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Comparing rxvt-unicode/src/scrollbar-rxvt.C (file contents):
Revision 1.4 by pcg, Sat Jan 31 00:20:21 2004 UTC vs.
Revision 1.36 by ayin, Tue Feb 19 10:46:03 2008 UTC

1/*--------------------------------*-C-*---------------------------------* 1/*----------------------------------------------------------------------*
2 * File: scrollbar-rxvt.c 2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------* 3 *----------------------------------------------------------------------*
4 * $Id: scrollbar-rxvt.C,v 1.4 2004/01/31 00:20:21 pcg Exp $
5 * 4 *
6 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> 5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
7 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> 6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004-2006 Marc Lehmann <pcg@goof.com>
8 * 8 *
9 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version. 12 * (at your option) any later version.
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *----------------------------------------------------------------------*/ 22 *----------------------------------------------------------------------*/
23 23
24#include "../config.h" /* NECESSARY */ 24#include "../config.h" /* NECESSARY */
25#include "rxvt.h" /* NECESSARY */ 25#include "rxvt.h" /* NECESSARY */
26#include "scrollbar-rxvt.intpro" /* PROTOS for internal routines */
27 26
28/*----------------------------------------------------------------------*/ 27/*----------------------------------------------------------------------*/
29#if defined(RXVT_SCROLLBAR) 28#if defined(RXVT_SCROLLBAR)
30 29
31/* draw triangular button with a shadow of SHADOW (1 or 2) pixels */ 30static void
32void 31draw_shadow (rxvt_term *term, int x, int y, int w, int h)
33rxvt_term::Draw_button (int x, int y, int state, int dirn)
34{ 32{
33 int shadow;
34
35 shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH;
36 w += x - 1;
37 h += y - 1;
38
39 for (; shadow-- > 0; x++, y++, w--, h--)
40 {
41 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, w , y );
42 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, x , h );
43 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, w , y + 1);
44 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h );
45 }
46}
47
48/* draw triangular button with a shadow of 2 pixels */
49static void
50draw_button (rxvt_term *term, int x, int y, int dirn)
51{
35 unsigned int sz, sz2; 52 unsigned int sz, sz2;
36 XPoint pt[3]; 53 XPoint pt[3];
37 GC top, bot; 54 GC top, bot;
38 55
39 sz = scrollBar.width; 56 sz = term->scrollBar.width;
40 sz2 = sz / 2; 57 sz2 = sz / 2;
41 switch (state) { 58
42 case +1: 59 if ((dirn == UP && term->scrollBar.state == STATE_UP)
43 top = topShadowGC; 60 || (dirn == DN && term->scrollBar.state == STATE_DOWN))
44 bot = botShadowGC;
45 break;
46 case -1:
47 top = botShadowGC;
48 bot = topShadowGC;
49 break;
50 default:
51 top = bot = scrollbarGC;
52 break;
53 } 61 {
62 top = term->botShadowGC;
63 bot = term->topShadowGC;
64 }
65 else
66 {
67 top = term->topShadowGC;
68 bot = term->botShadowGC;
69 }
54 70
55/* fill triangle */ 71 /* fill triangle */
56 pt[0].x = x; 72 pt[0].x = x;
57 pt[1].x = x + sz - 1; 73 pt[1].x = x + sz - 1;
58 pt[2].x = x + sz2; 74 pt[2].x = x + sz2;
75
59 if (dirn == UP) { 76 if (dirn == UP)
77 {
60 pt[0].y = pt[1].y = y + sz - 1; 78 pt[0].y = pt[1].y = y + sz - 1;
61 pt[2].y = y; 79 pt[2].y = y;
62 } else { 80 }
81 else
82 {
63 pt[0].y = pt[1].y = y; 83 pt[0].y = pt[1].y = y;
64 pt[2].y = y + sz - 1; 84 pt[2].y = y + sz - 1;
65 } 85 }
86
66 XFillPolygon(Xdisplay, scrollBar.win, scrollbarGC, 87 XFillPolygon (term->dpy, term->scrollBar.win, term->scrollbarGC,
67 pt, 3, Convex, CoordModeOrigin); 88 pt, 3, Convex, CoordModeOrigin);
68 89
69/* draw base */ 90 /* draw base */
70 XDrawLine(Xdisplay, scrollBar.win, (dirn == UP ? bot : top), 91 XDrawLine (term->dpy, term->scrollBar.win, (dirn == UP ? bot : top),
71 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 92 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
72 93
73/* draw shadow on left */ 94 /* draw shadow on left */
74 pt[1].x = x + sz2 - 1; 95 pt[1].x = x + sz2 - 1;
75 pt[1].y = y + (dirn == UP ? 0 : sz - 1); 96 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
76 XDrawLine(Xdisplay, scrollBar.win, top, 97 XDrawLine (term->dpy, term->scrollBar.win, top,
77 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 98 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
78 99
79#if (SHADOW > 1) 100#if SHADOW_WIDTH > 1
80/* doubled */ 101 /* doubled */
81 pt[0].x++; 102 pt[0].x++;
103
82 if (dirn == UP) { 104 if (dirn == UP)
83 pt[0].y--;
84 pt[1].y++;
85 } else {
86 pt[0].y++;
87 pt[1].y--;
88 } 105 {
106 pt[0].y--;
107 pt[1].y++;
108 }
109 else
110 {
111 pt[0].y++;
112 pt[1].y--;
113 }
114
89 XDrawLine(Xdisplay, scrollBar.win, top, 115 XDrawLine (term->dpy, term->scrollBar.win, top,
90 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 116 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
91#endif 117#endif
118
92/* draw shadow on right */ 119 /* draw shadow on right */
93 pt[1].x = x + sz - 1; 120 pt[1].x = x + sz - 1;
94/* pt[2].x = x + sz2; */ 121 /* pt[2].x = x + sz2; */
95 pt[1].y = y + (dirn == UP ? sz - 1 : 0); 122 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
96 pt[2].y = y + (dirn == UP ? 0 : sz - 1); 123 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
97 XDrawLine(Xdisplay, scrollBar.win, bot, 124 XDrawLine (term->dpy, term->scrollBar.win, bot,
98 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 125 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
126
99#if (SHADOW > 1) 127#if SHADOW_WIDTH > 1
100/* doubled */ 128 /* doubled */
101 pt[1].x--; 129 pt[1].x--;
102 if (dirn == UP) { 130 if (dirn == UP)
103 pt[2].y++;
104 pt[1].y--;
105 } else {
106 pt[2].y--;
107 pt[1].y++;
108 } 131 {
132 pt[2].y++;
133 pt[1].y--;
134 }
135 else
136 {
137 pt[2].y--;
138 pt[1].y++;
139 }
140
109 XDrawLine(Xdisplay, scrollBar.win, bot, 141 XDrawLine (term->dpy, term->scrollBar.win, bot,
110 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 142 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
111#endif 143#endif
112} 144}
113 145
114int 146int
115rxvt_term::scrollbar_show_rxvt (int update __attribute__((unused)), int last_top, int last_bot, int scrollbar_len) 147rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len)
116{ 148{
117 int sbshadow = sb_shadow; 149 int sbshadow = scrollBar.shadow;
118 int sbwidth = (int)scrollBar.width; 150 int sbwidth = (int)scrollBar.width;
119 151
120 if ((scrollBar.init & R_SB_RXVT) == 0) { 152 if ((scrollBar.init & R_SB_RXVT) == 0)
121 XGCValues gcvalue; 153 {
154 XGCValues gcvalue;
122 155
123 scrollBar.init |= R_SB_RXVT; 156 scrollBar.init |= R_SB_RXVT;
157
124 gcvalue.foreground = PixColors[Color_trough]; 158 gcvalue.foreground = pix_colors[Color_topShadow];
125 if (sbshadow) { 159 topShadowGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
126 XSetWindowBackground(Xdisplay, scrollBar.win, 160 gcvalue.foreground = pix_colors[Color_bottomShadow];
127 gcvalue.foreground); 161 botShadowGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
162 gcvalue.foreground = pix_colors[ (depth <= 2 ? Color_fg : Color_scroll)];
163 scrollbarGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
164 if (sbshadow)
165 {
166 XSetWindowBackground (dpy, scrollBar.win, pix_colors_focused[Color_trough]);
167 XClearWindow (dpy, scrollBar.win);
168 }
169 }
170 else
171 {
172 if (update)
173 {
174 if (last_top < scrollBar.top)
175 XClearArea (dpy, scrollBar.win,
176 sbshadow, last_top,
177 sbwidth, (scrollBar.top - last_top),
178 False);
179
180 if (scrollBar.bot < last_bot)
181 XClearArea (dpy, scrollBar.win,
182 sbshadow, scrollBar.bot,
183 sbwidth, (last_bot - scrollBar.bot),
184 False);
185 }
186 else
128 XClearWindow(Xdisplay, scrollBar.win); 187 XClearWindow (dpy, scrollBar.win);
129 }
130 } else {
131/* instead of XClearWindow (Xdisplay, scrollBar.win); */
132 if (last_top < scrollBar.top)
133 XClearArea(Xdisplay, scrollBar.win,
134 sbshadow, last_top,
135 sbwidth, (scrollBar.top - last_top),
136 False);
137
138 if (scrollBar.bot < last_bot)
139 XClearArea(Xdisplay, scrollBar.win,
140 sbshadow, scrollBar.bot,
141 sbwidth, (last_bot - scrollBar.bot),
142 False);
143 } 188 }
144 189
145/* scrollbar slider */ 190 /* scrollbar slider */
146#ifdef SB_BORDER 191#ifdef SB_BORDER
147 { 192 {
148 int xofs; 193 int xofs;
149 194
150 if (Options & Opt_scrollBar_right) 195 if (option (Opt_scrollBar_right))
151 xofs = 0; 196 xofs = 0;
152 else 197 else
153 xofs = sbshadow ? sbwidth : sbwidth - 1; 198 xofs = sbshadow ? sbwidth : sbwidth - 1;
154 199
155 XDrawLine(Xdisplay, scrollBar.win, botShadowGC, 200 XDrawLine (dpy, scrollBar.win, botShadowGC,
156 xofs, 0, xofs, scrollBar.end + sbwidth); 201 xofs, 0, xofs, scrollBar.end + sbwidth);
157 } 202 }
158#endif 203#endif
204
159 XFillRectangle(Xdisplay, scrollBar.win, scrollbarGC, 205 XFillRectangle (dpy, scrollBar.win, scrollbarGC,
160 sbshadow, scrollBar.top, sbwidth, 206 sbshadow, scrollBar.top, sbwidth,
161 scrollbar_len); 207 scrollbar_len);
162 208
163 if (sbshadow) 209 if (sbshadow)
164 /* trough shadow */ 210 /* trough shadow */
165 rxvt_Draw_Shadow(Xdisplay, scrollBar.win, 211 draw_shadow (this, 0, 0, sbwidth + 2 * sbshadow, scrollBar.end + (sbwidth + 1) + sbshadow);
166 botShadowGC, topShadowGC, 212
167 0, 0,
168 sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth() */
169 scrollBar.end + (sbwidth + 1) + sbshadow);
170/* shadow for scrollbar slider */ 213 /* shadow for scrollbar slider */
171 rxvt_Draw_Shadow(Xdisplay, scrollBar.win, 214 draw_shadow (this, sbshadow, scrollBar.top, sbwidth, scrollbar_len);
172 topShadowGC, botShadowGC,
173 sbshadow, scrollBar.top, sbwidth,
174 scrollbar_len);
175 215
176/*
177 * Redraw scrollbar arrows 216 /* Redraw scrollbar arrows */
178 */ 217 draw_button (this, sbshadow, sbshadow, UP);
179 Draw_button (sbshadow, sbshadow,
180 (scrollbar_isUp() ? -1 : +1), UP);
181 Draw_button (sbshadow, (scrollBar.end + 1), 218 draw_button (this, sbshadow, scrollBar.end + 1, DN);
182 (scrollbar_isDn() ? -1 : +1), DN); 219
183 return 1; 220 return 1;
184} 221}
185#endif /* RXVT_SCROLLBAR */ 222#endif /* RXVT_SCROLLBAR */
186/*----------------------- end-of-file (C source) -----------------------*/ 223/*----------------------- end-of-file (C source) -----------------------*/
224

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