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Comparing rxvt-unicode/src/scrollbar-rxvt.C (file contents):
Revision 1.2 by pcg, Mon Nov 24 17:31:28 2003 UTC vs.
Revision 1.24 by root, Mon Jan 16 18:10:07 2006 UTC

1/*--------------------------------*-C-*---------------------------------* 1/*--------------------------------*-C-*---------------------------------*
2 * File: scrollbar-rxvt.c 2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------* 3 *----------------------------------------------------------------------*
4 * $Id: scrollbar-rxvt.C,v 1.2 2003/11/24 17:31:28 pcg Exp $
5 * 4 *
6 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> 5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
7 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> 6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004 Marc Lehmann <pcg@goof.com>
8 * 8 *
9 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version. 12 * (at your option) any later version.
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *----------------------------------------------------------------------*/ 22 *----------------------------------------------------------------------*/
23 23
24#include "../config.h" /* NECESSARY */ 24#include "../config.h" /* NECESSARY */
25#include "rxvt.h" /* NECESSARY */ 25#include "rxvt.h" /* NECESSARY */
26#include "scrollbar-rxvt.intpro" /* PROTOS for internal routines */
27 26
28/*----------------------------------------------------------------------*/ 27/*----------------------------------------------------------------------*/
29#if defined(RXVT_SCROLLBAR) 28#if defined(RXVT_SCROLLBAR)
30 29
31/* draw triangular button with a shadow of SHADOW (1 or 2) pixels */ 30#define SHADOW_WIDTH 1
32/* INTPROTO */ 31
33void 32static void
34rxvt_Draw_button(pR_ int x, int y, int state, int dirn) 33draw_shadow (rxvt_term *term, int x, int y, int w, int h)
35{ 34{
35 int shadow;
36
37 shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH;
38 w += x - 1;
39 h += y - 1;
40
41 for (; shadow-- > 0; x++, y++, w--, h--)
42 {
43 XDrawLine (term->display->display, term->scrollBar.win, term->topShadowGC, x, y, w, y);
44 XDrawLine (term->display->display, term->scrollBar.win, term->topShadowGC, x, y, x, h);
45 XDrawLine (term->display->display, term->scrollBar.win, term->botShadowGC, w, h, w, y + 1);
46 XDrawLine (term->display->display, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h);
47 }
48}
49
50/* draw triangular button with a shadow of 2 pixels */
51static void
52draw_button (rxvt_term *term, int x, int y, int state, int dirn)
53{
36 unsigned int sz, sz2; 54 unsigned int sz, sz2;
37 XPoint pt[3]; 55 XPoint pt[3];
38 GC top, bot; 56 GC top, bot;
39 57
40 sz = R->scrollBar.width; 58 sz = term->scrollBar.width;
41 sz2 = sz / 2; 59 sz2 = sz / 2;
42 switch (state) { 60 switch (state)
61 {
43 case +1: 62 case +1:
44 top = R->h->topShadowGC; 63 top = term->topShadowGC;
45 bot = R->h->botShadowGC; 64 bot = term->botShadowGC;
46 break; 65 break;
47 case -1: 66 case -1:
48 top = R->h->botShadowGC; 67 top = term->botShadowGC;
49 bot = R->h->topShadowGC; 68 bot = term->topShadowGC;
50 break; 69 break;
51 default: 70 default:
52 top = bot = R->h->scrollbarGC; 71 top = bot = term->scrollbarGC;
53 break; 72 break;
54 } 73 }
55 74
56/* fill triangle */ 75 /* fill triangle */
57 pt[0].x = x; 76 pt[0].x = x;
58 pt[1].x = x + sz - 1; 77 pt[1].x = x + sz - 1;
59 pt[2].x = x + sz2; 78 pt[2].x = x + sz2;
60 if (dirn == UP) { 79 if (dirn == UP)
80 {
61 pt[0].y = pt[1].y = y + sz - 1; 81 pt[0].y = pt[1].y = y + sz - 1;
62 pt[2].y = y; 82 pt[2].y = y;
63 } else { 83 }
84 else
85 {
64 pt[0].y = pt[1].y = y; 86 pt[0].y = pt[1].y = y;
65 pt[2].y = y + sz - 1; 87 pt[2].y = y + sz - 1;
66 } 88 }
89
67 XFillPolygon(R->Xdisplay, R->scrollBar.win, R->h->scrollbarGC, 90 XFillPolygon (term->display->display, term->scrollBar.win, term->scrollbarGC,
68 pt, 3, Convex, CoordModeOrigin); 91 pt, 3, Convex, CoordModeOrigin);
69 92
70/* draw base */ 93 /* draw base */
71 XDrawLine(R->Xdisplay, R->scrollBar.win, (dirn == UP ? bot : top), 94 XDrawLine (term->display->display, term->scrollBar.win, (dirn == UP ? bot : top),
72 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 95 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
73 96
74/* draw shadow on left */ 97 /* draw shadow on left */
75 pt[1].x = x + sz2 - 1; 98 pt[1].x = x + sz2 - 1;
76 pt[1].y = y + (dirn == UP ? 0 : sz - 1); 99 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
77 XDrawLine(R->Xdisplay, R->scrollBar.win, top, 100 XDrawLine (term->display->display, term->scrollBar.win, top,
78 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 101 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
79 102
80#if (SHADOW > 1) 103#if SHADOW_WIDTH > 1
81/* doubled */ 104 /* doubled */
82 pt[0].x++; 105 pt[0].x++;
106
83 if (dirn == UP) { 107 if (dirn == UP)
84 pt[0].y--;
85 pt[1].y++;
86 } else {
87 pt[0].y++;
88 pt[1].y--;
89 } 108 {
109 pt[0].y--;
110 pt[1].y++;
111 }
112 else
113 {
114 pt[0].y++;
115 pt[1].y--;
116 }
117
90 XDrawLine(R->Xdisplay, R->scrollBar.win, top, 118 XDrawLine (term->display->display, term->scrollBar.win, top,
91 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 119 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
92#endif 120#endif
121
93/* draw shadow on right */ 122 /* draw shadow on right */
94 pt[1].x = x + sz - 1; 123 pt[1].x = x + sz - 1;
95/* pt[2].x = x + sz2; */ 124 /* pt[2].x = x + sz2; */
96 pt[1].y = y + (dirn == UP ? sz - 1 : 0); 125 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
97 pt[2].y = y + (dirn == UP ? 0 : sz - 1); 126 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
98 XDrawLine(R->Xdisplay, R->scrollBar.win, bot, 127 XDrawLine (term->display->display, term->scrollBar.win, bot,
99 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 128 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
129
100#if (SHADOW > 1) 130#if SHADOW_WIDTH > 1
101/* doubled */ 131 /* doubled */
102 pt[1].x--; 132 pt[1].x--;
103 if (dirn == UP) { 133 if (dirn == UP)
104 pt[2].y++;
105 pt[1].y--;
106 } else {
107 pt[2].y--;
108 pt[1].y++;
109 } 134 {
135 pt[2].y++;
136 pt[1].y--;
137 }
138 else
139 {
140 pt[2].y--;
141 pt[1].y++;
142 }
143
110 XDrawLine(R->Xdisplay, R->scrollBar.win, bot, 144 XDrawLine (term->display->display, term->scrollBar.win, bot,
111 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 145 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
112#endif 146#endif
113} 147}
114 148
115/* EXTPROTO */
116int 149int
117rxvt_scrollbar_show_rxvt(pR_ int update __attribute__((unused)), int last_top, int last_bot, int scrollbar_len) 150rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len)
118{ 151{
119 int sbshadow = R->sb_shadow; 152 int sbshadow = sb_shadow;
120 int sbwidth = (int)R->scrollBar.width; 153 int sbwidth = (int)scrollBar.width;
121 154
122 if ((R->scrollBar.init & R_SB_RXVT) == 0) { 155 if ((scrollBar.init & R_SB_RXVT) == 0)
123 XGCValues gcvalue; 156 {
124
125 R->scrollBar.init |= R_SB_RXVT; 157 scrollBar.init |= R_SB_RXVT;
126 gcvalue.foreground = R->PixColors[Color_trough]; 158
127 if (sbshadow) { 159 if (sbshadow)
128 XSetWindowBackground(R->Xdisplay, R->scrollBar.win, 160 {
129 gcvalue.foreground); 161 XSetWindowBackground (display->display, scrollBar.win, pix_colors_focused[Color_trough]);
162 XClearWindow (display->display, scrollBar.win);
163 }
164 }
165 else
166 {
167 if (update)
168 {
169 if (last_top < scrollBar.top)
170 XClearArea (display->display, scrollBar.win,
171 sbshadow, last_top,
172 sbwidth, (scrollBar.top - last_top),
173 False);
174
175 if (scrollBar.bot < last_bot)
176 XClearArea (display->display, scrollBar.win,
177 sbshadow, scrollBar.bot,
178 sbwidth, (last_bot - scrollBar.bot),
179 False);
180 }
181 else
130 XClearWindow(R->Xdisplay, R->scrollBar.win); 182 XClearWindow (display->display, scrollBar.win);
131 }
132 } else {
133/* instead of XClearWindow (R->Xdisplay, R->scrollBar.win); */
134 if (last_top < R->scrollBar.top)
135 XClearArea(R->Xdisplay, R->scrollBar.win,
136 sbshadow, last_top,
137 sbwidth, (R->scrollBar.top - last_top),
138 False);
139
140 if (R->scrollBar.bot < last_bot)
141 XClearArea(R->Xdisplay, R->scrollBar.win,
142 sbshadow, R->scrollBar.bot,
143 sbwidth, (last_bot - R->scrollBar.bot),
144 False);
145 } 183 }
146 184
147/* scrollbar slider */ 185 /* scrollbar slider */
148#ifdef SB_BORDER 186#ifdef SB_BORDER
149 { 187 {
150 int xofs; 188 int xofs;
151 189
152 if (R->Options & Opt_scrollBar_right) 190 if (OPTION (Opt_scrollBar_right))
153 xofs = 0; 191 xofs = 0;
154 else 192 else
155 xofs = sbshadow ? sbwidth : sbwidth - 1; 193 xofs = sbshadow ? sbwidth : sbwidth - 1;
156 194
157 XDrawLine(R->Xdisplay, R->scrollBar.win, R->h->botShadowGC, 195 XDrawLine (display->display, scrollBar.win, botShadowGC,
158 xofs, 0, xofs, R->scrollBar.end + sbwidth); 196 xofs, 0, xofs, scrollBar.end + sbwidth);
159 } 197 }
160#endif 198#endif
199
161 XFillRectangle(R->Xdisplay, R->scrollBar.win, R->h->scrollbarGC, 200 XFillRectangle (display->display, scrollBar.win, scrollbarGC,
162 sbshadow, R->scrollBar.top, sbwidth, 201 sbshadow, scrollBar.top, sbwidth,
163 scrollbar_len); 202 scrollbar_len);
164 203
165 if (sbshadow) 204 if (sbshadow)
166 /* trough shadow */ 205 /* trough shadow */
167 rxvt_Draw_Shadow(R->Xdisplay, R->scrollBar.win, 206 draw_shadow (this, 0, 0, sbwidth + 2 * sbshadow, scrollBar.end + (sbwidth + 1) + sbshadow);
168 R->h->botShadowGC, R->h->topShadowGC, 207
169 0, 0,
170 sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth() */
171 R->scrollBar.end + (sbwidth + 1) + sbshadow);
172/* shadow for scrollbar slider */ 208 /* shadow for scrollbar slider */
173 rxvt_Draw_Shadow(R->Xdisplay, R->scrollBar.win, 209 draw_shadow (this, sbshadow, scrollBar.top, sbwidth, scrollbar_len);
174 R->h->topShadowGC, R->h->botShadowGC,
175 sbshadow, R->scrollBar.top, sbwidth,
176 scrollbar_len);
177 210
178/*
179 * Redraw scrollbar arrows 211 /* Redraw scrollbar arrows */
180 */ 212 draw_button (this, sbshadow, sbshadow, (scrollbar_isUp () ? -1 : +1), UP);
181 rxvt_Draw_button(aR_ sbshadow, sbshadow, 213 draw_button (this, sbshadow, scrollBar.end + 1, (scrollbar_isDn () ? -1 : +1), DN);
182 (scrollbar_isUp() ? -1 : +1), UP); 214
183 rxvt_Draw_button(aR_ sbshadow, (R->scrollBar.end + 1),
184 (scrollbar_isDn() ? -1 : +1), DN);
185 return 1; 215 return 1;
186} 216}
187#endif /* RXVT_SCROLLBAR */ 217#endif /* RXVT_SCROLLBAR */
188/*----------------------- end-of-file (C source) -----------------------*/ 218/*----------------------- end-of-file (C source) -----------------------*/
219

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