
46 | bot = botShadowGC; |
64 | bot = term->botShadowGC; |
47 | break; |
65 | break; |
48 | case -1: |
66 | case -1: |
49 | top = botShadowGC; |
67 | top = term->botShadowGC; |
50 | bot = topShadowGC; |
68 | bot = term->topShadowGC; |
51 | break; |
69 | break; |
52 | default: |
70 | default: |
53 | top = bot = scrollbarGC; |
71 | top = bot = term->scrollbarGC; |
54 | break; |
72 | break; |
55 | } |
73 | } |
56 | |
74 | |
57 | /* fill triangle */ |
75 | /* fill triangle */ |
58 | pt[0].x = x; |
76 | pt[0].x = x; |
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67 | { |
85 | { |
68 | pt[0].y = pt[1].y = y; |
86 | pt[0].y = pt[1].y = y; |
69 | pt[2].y = y + sz - 1; |
87 | pt[2].y = y + sz - 1; |
70 | } |
88 | } |
71 | |
89 | |
72 | XFillPolygon (display->display, scrollBar.win, scrollbarGC, |
90 | XFillPolygon (term->display->display, term->scrollBar.win, term->scrollbarGC, |
73 | pt, 3, Convex, CoordModeOrigin); |
91 | pt, 3, Convex, CoordModeOrigin); |
74 | |
92 | |
75 | /* draw base */ |
93 | /* draw base */ |
76 | XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top), |
94 | XDrawLine (term->display->display, term->scrollBar.win, (dirn == UP ? bot : top), |
77 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
95 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
78 | |
96 | |
79 | /* draw shadow on left */ |
97 | /* draw shadow on left */ |
80 | pt[1].x = x + sz2 - 1; |
98 | pt[1].x = x + sz2 - 1; |
81 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
99 | pt[1].y = y + (dirn == UP ? 0 : sz - 1); |
82 | XDrawLine (display->display, scrollBar.win, top, |
100 | XDrawLine (term->display->display, term->scrollBar.win, top, |
83 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
101 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
84 | |
102 | |
85 | #if DOUBLED |
103 | #if SHADOW_WIDTH > 1 |
86 | /* doubled */ |
104 | /* doubled */ |
87 | pt[0].x++; |
105 | pt[0].x++; |
88 | |
106 | |
89 | if (dirn == UP) |
107 | if (dirn == UP) |
90 | { |
108 | { |
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95 | { |
113 | { |
96 | pt[0].y++; |
114 | pt[0].y++; |
97 | pt[1].y--; |
115 | pt[1].y--; |
98 | } |
116 | } |
99 | |
117 | |
100 | XDrawLine (display->display, scrollBar.win, top, |
118 | XDrawLine (term->display->display, term->scrollBar.win, top, |
101 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
119 | pt[0].x, pt[0].y, pt[1].x, pt[1].y); |
102 | #endif |
120 | #endif |
103 | |
121 | |
104 | /* draw shadow on right */ |
122 | /* draw shadow on right */ |
105 | pt[1].x = x + sz - 1; |
123 | pt[1].x = x + sz - 1; |
106 | /* pt[2].x = x + sz2; */ |
124 | /* pt[2].x = x + sz2; */ |
107 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
125 | pt[1].y = y + (dirn == UP ? sz - 1 : 0); |
108 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
126 | pt[2].y = y + (dirn == UP ? 0 : sz - 1); |
109 | XDrawLine (display->display, scrollBar.win, bot, |
127 | XDrawLine (term->display->display, term->scrollBar.win, bot, |
110 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
128 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
111 | |
129 | |
112 | #if DOUBLED |
130 | #if SHADOW_WIDTH > 1 |
113 | /* doubled */ |
131 | /* doubled */ |
114 | pt[1].x--; |
132 | pt[1].x--; |
115 | if (dirn == UP) |
133 | if (dirn == UP) |
116 | { |
134 | { |
117 | pt[2].y++; |
135 | pt[2].y++; |
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121 | { |
139 | { |
122 | pt[2].y--; |
140 | pt[2].y--; |
123 | pt[1].y++; |
141 | pt[1].y++; |
124 | } |
142 | } |
125 | |
143 | |
126 | XDrawLine (display->display, scrollBar.win, bot, |
144 | XDrawLine (term->display->display, term->scrollBar.win, bot, |
127 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
145 | pt[2].x, pt[2].y, pt[1].x, pt[1].y); |
128 | #endif |
146 | #endif |
129 | } |
147 | } |
130 | |
148 | |
131 | int |
149 | int |
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183 | sbshadow, scrollBar.top, sbwidth, |
201 | sbshadow, scrollBar.top, sbwidth, |
184 | scrollbar_len); |
202 | scrollbar_len); |
185 | |
203 | |
186 | if (sbshadow) |
204 | if (sbshadow) |
187 | /* trough shadow */ |
205 | /* trough shadow */ |
188 | rxvt_Draw_Shadow (display->display, scrollBar.win, |
206 | draw_shadow (this, 0, 0, sbwidth + 2 * sbshadow, scrollBar.end + (sbwidth + 1) + sbshadow); |
189 | botShadowGC, topShadowGC, |
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190 | 0, 0, |
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191 | sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */ |
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192 | scrollBar.end + (sbwidth + 1) + sbshadow); |
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193 | |
207 | |
194 | /* shadow for scrollbar slider */ |
208 | /* shadow for scrollbar slider */ |
195 | rxvt_Draw_Shadow (display->display, scrollBar.win, |
209 | draw_shadow (this, sbshadow, scrollBar.top, sbwidth, scrollbar_len); |
196 | topShadowGC, botShadowGC, |
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197 | sbshadow, scrollBar.top, sbwidth, |
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198 | scrollbar_len); |
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199 | |
210 | |
200 | /* Redraw scrollbar arrows */ |
211 | /* Redraw scrollbar arrows */ |
201 | Draw_button (sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP); |
212 | draw_button (this, sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP); |
202 | Draw_button (sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN); |
213 | draw_button (this, sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN); |
203 | |
214 | |
204 | return 1; |
215 | return 1; |
205 | } |
216 | } |
206 | #endif /* RXVT_SCROLLBAR */ |
217 | #endif /* RXVT_SCROLLBAR */ |
207 | /*----------------------- end-of-file (C source) -----------------------*/ |
218 | /*----------------------- end-of-file (C source) -----------------------*/ |