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/cvs/rxvt-unicode/src/scrollbar-rxvt.C
Revision: 1.9
Committed: Thu Apr 8 20:31:45 2004 UTC (20 years, 1 month ago) by pcg
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_8, rel-3_0
Changes since 1.8: +2 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*--------------------------------*-C-*---------------------------------*
2 * File: scrollbar-rxvt.C
3 *----------------------------------------------------------------------*
4 *
5 * Copyright (c) 1997,1998 mj olesen <olesen@me.QueensU.CA>
6 * Copyright (c) 1999-2001 Geoff Wing <gcw@pobox.com>
7 * Copyright (c) 2004 Marc Lehmann <pcg@goof.com>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *----------------------------------------------------------------------*/
23
24 #include "../config.h" /* NECESSARY */
25 #include "rxvt.h" /* NECESSARY */
26 #include "scrollbar-rxvt.intpro" /* PROTOS for internal routines */
27
28 /*----------------------------------------------------------------------*/
29 #if defined(RXVT_SCROLLBAR)
30
31 /* draw triangular button with a shadow of SHADOW (1 or 2) pixels */
32 void
33 rxvt_term::Draw_button (int x, int y, int state, int dirn)
34 {
35 unsigned int sz, sz2;
36 XPoint pt[3];
37 GC top, bot;
38
39 sz = scrollBar.width;
40 sz2 = sz / 2;
41 switch (state)
42 {
43 case +1:
44 top = topShadowGC;
45 bot = botShadowGC;
46 break;
47 case -1:
48 top = botShadowGC;
49 bot = topShadowGC;
50 break;
51 default:
52 top = bot = scrollbarGC;
53 break;
54 }
55
56 /* fill triangle */
57 pt[0].x = x;
58 pt[1].x = x + sz - 1;
59 pt[2].x = x + sz2;
60 if (dirn == UP)
61 {
62 pt[0].y = pt[1].y = y + sz - 1;
63 pt[2].y = y;
64 }
65 else
66 {
67 pt[0].y = pt[1].y = y;
68 pt[2].y = y + sz - 1;
69 }
70 XFillPolygon (display->display, scrollBar.win, scrollbarGC,
71 pt, 3, Convex, CoordModeOrigin);
72
73 /* draw base */
74 XDrawLine (display->display, scrollBar.win, (dirn == UP ? bot : top),
75 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
76
77 /* draw shadow on left */
78 pt[1].x = x + sz2 - 1;
79 pt[1].y = y + (dirn == UP ? 0 : sz - 1);
80 XDrawLine (display->display, scrollBar.win, top,
81 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
82
83 #if (SHADOW > 1)
84 /* doubled */
85 pt[0].x++;
86 if (dirn == UP)
87 {
88 pt[0].y--;
89 pt[1].y++;
90 }
91 else
92 {
93 pt[0].y++;
94 pt[1].y--;
95 }
96 XDrawLine (display->display, scrollBar.win, top,
97 pt[0].x, pt[0].y, pt[1].x, pt[1].y);
98 #endif
99 /* draw shadow on right */
100 pt[1].x = x + sz - 1;
101 /* pt[2].x = x + sz2; */
102 pt[1].y = y + (dirn == UP ? sz - 1 : 0);
103 pt[2].y = y + (dirn == UP ? 0 : sz - 1);
104 XDrawLine (display->display, scrollBar.win, bot,
105 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
106 #if (SHADOW > 1)
107 /* doubled */
108 pt[1].x--;
109 if (dirn == UP)
110 {
111 pt[2].y++;
112 pt[1].y--;
113 }
114 else
115 {
116 pt[2].y--;
117 pt[1].y++;
118 }
119 XDrawLine (display->display, scrollBar.win, bot,
120 pt[2].x, pt[2].y, pt[1].x, pt[1].y);
121 #endif
122 }
123
124 int
125 rxvt_term::scrollbar_show_rxvt (int update __attribute__ ((unused)), int last_top, int last_bot, int scrollbar_len)
126 {
127 int sbshadow = sb_shadow;
128 int sbwidth = (int)scrollBar.width;
129
130 if ((scrollBar.init & R_SB_RXVT) == 0)
131 {
132 XGCValues gcvalue;
133
134 scrollBar.init |= R_SB_RXVT;
135 gcvalue.foreground = PixColors[Color_trough];
136 if (sbshadow)
137 {
138 XSetWindowBackground (display->display, scrollBar.win,
139 gcvalue.foreground);
140 XClearWindow (display->display, scrollBar.win);
141 }
142 }
143 else
144 {
145 /* instead of XClearWindow (display->display, scrollBar.win); */
146 if (last_top < scrollBar.top)
147 XClearArea (display->display, scrollBar.win,
148 sbshadow, last_top,
149 sbwidth, (scrollBar.top - last_top),
150 False);
151
152 if (scrollBar.bot < last_bot)
153 XClearArea (display->display, scrollBar.win,
154 sbshadow, scrollBar.bot,
155 sbwidth, (last_bot - scrollBar.bot),
156 False);
157 }
158
159 /* scrollbar slider */
160 #ifdef SB_BORDER
161 {
162 int xofs;
163
164 if (Options & Opt_scrollBar_right)
165 xofs = 0;
166 else
167 xofs = sbshadow ? sbwidth : sbwidth - 1;
168
169 XDrawLine (display->display, scrollBar.win, botShadowGC,
170 xofs, 0, xofs, scrollBar.end + sbwidth);
171 }
172 #endif
173 XFillRectangle (display->display, scrollBar.win, scrollbarGC,
174 sbshadow, scrollBar.top, sbwidth,
175 scrollbar_len);
176
177 if (sbshadow)
178 /* trough shadow */
179 rxvt_Draw_Shadow (display->display, scrollBar.win,
180 botShadowGC, topShadowGC,
181 0, 0,
182 sbwidth + 2 * sbshadow, /* scrollbar_TotalWidth () */
183 scrollBar.end + (sbwidth + 1) + sbshadow);
184 /* shadow for scrollbar slider */
185 rxvt_Draw_Shadow (display->display, scrollBar.win,
186 topShadowGC, botShadowGC,
187 sbshadow, scrollBar.top, sbwidth,
188 scrollbar_len);
189
190 /*
191 * Redraw scrollbar arrows
192 */
193 Draw_button (sbshadow, sbshadow,
194 (scrollbar_isUp () ? -1 : +1), UP);
195 Draw_button (sbshadow, (scrollBar.end + 1),
196 (scrollbar_isDn () ? -1 : +1), DN);
197 return 1;
198 }
199 #endif /* RXVT_SCROLLBAR */
200 /*----------------------- end-of-file (C source) -----------------------*/