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/* spritz++, C++ header-only implementation |
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* |
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* Copyright (c) 2015 Marc Alexander Lehmann <libev@schmorp.de> |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without modifica- |
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* tion, are permitted provided that the following conditions are met: |
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* |
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* 1. Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MER- |
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* CHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPE- |
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* CIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTH- |
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* ERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
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* OF THE POSSIBILITY OF SUCH DAMAGE. |
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* |
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* Alternatively, the contents of this file may be used under the terms of |
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* the GNU General Public License ("GPL") version 2 or any later version, |
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* in which case the provisions of the GPL are applicable instead of |
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* the above. If you wish to allow the use of your version of this file |
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* only under the terms of the GPL and not to allow others to use your |
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* version of this file under the BSD license, indicate your decision |
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* by deleting the provisions above and replace them with the notice |
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* and other provisions required by the GPL. If you do not delete the |
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* provisions above, a recipient may use your version of this file under |
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* either the BSD or the GPL. |
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*/ |
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1.2 |
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1.1 |
#include <assert.h> |
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#include <stdint.h> |
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#include <sys/types.h> |
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struct spritz |
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{ |
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enum { N = 256 }; |
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uint8_t a, i, j, k, z, w; |
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uint8_t s[N]; |
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// helper to reduce index to uint8_t |
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uint8_t &S (uint8_t i) |
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{ |
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return s[i]; |
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} |
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1.1 |
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spritz () |
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{ |
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a = |
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i = |
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j = |
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k = |
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z = 0; |
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w = 1; |
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uint_fast8_t v = N - 1; |
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do |
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S(v) = v; |
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while (v--); |
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} |
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void update () |
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{ |
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i += w; |
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j = k + S(j + S(i)); |
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k = k + i + S(j); |
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swap (S(i), S(j)); |
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1.1 |
} |
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void whip (uint_fast16_t r) |
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{ |
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while (r--) |
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update (); |
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w += 2; |
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} |
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static void swap (uint8_t &a, uint8_t &b) |
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{ |
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uint8_t c = a; |
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a = b; |
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b = c; |
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} |
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void crush () |
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{ |
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for (uint_fast16_t v = 0; v < (N >> 1); ++v) |
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if (S(v) > S(N - 1 - v)) |
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swap (S(v), S(N - 1 - v)); |
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} |
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void shuffle () |
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{ |
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whip (2 * N); crush (); |
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whip (2 * N); crush (); |
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whip (2 * N); |
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a = 0; |
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} |
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void shuffle_absorb () |
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{ |
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if (a == (N >> 1)) |
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shuffle (); |
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} |
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void absorb_nibble (uint8_t x) |
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{ |
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shuffle_absorb (); |
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1.4 |
swap (S(a), S((N >> 1) + x)); |
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++a; |
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} |
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void absorb_byte (uint8_t b) |
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{ |
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absorb_nibble (b & 15); |
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absorb_nibble (b >> 4); |
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} |
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void absorb (const void *I, size_t I_len) |
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{ |
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uint8_t *i = (uint8_t *)I; |
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while (I_len--) |
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absorb_byte (*i++); |
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} |
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void absorb_stop () |
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{ |
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shuffle_absorb (); |
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++a; |
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} |
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// commonly used helper function |
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void absorb_stop (const void *I, size_t I_len) |
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{ |
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absorb (I, I_len); |
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absorb_stop (); |
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} |
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void shuffle_squeeze () |
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{ |
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if (a) |
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shuffle (); |
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} |
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uint8_t output () |
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{ |
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1.4 |
return z = S(j + S(i + S(z + k))); |
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} |
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// slightly faster internal helper, drip without squeeze preparation |
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uint8_t drip_nosqueeze () |
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{ |
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update (); |
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return output (); |
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} |
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void squeeze (void *P, size_t P_len) |
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{ |
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shuffle_squeeze (); |
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uint8_t *p = (uint8_t *)P; |
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while (P_len--) |
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*p++ = drip_nosqueeze (); |
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} |
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uint8_t drip () |
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{ |
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shuffle_squeeze (); |
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return drip_nosqueeze (); |
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} |
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}; |
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// what follows is wrappers that make using spritz easier and less error-prone |
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// spritz-xor variant of cipher |
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struct spritz_xor : protected spritz |
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{ |
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// key K required, IV optional |
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spritz_xor (const void *K, size_t K_len, const void *IV = 0, size_t IV_len = 0) |
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{ |
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absorb (K, K_len); |
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if (IV) |
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{ |
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absorb_stop (); |
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absorb (IV, IV_len); |
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} |
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shuffle_squeeze (); |
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} |
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// can be called multiple times/incrementally |
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// can work inplace |
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// works for both encryption and decryption |
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void crypt (const void *I, void *O, size_t len) |
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{ |
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const uint8_t *i = (const uint8_t *)I; |
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uint8_t *o = ( uint8_t *)O; |
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while (len--) |
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*o++ = *i++ ^ drip_nosqueeze (); |
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} |
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}; |
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struct spritz_hash : protected spritz |
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{ |
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spritz_hash () |
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{ |
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} |
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// can be called multiple times/incrementally |
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void add (const void *M, size_t M_len) |
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{ |
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absorb (M, M_len); |
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} |
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// must be called at most once at the end |
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void hash (void *H, size_t H_len) |
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{ |
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absorb_stop (); |
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assert (H_len <= 0xff); |
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absorb_byte (H_len); |
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squeeze (H, H_len); |
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} |
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}; |
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struct spritz_mac : protected spritz_hash |
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{ |
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spritz_mac (const void *K, size_t K_len) |
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{ |
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absorb_stop (K, K_len); |
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} |
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// use add to incrementally add data |
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using spritz_hash::add; |
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// must be called at most once at the end |
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void mac (void *H, size_t H_len) |
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{ |
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hash (H, H_len); |
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} |
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}; |
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struct spritz_aead : protected spritz_mac |
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{ |
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spritz_aead (const void *K, size_t K_len) |
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: spritz_mac (K, K_len) |
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{ |
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} |
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// must be called after construction, before data |
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void nonce (const void *N, size_t N_len) |
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{ |
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absorb_stop (N, N_len); |
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} |
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// must be called after nonce, before crypt |
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void associated_data (const void *D, size_t D_len) |
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{ |
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absorb_stop (D, D_len); |
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} |
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// must be called after data, only once, before mac |
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// works for both encryption and decryption |
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void crypt (const void *I, void *O, size_t len) |
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{ |
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const uint8_t *i = (const uint8_t *)I; |
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uint8_t *o = ( uint8_t *)O; |
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uint8_t x[N >> 2]; |
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while (len) |
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{ |
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uint8_t l = len > sizeof (x) ? sizeof (x) : len; |
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len -= l; |
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squeeze (x, l); |
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for (uint_fast8_t j = 0; j < l; ++j) |
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absorb_byte (*o++ = *i++ ^ x[j]); |
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} |
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} |
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// call mac() at most once at the end |
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using spritz_mac::mac; |
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}; |
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root |
1.4 |
struct spritz_prng : protected spritz |
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1.1 |
{ |
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// seed optional, can be done via put |
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1.4 |
spritz_prng (const void *S = 0, size_t S_len = 0) |
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1.1 |
{ |
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absorb (S, S_len); |
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} |
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// add additional entropy |
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1.4 |
void add (const void *S, size_t S_len) |
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{ |
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absorb (S, S_len); |
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} |
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// get random bytes |
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void get (void *R, size_t R_len) |
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{ |
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squeeze (R, R_len); |
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} |
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}; |
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