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/cvs/rxvt-unicode/src/scrollbar-rxvt.C
Revision: 1.36
Committed: Tue Feb 19 10:46:03 2008 UTC (16 years, 3 months ago) by ayin
Content type: text/plain
Branch: MAIN
Changes since 1.35: +12 -18 lines
Log Message:
Simplify draw_button.

File Contents

# Content
1 /*----------------------------------------------------------------------*
2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------*
4 *
5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004-2006 Marc Lehmann <pcg@goof.com>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *----------------------------------------------------------------------*/
23
24 #include "../config.h" /* NECESSARY */
25 #include "rxvt.h" /* NECESSARY */
26
27 /*----------------------------------------------------------------------*/
28 #if defined(RXVT_SCROLLBAR)
29
30 static void
31 draw_shadow (rxvt_term *term, int x, int y, int w, int h)
32 {
33 int shadow;
34
35 shadow = (w == 0 || h == 0) ? 1 : SHADOW_WIDTH;
36 w += x - 1;
37 h += y - 1;
38
39 for (; shadow-- > 0; x++, y++, w--, h--)
40 {
41 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, w , y );
42 XDrawLine (term->dpy, term->scrollBar.win, term->topShadowGC, x, y, x , h );
43 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, w , y + 1);
44 XDrawLine (term->dpy, term->scrollBar.win, term->botShadowGC, w, h, x + 1, h );
45 }
46 }
47
48 /* draw triangular button with a shadow of 2 pixels */
49 static void
50 draw_button (rxvt_term *term, int x, int y, int dirn)
51 {
52 unsigned int sz, sz2;
53 XPoint pt[3];
54 GC top, bot;
55
56 sz = term->scrollBar.width;
57 sz2 = sz / 2;
58
59 if ((dirn == UP && term->scrollBar.state == STATE_UP)
60 || (dirn == DN && term->scrollBar.state == STATE_DOWN))
61 {
62 top = term->botShadowGC;
63 bot = term->topShadowGC;
64 }
65 else
66 {
67 top = term->topShadowGC;
68 bot = term->botShadowGC;
69 }
70
71 /* fill triangle */
72 pt[0].x = x;
73 pt[1].x = x + sz - 1;
74 pt[2].x = x + sz2;
75
76 if (dirn == UP)
77 {
78 pt[0].y = pt[1].y = y + sz - 1;
79 pt[2].y = y;
80 }
81 else
82 {
83 pt[0].y = pt[1].y = y;
84 pt[2].y = y + sz - 1;
85 }
86
87 XFillPolygon (term->dpy, term->scrollBar.win, term->scrollbarGC,
88 pt, 3, Convex, CoordModeOrigin);
89
90 /* draw base */
91 XDrawLine (term->dpy, term->scrollBar.win, (dirn == UP ? bot : top),
92 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
93
94 /* draw shadow on left */
95 pt[1].x = x + sz2 - 1;
96 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
97 XDrawLine (term->dpy, term->scrollBar.win, top,
98 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
99
100 #if SHADOW_WIDTH > 1
101 /* doubled */
102 pt[0].x++;
103
104 if (dirn == UP)
105 {
106 pt[0].y--;
107 pt[1].y++;
108 }
109 else
110 {
111 pt[0].y++;
112 pt[1].y--;
113 }
114
115 XDrawLine (term->dpy, term->scrollBar.win, top,
116 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
117 #endif
118
119 /* draw shadow on right */
120 pt[1].x = x + sz - 1;
121 /* pt[2].x = x + sz2; */
122 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
123 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
124 XDrawLine (term->dpy, term->scrollBar.win, bot,
125 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
126
127 #if SHADOW_WIDTH > 1
128 /* doubled */
129 pt[1].x--;
130 if (dirn == UP)
131 {
132 pt[2].y++;
133 pt[1].y--;
134 }
135 else
136 {
137 pt[2].y--;
138 pt[1].y++;
139 }
140
141 XDrawLine (term->dpy, term->scrollBar.win, bot,
142 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
143 #endif
144 }
145
146 int
147 rxvt_term::scrollbar_show_rxvt (int update, int last_top, int last_bot, int scrollbar_len)
148 {
149 int sbshadow = scrollBar.shadow;
150 int sbwidth = (int)scrollBar.width;
151
152 if ((scrollBar.init & R_SB_RXVT) == 0)
153 {
154 XGCValues gcvalue;
155
156 scrollBar.init |= R_SB_RXVT;
157
158 gcvalue.foreground = pix_colors[Color_topShadow];
159 topShadowGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
160 gcvalue.foreground = pix_colors[Color_bottomShadow];
161 botShadowGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
162 gcvalue.foreground = pix_colors[ (depth <= 2 ? Color_fg : Color_scroll)];
163 scrollbarGC = XCreateGC (dpy, vt, GCForeground, &gcvalue);
164 if (sbshadow)
165 {
166 XSetWindowBackground (dpy, scrollBar.win, pix_colors_focused[Color_trough]);
167 XClearWindow (dpy, scrollBar.win);
168 }
169 }
170 else
171 {
172 if (update)
173 {
174 if (last_top < scrollBar.top)
175 XClearArea (dpy, scrollBar.win,
176 sbshadow, last_top,
177 sbwidth, (scrollBar.top - last_top),
178 False);
179
180 if (scrollBar.bot < last_bot)
181 XClearArea (dpy, scrollBar.win,
182 sbshadow, scrollBar.bot,
183 sbwidth, (last_bot - scrollBar.bot),
184 False);
185 }
186 else
187 XClearWindow (dpy, scrollBar.win);
188 }
189
190 /* scrollbar slider */
191 #ifdef SB_BORDER
192 {
193 int xofs;
194
195 if (option (Opt_scrollBar_right))
196 xofs = 0;
197 else
198 xofs = sbshadow ? sbwidth : sbwidth - 1;
199
200 XDrawLine (dpy, scrollBar.win, botShadowGC,
201 xofs, 0, xofs, scrollBar.end + sbwidth);
202 }
203 #endif
204
205 XFillRectangle (dpy, scrollBar.win, scrollbarGC,
206 sbshadow, scrollBar.top, sbwidth,
207 scrollbar_len);
208
209 if (sbshadow)
210 /* trough shadow */
211 draw_shadow (this, 0, 0, sbwidth + 2 * sbshadow, scrollBar.end + (sbwidth + 1) + sbshadow);
212
213 /* shadow for scrollbar slider */
214 draw_shadow (this, sbshadow, scrollBar.top, sbwidth, scrollbar_len);
215
216 /* Redraw scrollbar arrows */
217 draw_button (this, sbshadow, sbshadow, UP);
218 draw_button (this, sbshadow, scrollBar.end + 1, DN);
219
220 return 1;
221 }
222 #endif /* RXVT_SCROLLBAR */
223 /*----------------------- end-of-file (C source) -----------------------*/
224