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Comparing rxvt-unicode/src/scrollbar-rxvt.C (file contents):
Revision 1.24 by root, Mon Jan 16 18:10:07 2006 UTC vs.
Revision 1.29 by root, Mon Feb 20 22:42:01 2006 UTC

1/*--------------------------------*-C-*---------------------------------* 1/*----------------------------------------------------------------------*
2 * File: scrollbar-rxvt.C 2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------* 3 *----------------------------------------------------------------------*
4 * 4 *
5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA> 5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com> 6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004 Marc Lehmann <pcg@goof.com> 7 * Copyright (c) 2004-2006 Marc Lehmann <pcg@goof.com>
8 * 8 *
9 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version. 12 * (at your option) any later version.
25#include "rxvt.h" /* NECESSARY */ 25#include "rxvt.h" /* NECESSARY */
26 26
27/*----------------------------------------------------------------------*/ 27/*----------------------------------------------------------------------*/
28#if defined(RXVT_SCROLLBAR) 28#if defined(RXVT_SCROLLBAR)
29 29
30#define SHADOW_WIDTH 1
31
32static void 30static void
33draw_shadow (rxvt_term *term, int x, int y, int w, int h) 31draw_shadow (rxvt_term *term, int x, int y, int w, int h)
34{ 32{
35 int shadow; 33 int shadow;
36 34
38 w += x - 1; 36 w += x - 1;
39 h += y - 1; 37 h += y - 1;
40 38
41 for (; shadow-- > 0; x++, y++, w--, h--) 39 for (; shadow-- > 0; x++, y++, w--, h--)
42 { 40 {
43 XDrawLine (term->display->display, term->scrollBar.win, term->topShadowGC, x, y, w, y); 41 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, w , y );
44 XDrawLine (term->display->display, term->scrollBar.win, term->topShadowGC, x, y, x, h); 42 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, x , h );
45 XDrawLine (term->display->display, term->scrollBar.win, term->botShadowGC, w, h, w, y + 1); 43 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, w , y + 1);
46 XDrawLine (term->display->display, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h); 44 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h );
47 } 45 }
48} 46}
49 47
50/* draw triangular button with a shadow of 2 pixels */ 48/* draw triangular button with a shadow of 2 pixels */
51static void 49static void
55 XPoint pt[3]; 53 XPoint pt[3];
56 GC top, bot; 54 GC top, bot;
57 55
58 sz = term->scrollBar.width; 56 sz = term->scrollBar.width;
59 sz2 = sz / 2; 57 sz2 = sz / 2;
58
60 switch (state) 59 switch (state)
61 { 60 {
62 case +1: 61 case +1:
63 top = term->topShadowGC; 62 top = term->topShadowGC;
64 bot = term->botShadowGC; 63 bot = term->botShadowGC;
74 73
75 /* fill triangle */ 74 /* fill triangle */
76 pt[0].x = x; 75 pt[0].x = x;
77 pt[1].x = x + sz - 1; 76 pt[1].x = x + sz - 1;
78 pt[2].x = x + sz2; 77 pt[2].x = x + sz2;
78
79 if (dirn == UP) 79 if (dirn == UP)
80 { 80 {
81 pt[0].y = pt[1].y = y + sz - 1; 81 pt[0].y = pt[1].y = y + sz - 1;
82 pt[2].y = y; 82 pt[2].y = y;
83 } 83 }
85 { 85 {
86 pt[0].y = pt[1].y = y; 86 pt[0].y = pt[1].y = y;
87 pt[2].y = y + sz - 1; 87 pt[2].y = y + sz - 1;
88 } 88 }
89 89
90 XFillPolygon (term->display->display, term->scrollBar.win, term->scrollbarGC, 90 XFillPolygon (term->dpy, term->scrollBar.win, term->scrollbarGC,
91 pt, 3, Convex, CoordModeOrigin); 91 pt, 3, Convex, CoordModeOrigin);
92 92
93 /* draw base */ 93 /* draw base */
94 XDrawLine (term->display->display, term->scrollBar.win, (dirn == UP ? bot : top), 94 XDrawLine (term->dpy, term->scrollBar.win, (dirn == UP ? bot : top),
95 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 95 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
96 96
97 /* draw shadow on left */ 97 /* draw shadow on left */
98 pt[1].x = x + sz2 - 1; 98 pt[1].x = x + sz2 - 1;
99 pt[1].y = y + (dirn == UP ? 0 : sz - 1); 99 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
100 XDrawLine (term->display->display, term->scrollBar.win, top, 100 XDrawLine (term->dpy, term->scrollBar.win, top,
101 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 101 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
102 102
103#if SHADOW_WIDTH > 1 103#if SHADOW_WIDTH > 1
104 /* doubled */ 104 /* doubled */
105 pt[0].x++; 105 pt[0].x++;
113 { 113 {
114 pt[0].y++; 114 pt[0].y++;
115 pt[1].y--; 115 pt[1].y--;
116 } 116 }
117 117
118 XDrawLine (term->display->display, term->scrollBar.win, top, 118 XDrawLine (term->dpy, term->scrollBar.win, top,
119 pt[0].x, pt[0].y, pt[1].x, pt[1].y); 119 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
120#endif 120#endif
121 121
122 /* draw shadow on right */ 122 /* draw shadow on right */
123 pt[1].x = x + sz - 1; 123 pt[1].x = x + sz - 1;
124 /* pt[2].x = x + sz2; */ 124 /* pt[2].x = x + sz2; */
125 pt[1].y = y + (dirn == UP ? sz - 1 : 0); 125 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
126 pt[2].y = y + (dirn == UP ? 0 : sz - 1); 126 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
127 XDrawLine (term->display->display, term->scrollBar.win, bot, 127 XDrawLine (term->dpy, term->scrollBar.win, bot,
128 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 128 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
129 129
130#if SHADOW_WIDTH > 1 130#if SHADOW_WIDTH > 1
131 /* doubled */ 131 /* doubled */
132 pt[1].x--; 132 pt[1].x--;
139 { 139 {
140 pt[2].y--; 140 pt[2].y--;
141 pt[1].y++; 141 pt[1].y++;
142 } 142 }
143 143
144 XDrawLine (term->display->display, term->scrollBar.win, bot, 144 XDrawLine (term->dpy, term->scrollBar.win, bot,
145 pt[2].x, pt[2].y, pt[1].x, pt[1].y); 145 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
146#endif 146#endif
147} 147}
148 148
149int 149int
156 { 156 {
157 scrollBar.init |= R_SB_RXVT; 157 scrollBar.init |= R_SB_RXVT;
158 158
159 if (sbshadow) 159 if (sbshadow)
160 { 160 {
161 XSetWindowBackground (display->display, scrollBar.win, pix_colors_focused[Color_trough]); 161 XSetWindowBackground (dpy, scrollBar.win, pix_colors_focused[Color_trough]);
162 XClearWindow (display->display, scrollBar.win); 162 XClearWindow (dpy, scrollBar.win);
163 } 163 }
164 } 164 }
165 else 165 else
166 { 166 {
167 if (update) 167 if (update)
168 { 168 {
169 if (last_top < scrollBar.top) 169 if (last_top < scrollBar.top)
170 XClearArea (display->display, scrollBar.win, 170 XClearArea (dpy, scrollBar.win,
171 sbshadow, last_top, 171 sbshadow, last_top,
172 sbwidth, (scrollBar.top - last_top), 172 sbwidth, (scrollBar.top - last_top),
173 False); 173 False);
174 174
175 if (scrollBar.bot < last_bot) 175 if (scrollBar.bot < last_bot)
176 XClearArea (display->display, scrollBar.win, 176 XClearArea (dpy, scrollBar.win,
177 sbshadow, scrollBar.bot, 177 sbshadow, scrollBar.bot,
178 sbwidth, (last_bot - scrollBar.bot), 178 sbwidth, (last_bot - scrollBar.bot),
179 False); 179 False);
180 } 180 }
181 else 181 else
182 XClearWindow (display->display, scrollBar.win); 182 XClearWindow (dpy, scrollBar.win);
183 } 183 }
184 184
185 /* scrollbar slider */ 185 /* scrollbar slider */
186#ifdef SB_BORDER 186#ifdef SB_BORDER
187 { 187 {
190 if (OPTION (Opt_scrollBar_right)) 190 if (OPTION (Opt_scrollBar_right))
191 xofs = 0; 191 xofs = 0;
192 else 192 else
193 xofs = sbshadow ? sbwidth : sbwidth - 1; 193 xofs = sbshadow ? sbwidth : sbwidth - 1;
194 194
195 XDrawLine (display->display, scrollBar.win, botShadowGC, 195 XDrawLine (dpy, scrollBar.win, botShadowGC,
196 xofs, 0, xofs, scrollBar.end + sbwidth); 196 xofs, 0, xofs, scrollBar.end + sbwidth);
197 } 197 }
198#endif 198#endif
199 199
200 XFillRectangle (display->display, scrollBar.win, scrollbarGC, 200 XFillRectangle (dpy, scrollBar.win, scrollbarGC,
201 sbshadow, scrollBar.top, sbwidth, 201 sbshadow, scrollBar.top, sbwidth,
202 scrollbar_len); 202 scrollbar_len);
203 203
204 if (sbshadow) 204 if (sbshadow)
205 /* trough shadow */ 205 /* trough shadow */

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