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Comparing rxvt-unicode/src/scrollbar-rxvt.C (file contents):
Revision 1.22 by root, Mon Jan 16 17:11:12 2006 UTC vs.
Revision 1.36 by ayin, Tue Feb 19 10:46:03 2008 UTC

1/*--------------------------------*-C-*---------------------------------* 1/*----------------------------------------------------------------------*
2 * File: scrollbar-rxvt.C 2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------* 3 *----------------------------------------------------------------------*
4 * 4 *
5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> 5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> 6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004 Marc Lehmann <pcg@goof.com> 7 * Copyright (c) 2004-2006 Marc Lehmann <pcg@goof.com>
8 * 8 *
9 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version. 12 * (at your option) any later version.
25#include "rxvt.h" /* NECESSARY */ 25#include "rxvt.h" /* NECESSARY */
26 26
27/*----------------------------------------------------------------------*/ 27/*----------------------------------------------------------------------*/
28#if defined(RXVT_SCROLLBAR) 28#if defined(RXVT_SCROLLBAR)
29 29
30#define SHADOW_WIDTH 1
31
32static void 30static void
33rxvt_Draw_Shadow (Display *display, Window win, GC topShadow, GC botShadow, int x, int y, int w, int h) 31draw_shadow (rxvt_term *term, int x, int y, int w, int h)
34{ 32{
35 int shadow; 33 int shadow;
36 34
37 shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH; 35 shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH;
38 w += x - 1; 36 w += x - 1;
39 h += y - 1; 37 h += y - 1;
38
40 for (; shadow-- > 0; x++, y++, w--, h--) 39 for (; shadow-- > 0; x++, y++, w--, h--)
41 { 40 {
42 XDrawLine (display, win, topShadow, x, y, w, y); 41 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, w , y );
43 XDrawLine (display, win, topShadow, x, y, x, h); 42 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, x , h );
44 XDrawLine (display, win, botShadow, w, h, w, y + 1); 43 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, w , y + 1);
45 XDrawLine (display, win, botShadow, w, h, x + 1, h); 44 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h );
46 } 45 }
47} 46}
48 47
49/* draw triangular button with a shadow of 2 pixels */ 48/* draw triangular button with a shadow of 2 pixels */
50void 49static void
51rxvt_term::Draw_button (int x, int y, int state, int dirn) 50draw_button (rxvt_term *term, int x, int y, int dirn)
52{ 51{
53 unsigned int sz, sz2; 52 unsigned int sz, sz2;
54 XPoint pt[3]; 53 XPoint pt[3];
55 GC top, bot; 54 GC top, bot;
56 55
57 sz = scrollBar.width; 56 sz = term->scrollBar.width;
58 sz2 = sz / 2; 57 sz2 = sz / 2;
59 switch (state) 58
59 if ((dirn == UP && term->scrollBar.state == STATE_UP)
60 || (dirn == DN && term->scrollBar.state == STATE_DOWN))
60 { 61 {
61 case +1:
62 top = topShadowGC;
63 bot = botShadowGC;
64 break;
65 case -1:
66 top = botShadowGC; 62 top = term->botShadowGC;
67 bot = topShadowGC; 63 bot = term->topShadowGC;
68 break; 64 }
69 default: 65 else
70 top = bot = scrollbarGC; 66 {
71 break; 67 top = term->topShadowGC;
68 bot = term->botShadowGC;
72 } 69 }
73 70
74 /* fill triangle */ 71 /* fill triangle */
75 pt[0].x = x; 72 pt[0].x = x;
76 pt[1].x = x + sz - 1; 73 pt[1].x = x + sz - 1;
77 pt[2].x = x + sz2; 74 pt[2].x = x + sz2;
75
78 if (dirn == UP) 76 if (dirn == UP)
79 { 77 {
80 pt[0].y = pt[1].y = y + sz - 1; 78 pt[0].y = pt[1].y = y + sz - 1;
81 pt[2].y = y; 79 pt[2].y = y;
82 } 80 }
84 { 82 {
85 pt[0].y = pt[1].y = y; 83 pt[0].y = pt[1].y = y;
86 pt[2].y = y + sz - 1; 84 pt[2].y = y + sz - 1;
87 } 85 }
88 86
89 XFillPolygon (display->display, scrollBar.win, scrollbarGC, 87 XFillPolygon (term->dpy, term->scrollBar.win, term->scrollbarGC,
90 pt, 3, Convex, CoordModeOrigin); 88 pt, 3, Convex, CoordModeOrigin);
91 89
92 /* draw base */ 90 /* draw base */
93 XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top), 91 XDrawLine (term->dpy, term->scrollBar.win, (dirn == UP ? bot : top),
94 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 92 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
95 93
96 /* draw shadow on left */ 94 /* draw shadow on left */
97 pt[1].x = x + sz2 - 1; 95 pt[1].x = x + sz2 - 1;
98 pt[1].y = y + (dirn == UP ? 0 : sz - 1); 96 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
99 XDrawLine (display->display, scrollBar.win, top, 97 XDrawLine (term->dpy, term->scrollBar.win, top,
100 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 98 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
101 99
102#if SHADOW_WIDTH > 1 100#if SHADOW_WIDTH > 1
103 /* doubled */ 101 /* doubled */
104 pt[0].x++; 102 pt[0].x++;
112 { 110 {
113 pt[0].y++; 111 pt[0].y++;
114 pt[1].y--; 112 pt[1].y--;
115 } 113 }
116 114
117 XDrawLine (display->display, scrollBar.win, top, 115 XDrawLine (term->dpy, term->scrollBar.win, top,
118 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 116 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
119#endif 117#endif
120 118
121 /* draw shadow on right */ 119 /* draw shadow on right */
122 pt[1].x = x + sz - 1; 120 pt[1].x = x + sz - 1;
123 /* pt[2].x = x + sz2; */ 121 /* pt[2].x = x + sz2; */
124 pt[1].y = y + (dirn == UP ? sz - 1 : 0); 122 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
125 pt[2].y = y + (dirn == UP ? 0 : sz - 1); 123 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
126 XDrawLine (display->display, scrollBar.win, bot, 124 XDrawLine (term->dpy, term->scrollBar.win, bot,
127 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 125 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
128 126
129#if SHADOW_WIDTH > 1 127#if SHADOW_WIDTH > 1
130 /* doubled */ 128 /* doubled */
131 pt[1].x--; 129 pt[1].x--;
138 { 136 {
139 pt[2].y--; 137 pt[2].y--;
140 pt[1].y++; 138 pt[1].y++;
141 } 139 }
142 140
143 XDrawLine (display->display, scrollBar.win, bot, 141 XDrawLine (term->dpy, term->scrollBar.win, bot,
144 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 142 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
145#endif 143#endif
146} 144}
147 145
148int 146int
149rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len) 147rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len)
150{ 148{
151 int sbshadow = sb_shadow; 149 int sbshadow = scrollBar.shadow;
152 int sbwidth = (int)scrollBar.width; 150 int sbwidth = (int)scrollBar.width;
153 151
154 if ((scrollBar.init & R_SB_RXVT) == 0) 152 if ((scrollBar.init & R_SB_RXVT) == 0)
155 { 153 {
154 XGCValues gcvalue;
155
156 scrollBar.init |= R_SB_RXVT; 156 scrollBar.init |= R_SB_RXVT;
157 157
158 gcvalue.foreground = pix_colors[Color_topShadow];
159 topShadowGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
160 gcvalue.foreground = pix_colors[Color_bottomShadow];
161 botShadowGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
162 gcvalue.foreground = pix_colors[ (depth <= 2 ? Color_fg : Color_scroll)];
163 scrollbarGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
158 if (sbshadow) 164 if (sbshadow)
159 { 165 {
160 XSetWindowBackground (display->display, scrollBar.win, pix_colors_focused[Color_trough]); 166 XSetWindowBackground (dpy, scrollBar.win, pix_colors_focused[Color_trough]);
161 XClearWindow (display->display, scrollBar.win); 167 XClearWindow (dpy, scrollBar.win);
162 } 168 }
163 } 169 }
164 else 170 else
165 { 171 {
166 if (update) 172 if (update)
167 { 173 {
168 if (last_top < scrollBar.top) 174 if (last_top < scrollBar.top)
169 XClearArea (display->display, scrollBar.win, 175 XClearArea (dpy, scrollBar.win,
170 sbshadow, last_top, 176 sbshadow, last_top,
171 sbwidth, (scrollBar.top - last_top), 177 sbwidth, (scrollBar.top - last_top),
172 False); 178 False);
173 179
174 if (scrollBar.bot < last_bot) 180 if (scrollBar.bot < last_bot)
175 XClearArea (display->display, scrollBar.win, 181 XClearArea (dpy, scrollBar.win,
176 sbshadow, scrollBar.bot, 182 sbshadow, scrollBar.bot,
177 sbwidth, (last_bot - scrollBar.bot), 183 sbwidth, (last_bot - scrollBar.bot),
178 False); 184 False);
179 } 185 }
180 else 186 else
181 XClearWindow (display->display, scrollBar.win); 187 XClearWindow (dpy, scrollBar.win);
182 } 188 }
183 189
184 /* scrollbar slider */ 190 /* scrollbar slider */
185#ifdef SB_BORDER 191#ifdef SB_BORDER
186 { 192 {
187 int xofs; 193 int xofs;
188 194
189 if (OPTION (Opt_scrollBar_right)) 195 if (option (Opt_scrollBar_right))
190 xofs = 0; 196 xofs = 0;
191 else 197 else
192 xofs = sbshadow ? sbwidth : sbwidth - 1; 198 xofs = sbshadow ? sbwidth : sbwidth - 1;
193 199
194 XDrawLine (display->display, scrollBar.win, botShadowGC, 200 XDrawLine (dpy, scrollBar.win, botShadowGC,
195 xofs, 0, xofs, scrollBar.end + sbwidth); 201 xofs, 0, xofs, scrollBar.end + sbwidth);
196 } 202 }
197#endif 203#endif
198 204
199 XFillRectangle (display->display, scrollBar.win, scrollbarGC, 205 XFillRectangle (dpy, scrollBar.win, scrollbarGC,
200 sbshadow, scrollBar.top, sbwidth, 206 sbshadow, scrollBar.top, sbwidth,
201 scrollbar_len); 207 scrollbar_len);
202 208
203 if (sbshadow) 209 if (sbshadow)
204 /* trough shadow */ 210 /* trough shadow */
205 rxvt_Draw_Shadow (display->display, scrollBar.win, 211 draw_shadow (this, 0, 0, sbwidth + 2 * sbshadow, scrollBar.end + (sbwidth + 1) + sbshadow);
206 botShadowGC, topShadowGC,
207 0, 0,
208 sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */
209 scrollBar.end + (sbwidth + 1) + sbshadow);
210 212
211 /* shadow for scrollbar slider */ 213 /* shadow for scrollbar slider */
212 rxvt_Draw_Shadow (display->display, scrollBar.win, 214 draw_shadow (this, sbshadow, scrollBar.top, sbwidth, scrollbar_len);
213 topShadowGC, botShadowGC,
214 sbshadow, scrollBar.top, sbwidth,
215 scrollbar_len);
216 215
217 /* Redraw scrollbar arrows */ 216 /* Redraw scrollbar arrows */
218 Draw_button (sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP); 217 draw_button (this, sbshadow, sbshadow, UP);
219 Draw_button (sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN); 218 draw_button (this, sbshadow, scrollBar.end + 1, DN);
220 219
221 return 1; 220 return 1;
222} 221}
223#endif /* RXVT_SCROLLBAR */ 222#endif /* RXVT_SCROLLBAR */
224/*----------------------- end-of-file (C source) -----------------------*/ 223/*----------------------- end-of-file (C source) -----------------------*/
225 224

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