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Comparing rxvt-unicode/src/scrollbar.C (file contents):
Revision 1.59 by ayin, Mon Feb 18 15:14:32 2008 UTC vs.
Revision 1.60 by ayin, Tue Feb 19 10:47:03 2008 UTC

30 30
31/* 31/*
32 * Map or unmap a scrollbar. Returns non-zero upon change of state 32 * Map or unmap a scrollbar. Returns non-zero upon change of state
33 */ 33 */
34int 34int
35rxvt_term::scrollbar_mapping (int map) 35scrollBar_t::map (int map)
36{ 36{
37 int change = 0; 37 int change = 0;
38 38
39 if (map) 39 if (map)
40 { 40 {
41 scrollBar.state = STATE_IDLE; 41 state = STATE_IDLE;
42 42
43 if (!scrollBar.win) 43 if (!win)
44 resize_scrollbar (); 44 resize ();
45 45
46 if (scrollBar.win) 46 if (win)
47 { 47 {
48 XMapWindow (dpy, scrollBar.win); 48 XMapWindow (term->dpy, win);
49 change = 1; 49 change = 1;
50 } 50 }
51 } 51 }
52 else 52 else
53 { 53 {
54 scrollBar.state = 0; 54 state = 0;
55 XUnmapWindow (dpy, scrollBar.win); 55 XUnmapWindow (term->dpy, win);
56 change = 1; 56 change = 1;
57 } 57 }
58 58
59 return change; 59 return change;
60} 60}
61 61
62void 62void
63rxvt_term::resize_scrollbar () 63scrollBar_t::resize ()
64{ 64{
65 int delayed_init = 0; 65 int delayed_init = 0;
66 int window_sb_x = 0; 66 int window_sb_x = 0;
67 67
68 if (option (Opt_scrollBar_right)) 68 if (term->option (Opt_scrollBar_right))
69 window_sb_x = szHint.width - scrollBar.total_width (); 69 window_sb_x = term->szHint.width - total_width ();
70 70
71 scrollBar.update_data (); 71 update_data ();
72 72
73 if (!scrollBar.win) 73 if (!win)
74 { 74 {
75 /* create the scrollbar window */ 75 /* create the scrollbar window */
76 scrollBar.win = XCreateSimpleWindow (dpy, 76 win = XCreateSimpleWindow (term->dpy,
77 parent[0], 77 term->parent[0],
78 window_sb_x, 0, 78 window_sb_x, 0,
79 scrollBar.total_width (), 79 total_width (),
80 szHint.height, 80 term->szHint.height,
81 0, 81 0,
82 pix_colors[Color_fg], 82 term->pix_colors[Color_fg],
83 pix_colors[Color_border]); 83 term->pix_colors[Color_border]);
84 XDefineCursor (dpy, scrollBar.win, scrollBar.leftptr_cursor); 84 XDefineCursor (term->dpy, win, leftptr_cursor);
85 85
86 XSelectInput (dpy, scrollBar.win, 86 XSelectInput (term->dpy, win,
87 ExposureMask | ButtonPressMask | ButtonReleaseMask 87 ExposureMask | ButtonPressMask | ButtonReleaseMask
88 | Button1MotionMask | Button2MotionMask 88 | Button1MotionMask | Button2MotionMask
89 | Button3MotionMask); 89 | Button3MotionMask);
90 scrollbar_ev.start (display, scrollBar.win); 90 term->scrollbar_ev.start (term->display, win);
91 91
92 delayed_init = 1; 92 delayed_init = 1;
93 } 93 }
94 else 94 else
95 XMoveResizeWindow (dpy, scrollBar.win, 95 XMoveResizeWindow (term->dpy, win,
96 window_sb_x, 0, 96 window_sb_x, 0,
97 scrollBar.total_width (), szHint.height); 97 total_width (), term->szHint.height);
98 98
99 scrollbar_show (1); 99 show (1);
100 100
101 if (delayed_init) 101 if (delayed_init)
102 XMapWindow (dpy, scrollBar.win); 102 XMapWindow (term->dpy, win);
103} 103}
104 104
105/* 105/*
106 * Update current scrollbar view w.r.t. slider heights, etc. 106 * Update current scrollbar view w.r.t. slider heights, etc.
107 */ 107 */
108int 108int
109rxvt_term::scrollbar_show (int refresh) 109scrollBar_t::show (int refresh)
110{ 110{
111 int ret; 111 int ret;
112 112
113 if (!scrollBar.state) 113 if (!state)
114 return 0; 114 return 0;
115 115
116 if (refresh) 116 if (refresh)
117 { 117 {
118 int sb_top = view_start - top_row; 118 int sb_top = term->view_start - term->top_row;
119 int sb_bot = sb_top + (nrow - 1); 119 int sb_bot = sb_top + (term->nrow - 1);
120 int sb_len = max (nrow - 1 - top_row, 1); 120 int sb_len = max (term->nrow - 1 - term->top_row, 1);
121 int sb_size = (sb_bot - sb_top) * scrollBar.size (); 121 int sb_size = (sb_bot - sb_top) * size ();
122 122
123 scrollBar.top = (scrollBar.beg + (sb_top * scrollBar.size ()) / sb_len); 123 top = beg + (sb_top * size ()) / sb_len;
124 scrollBar.len = sb_size / sb_len + scrollBar.min_height () + (sb_size % sb_len > 0); 124 len = sb_size / sb_len + min_height () + (sb_size % sb_len > 0);
125 scrollBar.bot = (scrollBar.top + scrollBar.len); 125 bot = top + len;
126 /* no change */ 126 /* no change */
127 if (scrollBar.top == scrollBar.last_top 127 if (top == last_top
128 && scrollBar.bot == scrollBar.last_bot 128 && bot == last_bot
129 && (scrollBar.state == scrollBar.last_state 129 && (state == last_state
130 || !(scrollBar.state == STATE_UP || scrollBar.state == STATE_DOWN))) 130 || !(state == STATE_UP || state == STATE_DOWN)))
131 return 0; 131 return 0;
132 } 132 }
133 133
134 ret = (this->*scrollBar.update) (refresh, scrollBar.last_top, scrollBar.last_bot, scrollBar.len); 134 ret = (term->*update) (refresh, last_top, last_bot, len);
135 135
136 scrollBar.last_top = scrollBar.top; 136 last_top = top;
137 scrollBar.last_bot = scrollBar.bot; 137 last_bot = bot;
138 scrollBar.last_state = scrollBar.state; 138 last_state = state;
139 139
140 return ret; 140 return ret;
141} 141}
142 142
143void 143void

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