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/cvs/rxvt-unicode/src/scrollbar-rxvt.C
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Comparing rxvt-unicode/src/scrollbar-rxvt.C (file contents):
Revision 1.16 by root, Mon Aug 23 19:57:33 2004 UTC vs.
Revision 1.17 by root, Fri Feb 4 11:41:23 2005 UTC

81 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 81 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
82 82
83#if (SHADOW > 1) 83#if (SHADOW > 1)
84 /* doubled */ 84 /* doubled */
85 pt[0].x++; 85 pt[0].x++;
86
86 if (dirn == UP) 87 if (dirn == UP)
87 { 88 {
88 pt[0].y--; 89 pt[0].y--;
89 pt[1].y++; 90 pt[1].y++;
90 } 91 }
91 else 92 else
92 { 93 {
93 pt[0].y++; 94 pt[0].y++;
94 pt[1].y--; 95 pt[1].y--;
95 } 96 }
97
96 XDrawLine (display->display, scrollBar.win, top, 98 XDrawLine (display->display, scrollBar.win, top,
97 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 99 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
98#endif 100#endif
99 /* draw shadow on right */ 101 /* draw shadow on right */
100 pt[1].x = x + sz - 1; 102 pt[1].x = x + sz - 1;
101 /* pt[2].x = x + sz2; */ 103 /* pt[2].x = x + sz2; */
102 pt[1].y = y + (dirn == UP ? sz - 1 : 0); 104 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
103 pt[2].y = y + (dirn == UP ? 0 : sz - 1); 105 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
104 XDrawLine (display->display, scrollBar.win, bot, 106 XDrawLine (display->display, scrollBar.win, bot,
105 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 107 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
108
106#if (SHADOW > 1) 109#if (SHADOW > 1)
107 /* doubled */ 110 /* doubled */
108 pt[1].x--; 111 pt[1].x--;
109 if (dirn == UP) 112 if (dirn == UP)
110 { 113 {

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