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/cvs/rxvt-unicode/src/scrollbar-rxvt.C
Revision: 1.35
Committed: Wed Feb 6 01:29:19 2008 UTC (16 years, 3 months ago) by ayin
Content type: text/plain
Branch: MAIN
Changes since 1.34: +5 -2 lines
Log Message:
Remove missed occurrences of scrollbar_is{Up,Dn}.

File Contents

# Content
1 /*----------------------------------------------------------------------*
2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------*
4 *
5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004-2006 Marc Lehmann <pcg@goof.com>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *----------------------------------------------------------------------*/
23
24 #include "../config.h" /* NECESSARY */
25 #include "rxvt.h" /* NECESSARY */
26
27 /*----------------------------------------------------------------------*/
28 #if defined(RXVT_SCROLLBAR)
29
30 static void
31 draw_shadow (rxvt_term *term, int x, int y, int w, int h)
32 {
33 int shadow;
34
35 shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH;
36 w += x - 1;
37 h += y - 1;
38
39 for (; shadow-- > 0; x++, y++, w--, h--)
40 {
41 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, w , y );
42 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, x , h );
43 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, w , y + 1);
44 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h );
45 }
46 }
47
48 /* draw triangular button with a shadow of 2 pixels */
49 static void
50 draw_button (rxvt_term *term, int x, int y, int state, int dirn)
51 {
52 unsigned int sz, sz2;
53 XPoint pt[3];
54 GC top, bot;
55
56 sz = term->scrollBar.width;
57 sz2 = sz / 2;
58
59 switch (state)
60 {
61 case +1:
62 top = term->topShadowGC;
63 bot = term->botShadowGC;
64 break;
65 case -1:
66 top = term->botShadowGC;
67 bot = term->topShadowGC;
68 break;
69 default:
70 top = bot = term->scrollbarGC;
71 break;
72 }
73
74 /* fill triangle */
75 pt[0].x = x;
76 pt[1].x = x + sz - 1;
77 pt[2].x = x + sz2;
78
79 if (dirn == UP)
80 {
81 pt[0].y = pt[1].y = y + sz - 1;
82 pt[2].y = y;
83 }
84 else
85 {
86 pt[0].y = pt[1].y = y;
87 pt[2].y = y + sz - 1;
88 }
89
90 XFillPolygon (term->dpy, term->scrollBar.win, term->scrollbarGC,
91 pt, 3, Convex, CoordModeOrigin);
92
93 /* draw base */
94 XDrawLine (term->dpy, term->scrollBar.win, (dirn == UP ? bot : top),
95 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
96
97 /* draw shadow on left */
98 pt[1].x = x + sz2 - 1;
99 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
100 XDrawLine (term->dpy, term->scrollBar.win, top,
101 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
102
103 #if SHADOW_WIDTH > 1
104 /* doubled */
105 pt[0].x++;
106
107 if (dirn == UP)
108 {
109 pt[0].y--;
110 pt[1].y++;
111 }
112 else
113 {
114 pt[0].y++;
115 pt[1].y--;
116 }
117
118 XDrawLine (term->dpy, term->scrollBar.win, top,
119 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
120 #endif
121
122 /* draw shadow on right */
123 pt[1].x = x + sz - 1;
124 /* pt[2].x = x + sz2; */
125 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
126 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
127 XDrawLine (term->dpy, term->scrollBar.win, bot,
128 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
129
130 #if SHADOW_WIDTH > 1
131 /* doubled */
132 pt[1].x--;
133 if (dirn == UP)
134 {
135 pt[2].y++;
136 pt[1].y--;
137 }
138 else
139 {
140 pt[2].y--;
141 pt[1].y++;
142 }
143
144 XDrawLine (term->dpy, term->scrollBar.win, bot,
145 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
146 #endif
147 }
148
149 int
150 rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len)
151 {
152 int sbshadow = scrollBar.shadow;
153 int sbwidth = (int)scrollBar.width;
154 int state;
155
156 if ((scrollBar.init & R_SB_RXVT) == 0)
157 {
158 XGCValues gcvalue;
159
160 scrollBar.init |= R_SB_RXVT;
161
162 gcvalue.foreground = pix_colors[Color_topShadow];
163 topShadowGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
164 gcvalue.foreground = pix_colors[Color_bottomShadow];
165 botShadowGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
166 gcvalue.foreground = pix_colors[ (depth <= 2 ? Color_fg : Color_scroll)];
167 scrollbarGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
168 if (sbshadow)
169 {
170 XSetWindowBackground (dpy, scrollBar.win, pix_colors_focused[Color_trough]);
171 XClearWindow (dpy, scrollBar.win);
172 }
173 }
174 else
175 {
176 if (update)
177 {
178 if (last_top < scrollBar.top)
179 XClearArea (dpy, scrollBar.win,
180 sbshadow, last_top,
181 sbwidth, (scrollBar.top - last_top),
182 False);
183
184 if (scrollBar.bot < last_bot)
185 XClearArea (dpy, scrollBar.win,
186 sbshadow, scrollBar.bot,
187 sbwidth, (last_bot - scrollBar.bot),
188 False);
189 }
190 else
191 XClearWindow (dpy, scrollBar.win);
192 }
193
194 /* scrollbar slider */
195 #ifdef SB_BORDER
196 {
197 int xofs;
198
199 if (option (Opt_scrollBar_right))
200 xofs = 0;
201 else
202 xofs = sbshadow ? sbwidth : sbwidth - 1;
203
204 XDrawLine (dpy, scrollBar.win, botShadowGC,
205 xofs, 0, xofs, scrollBar.end + sbwidth);
206 }
207 #endif
208
209 XFillRectangle (dpy, scrollBar.win, scrollbarGC,
210 sbshadow, scrollBar.top, sbwidth,
211 scrollbar_len);
212
213 if (sbshadow)
214 /* trough shadow */
215 draw_shadow (this, 0, 0, sbwidth + 2 * sbshadow, scrollBar.end + (sbwidth + 1) + sbshadow);
216
217 /* shadow for scrollbar slider */
218 draw_shadow (this, sbshadow, scrollBar.top, sbwidth, scrollbar_len);
219
220 /* Redraw scrollbar arrows */
221 state = scrollBar.state == STATE_UP ? -1 : +1;
222 draw_button (this, sbshadow, sbshadow, state, UP);
223 state = scrollBar.state == STATE_DOWN ? -1 : +1;
224 draw_button (this, sbshadow, scrollBar.end + 1, state, DN);
225
226 return 1;
227 }
228 #endif /* RXVT_SCROLLBAR */
229 /*----------------------- end-of-file (C source) -----------------------*/
230