| 1 |
root |
1.4 |
=head1 Message Passing for the Non-Blocked Mind |
| 2 |
elmex |
1.1 |
|
| 3 |
root |
1.8 |
=head1 Introduction and Terminology |
| 4 |
elmex |
1.1 |
|
| 5 |
root |
1.4 |
This is a tutorial about how to get the swing of the new L<AnyEvent::MP> |
| 6 |
root |
1.8 |
module. Which allows us to transparently pass messages to our own process |
| 7 |
|
|
and to other processes on another or the same host. |
| 8 |
elmex |
1.1 |
|
| 9 |
root |
1.4 |
What kind of messages? Well, basically a message here means a list of |
| 10 |
|
|
Perl strings, numbers, hashes and arrays, mostly everything that can be |
| 11 |
root |
1.8 |
expressed as a L<JSON> text (as JSON is used by default in the protocol). |
| 12 |
elmex |
1.1 |
|
| 13 |
root |
1.8 |
And next you might ask: between which entities are those messages |
| 14 |
root |
1.9 |
being "passed"? Effectively between I<nodes>: a nodes is basically a |
| 15 |
root |
1.8 |
process/program that use L<AnyEvent::MP> and can run either on the same or |
| 16 |
|
|
different hosts. |
| 17 |
elmex |
1.1 |
|
| 18 |
root |
1.9 |
To make this more managable, every node can contain any number of |
| 19 |
|
|
I<ports>: Ports are ultimately the receivers of your messages. |
| 20 |
|
|
|
| 21 |
root |
1.4 |
In this tutorial I'll show you how to write a simple chat server based on |
| 22 |
elmex |
1.1 |
L<AnyEvent::MP>. |
| 23 |
|
|
|
| 24 |
root |
1.13 |
=head1 System Requirements and System Setup |
| 25 |
elmex |
1.7 |
|
| 26 |
|
|
Before we can start we have to make sure some things work on your |
| 27 |
root |
1.8 |
system. |
| 28 |
elmex |
1.7 |
|
| 29 |
|
|
You should of course also make sure that L<AnyEvent> and L<AnyEvent::MP> |
| 30 |
|
|
are installed. But how to do that is out of scope of this tutorial. |
| 31 |
|
|
|
| 32 |
root |
1.13 |
Then we have to setup a I<shared secret>: for two L<AnyEvent::MP> nodes to |
| 33 |
root |
1.8 |
be able to communicate with each other and authenticate each other it is |
| 34 |
root |
1.12 |
necessary to setup the same I<shared secret> for both of them. |
| 35 |
|
|
|
| 36 |
|
|
The easiest way is to use the F<aemp> utility: |
| 37 |
|
|
|
| 38 |
|
|
aemp gensecret |
| 39 |
|
|
|
| 40 |
|
|
This creates the F<$HOME/.perl-anyevent-mp> config file and generates a |
| 41 |
|
|
random shared secret. You can copy this file to any other system and then |
| 42 |
root |
1.13 |
communicate with it. You can also select your own shared secret (F<aemp |
| 43 |
|
|
setsecret>) and for increased security requirements you can even create |
| 44 |
|
|
a TLS certificate (F<aemp gencert>), causing conenctions to not just be |
| 45 |
|
|
authenticated, but also to be encrypted. |
| 46 |
root |
1.12 |
|
| 47 |
|
|
Connections will only be successful when the nodes that want to connect to |
| 48 |
|
|
each other have the same I<shared secret> (or successfully verify the TLS |
| 49 |
|
|
certificate). |
| 50 |
elmex |
1.7 |
|
| 51 |
|
|
B<If something does not work as expected, and for example tcpdump shows |
| 52 |
root |
1.8 |
that the connections are closed almost immediatly, you should make sure |
| 53 |
root |
1.12 |
that F<~/.perl-anyevent-mp> is the same on all hosts/user accounts that |
| 54 |
|
|
you try to connect with each other!> |
| 55 |
root |
1.8 |
|
| 56 |
|
|
=head1 The Chat Client |
| 57 |
|
|
|
| 58 |
|
|
OK, lets start by implementing the "frontend" of the client. We will |
| 59 |
|
|
develop the client first and postpone the server for later, as the most |
| 60 |
|
|
complex things actually happen in the client. |
| 61 |
|
|
|
| 62 |
|
|
We will use L<AnyEvent::Handle> to do non-blocking IO read on standard |
| 63 |
|
|
input (all of this code deals with actually handling user input, no |
| 64 |
|
|
message passing yet): |
| 65 |
elmex |
1.7 |
|
| 66 |
root |
1.8 |
#!perl |
| 67 |
elmex |
1.1 |
|
| 68 |
|
|
use AnyEvent; |
| 69 |
|
|
use AnyEvent::Handle; |
| 70 |
|
|
|
| 71 |
|
|
sub send_message { |
| 72 |
|
|
die "This is where we will send the messages to the server" |
| 73 |
|
|
. "in the next step of this tutorial.\n" |
| 74 |
|
|
} |
| 75 |
|
|
|
| 76 |
|
|
# make an AnyEvent condition variable for the 'quit' condition |
| 77 |
|
|
# (when we want to exit the client). |
| 78 |
|
|
my $quit_cv = AnyEvent->condvar; |
| 79 |
|
|
|
| 80 |
|
|
my $stdin_hdl = AnyEvent::Handle->new ( |
| 81 |
root |
1.8 |
fh => *STDIN, |
| 82 |
|
|
on_error => sub { $quit_cv->send }, |
| 83 |
|
|
on_read => sub { |
| 84 |
elmex |
1.1 |
my ($hdl) = @_; |
| 85 |
|
|
|
| 86 |
|
|
$hdl->push_read (line => sub { |
| 87 |
|
|
my ($hdl, $line) = @_; |
| 88 |
|
|
|
| 89 |
|
|
if ($line =~ /^\/quit/) { # /quit will end the client |
| 90 |
|
|
$quit_cv->send; |
| 91 |
|
|
} else { |
| 92 |
|
|
send_message ($line); |
| 93 |
|
|
} |
| 94 |
|
|
}); |
| 95 |
|
|
} |
| 96 |
|
|
); |
| 97 |
|
|
|
| 98 |
|
|
$quit_cv->recv; |
| 99 |
|
|
|
| 100 |
root |
1.4 |
This is now a very basic client. Explaining explicitly what |
| 101 |
|
|
L<AnyEvent::Handle> does or what a I<condvar> is all about is out of scope |
| 102 |
|
|
of this document, please consult L<AnyEvent::Intro> or the manual pages |
| 103 |
|
|
for L<AnyEvent> and L<AnyEvent::Handle>. |
| 104 |
elmex |
1.1 |
|
| 105 |
root |
1.9 |
=head1 First Steps Into Messaging |
| 106 |
elmex |
1.1 |
|
| 107 |
root |
1.8 |
To supply the C<send_message> function we now take a look at |
| 108 |
|
|
L<AnyEvent::MP>. This is an example of how it might look like: |
| 109 |
elmex |
1.1 |
|
| 110 |
|
|
... # the use lines from the above snippet |
| 111 |
|
|
|
| 112 |
|
|
use AnyEvent::MP; |
| 113 |
|
|
|
| 114 |
|
|
sub send_message { |
| 115 |
|
|
my ($msg) = @_; |
| 116 |
|
|
|
| 117 |
|
|
snd $server_port, message => $msg; |
| 118 |
|
|
} |
| 119 |
|
|
|
| 120 |
|
|
... # the rest of the above script |
| 121 |
|
|
|
| 122 |
root |
1.8 |
The C<snd> function is exported by L<AnyEvent::MP>, it stands for 'send |
| 123 |
|
|
a message'. The first argument is the I<port> (a I<port> is something |
| 124 |
|
|
that can receive messages, represented by a printable string) of the |
| 125 |
|
|
server which will receive the message. How we get this port will be |
| 126 |
|
|
explained in the next step. |
| 127 |
|
|
|
| 128 |
|
|
The remaining arguments of C<snd> are C<message> and C<$msg>, the first |
| 129 |
|
|
two elements of the I<message> (a I<message> in L<AnyEvent::MP> is a |
| 130 |
|
|
simple list of values, which can be sent to a I<port>). |
| 131 |
|
|
|
| 132 |
|
|
So all the function does is send the two values C<message> (a constant |
| 133 |
|
|
string to tell the server what to expect) and the actual message string. |
| 134 |
|
|
|
| 135 |
|
|
Thats all fine and simple so far, but where do we get the |
| 136 |
|
|
C<$server_port>? Well, we need to get the unique I<port id> of the |
| 137 |
|
|
server's port where it wants to receive all the incoming chat messages. A |
| 138 |
root |
1.9 |
I<port id> is unfortunately a very unique string, which we are unable to |
| 139 |
|
|
know in advance. But L<AnyEvent::MP> supports the concept of 'registered |
| 140 |
|
|
ports', which is basically a port on the server side registered under |
| 141 |
|
|
a well known name. |
| 142 |
|
|
|
| 143 |
|
|
For example, the server has a port for receiving chat messages with a |
| 144 |
|
|
unique I<port id> and registers it under the name C<chatter>. |
| 145 |
root |
1.4 |
|
| 146 |
root |
1.9 |
BTW, these "registered port names" should follow similar rules as Perl |
| 147 |
root |
1.4 |
identifiers, so you should prefix them with your package/module name to |
| 148 |
|
|
make them unique, unless you use them in the main program. |
| 149 |
elmex |
1.1 |
|
| 150 |
root |
1.9 |
As I<messages> can only be sent to a I<port id> and not just to some name |
| 151 |
|
|
we have to ask the server node for the I<port id> of the port registered |
| 152 |
|
|
as C<chatter>. |
| 153 |
elmex |
1.1 |
|
| 154 |
root |
1.9 |
=head1 Finding The Chatter Port |
| 155 |
elmex |
1.1 |
|
| 156 |
root |
1.9 |
Ok, lots of talk, now some code. Now we will actually get the |
| 157 |
|
|
C<$server_port> from the backend: |
| 158 |
elmex |
1.1 |
|
| 159 |
|
|
... |
| 160 |
|
|
|
| 161 |
|
|
use AnyEvent::MP; |
| 162 |
|
|
|
| 163 |
root |
1.9 |
my $server_node = "127.0.0.1:1299"; |
| 164 |
elmex |
1.1 |
|
| 165 |
root |
1.9 |
my $client_port = port; |
| 166 |
elmex |
1.1 |
|
| 167 |
root |
1.9 |
snd $server_node, lookup => "chatter", $client_port, "resolved"; |
| 168 |
elmex |
1.1 |
|
| 169 |
root |
1.9 |
my $resolved_cv = AnyEvent->condvar; |
| 170 |
elmex |
1.1 |
my $server_port; |
| 171 |
|
|
|
| 172 |
|
|
# setup a receiver callback for the 'resolved' message: |
| 173 |
root |
1.9 |
rcv $client_port, resolved => sub { |
| 174 |
|
|
my ($tag, $chatter_port_id) = @_; |
| 175 |
elmex |
1.1 |
|
| 176 |
|
|
print "Resolved the server port 'chatter' to $chatter_port_id\n"; |
| 177 |
|
|
$server_port = $chatter_port_id; |
| 178 |
|
|
|
| 179 |
|
|
$resolved_cv->send; |
| 180 |
|
|
1 |
| 181 |
root |
1.9 |
}; |
| 182 |
elmex |
1.1 |
|
| 183 |
root |
1.9 |
# lets block the client until we have resolved the server port. |
| 184 |
elmex |
1.1 |
$resolved_cv->recv; |
| 185 |
|
|
|
| 186 |
|
|
# now setup another receiver callback for the chat messages: |
| 187 |
root |
1.9 |
rcv $client_port, message => sub { |
| 188 |
|
|
my ($tag, $msg) = @_; |
| 189 |
elmex |
1.1 |
|
| 190 |
|
|
print "chat> $msg\n"; |
| 191 |
|
|
0 |
| 192 |
root |
1.9 |
}; |
| 193 |
elmex |
1.1 |
|
| 194 |
root |
1.9 |
# send a 'join' message to the server: |
| 195 |
elmex |
1.1 |
snd $server_port, join => "$client_port"; |
| 196 |
|
|
|
| 197 |
|
|
sub send_message { ... |
| 198 |
|
|
|
| 199 |
root |
1.9 |
Now that was a lot of new stuff: |
| 200 |
elmex |
1.1 |
|
| 201 |
root |
1.9 |
First we define the C<$server_node>: In order to refer to another node |
| 202 |
|
|
we need some kind of string to reference it - the node reference. The |
| 203 |
|
|
I<noderef> is basically a comma separated list of C<address:port> |
| 204 |
|
|
pairs. We assume in this tutorial that the server runs on C<127.0.0.1> |
| 205 |
|
|
(localhost) on port 1299, which results in the noderef C<127.0.0.1:1299>. |
| 206 |
|
|
|
| 207 |
|
|
Next, in order to receive a reply from the other node or the server we |
| 208 |
|
|
need to have a I<port> that messages can be sent to. This is what the |
| 209 |
|
|
C<port> function will do for us, it just creates a new local port and |
| 210 |
|
|
returns it's I<port ID> that can then be used to receive messages. |
| 211 |
|
|
|
| 212 |
|
|
When you look carefully, you will see that the first C<snd> uses the |
| 213 |
|
|
C<$server_node> (a noderef) as destination port. Well, what I didn't |
| 214 |
|
|
tell you yet is that each I<node> has a default I<port> to receive |
| 215 |
|
|
messages. The ID of this port is the same as the noderef. |
| 216 |
|
|
|
| 217 |
|
|
This I<default port> provides some special services for us, for example |
| 218 |
|
|
resolving a registered name to a I<port id> (a-ha! finally!). |
| 219 |
|
|
|
| 220 |
|
|
This is exactly what this line does: |
| 221 |
|
|
|
| 222 |
|
|
snd $server_node, lookup => "chatter", $client_port, "resolved"; |
| 223 |
|
|
|
| 224 |
|
|
This sends a message with first element being C<lookup>, followed by the |
| 225 |
|
|
(hopefully) registered port name that we want to resolve to a I<port |
| 226 |
|
|
id>: C<chatter>. And in order for the server node to be able to send us |
| 227 |
|
|
back the resolved I<port ID> we have to tell it where to send it: The |
| 228 |
|
|
result message will be sent to C<$client_port> (the I<port id> of the |
| 229 |
|
|
port we just created), and will have the string C<resolved> as the first |
| 230 |
|
|
element. |
| 231 |
|
|
|
| 232 |
|
|
When the node receives this message, it will look up the name, gobble up |
| 233 |
|
|
all the extra arguments we passed, append the resolved name, and send the |
| 234 |
|
|
resulting list as a message. |
| 235 |
elmex |
1.1 |
|
| 236 |
root |
1.9 |
Next we register a receiver for this C<lookup>-request. |
| 237 |
|
|
|
| 238 |
|
|
rcv $client_port, resolved => sub { |
| 239 |
|
|
my ($tag, $chatter_port_id) = @_; |
| 240 |
|
|
... |
| 241 |
|
|
1 |
| 242 |
|
|
}; |
| 243 |
|
|
|
| 244 |
|
|
This sets up a receiver on our own port for messages with the first |
| 245 |
|
|
element being the string C<resolved>. Receivers can match the contents of |
| 246 |
|
|
the messages before actually executing the specified callback. |
| 247 |
|
|
|
| 248 |
|
|
B<Please note> that the every C<rcv> callback has to return either a true |
| 249 |
|
|
or a false value, indicating whether it is B<successful>/B<done> (true) or |
| 250 |
|
|
still wants to B<continue> (false) receiving messages. |
| 251 |
elmex |
1.1 |
|
| 252 |
root |
1.9 |
In this case we tell the C<$client_port> to look into all the messages |
| 253 |
|
|
it receives and look for the string C<resolved> in the first element of |
| 254 |
|
|
the message. If it is found, the given callback will be called with the |
| 255 |
|
|
message elements as arguments. |
| 256 |
elmex |
1.1 |
|
| 257 |
root |
1.9 |
Using a string as the first element of the message is called I<tagging> |
| 258 |
|
|
the message. It's common practise to code the 'type' of a message into |
| 259 |
|
|
it's first element, as this allows for simple matching. |
| 260 |
elmex |
1.1 |
|
| 261 |
root |
1.9 |
The result message will contain the I<port ID> of the well known port |
| 262 |
|
|
C<chatter> as second element, which will be stored in C<$chatter_port_id>. |
| 263 |
elmex |
1.1 |
|
| 264 |
root |
1.9 |
This port ID will then be stored in C<$server_port>, followed by calling |
| 265 |
|
|
C<send> on $resolved_cv> so the program will continue. |
| 266 |
elmex |
1.1 |
|
| 267 |
root |
1.9 |
The callback then returns a C<1> (a true value), to indicate that it has |
| 268 |
|
|
done it's job and doesn't want to receive further C<resolved> messages. |
| 269 |
elmex |
1.1 |
|
| 270 |
root |
1.9 |
After this the chat message receiver callback is registered with the port: |
| 271 |
elmex |
1.1 |
|
| 272 |
root |
1.9 |
rcv $client_port, message => sub { |
| 273 |
|
|
my ($tag, $msg) = @_; |
| 274 |
elmex |
1.1 |
|
| 275 |
|
|
print "chat> $msg\n"; |
| 276 |
root |
1.9 |
|
| 277 |
elmex |
1.1 |
0 |
| 278 |
root |
1.9 |
}; |
| 279 |
elmex |
1.1 |
|
| 280 |
root |
1.9 |
We assume that all messages that are broadcast to the clients by the |
| 281 |
|
|
server contain the string tag C<message> as first element, and the actual |
| 282 |
|
|
message as second element. The callback returns a false value this time, |
| 283 |
|
|
to indicate that it is not yet done and wants to receive further messages. |
| 284 |
|
|
|
| 285 |
|
|
The last thing to do is to tell the server to send us new chat messages |
| 286 |
|
|
from other clients. We do so by sending the message C<join> followed by |
| 287 |
|
|
our own I<port ID>. |
| 288 |
elmex |
1.1 |
|
| 289 |
|
|
# send the server a 'join' message: |
| 290 |
root |
1.9 |
snd $server_port, join => $client_port; |
| 291 |
elmex |
1.1 |
|
| 292 |
root |
1.9 |
This way the server knows where to send all the new messages to. |
| 293 |
elmex |
1.1 |
|
| 294 |
root |
1.8 |
=head1 The Completed Client |
| 295 |
elmex |
1.1 |
|
| 296 |
|
|
This is the complete client script: |
| 297 |
|
|
|
| 298 |
|
|
#!perl |
| 299 |
root |
1.4 |
|
| 300 |
elmex |
1.1 |
use AnyEvent; |
| 301 |
|
|
use AnyEvent::Handle; |
| 302 |
|
|
use AnyEvent::MP; |
| 303 |
|
|
|
| 304 |
root |
1.10 |
my $server_node = "127.0.0.1:1299"; |
| 305 |
elmex |
1.1 |
|
| 306 |
root |
1.10 |
my $client_port = port; |
| 307 |
elmex |
1.1 |
|
| 308 |
root |
1.10 |
snd $server_node, lookup => "chatter", $client_port, "resolved"; |
| 309 |
elmex |
1.1 |
|
| 310 |
root |
1.10 |
my $resolved_cv = AnyEvent->condvar; |
| 311 |
elmex |
1.1 |
my $server_port; |
| 312 |
|
|
|
| 313 |
|
|
# setup a receiver callback for the 'resolved' message: |
| 314 |
root |
1.10 |
rcv $client_port, resolved => sub { |
| 315 |
|
|
my ($tag, $chatter_port_id) = @_; |
| 316 |
elmex |
1.1 |
|
| 317 |
|
|
print "Resolved the server port 'chatter' to $chatter_port_id\n"; |
| 318 |
|
|
$server_port = $chatter_port_id; |
| 319 |
|
|
|
| 320 |
|
|
$resolved_cv->send; |
| 321 |
|
|
1 |
| 322 |
root |
1.10 |
}; |
| 323 |
elmex |
1.1 |
|
| 324 |
root |
1.10 |
# lets block the client until we have resolved the server port. |
| 325 |
elmex |
1.1 |
$resolved_cv->recv; |
| 326 |
|
|
|
| 327 |
|
|
# now setup another receiver callback for the chat messages: |
| 328 |
root |
1.10 |
rcv $client_port, message => sub { |
| 329 |
|
|
my ($tag, $msg) = @_; |
| 330 |
elmex |
1.1 |
|
| 331 |
|
|
print "chat> $msg\n"; |
| 332 |
|
|
0 |
| 333 |
root |
1.10 |
}; |
| 334 |
elmex |
1.1 |
|
| 335 |
root |
1.10 |
# send a 'join' message to the server: |
| 336 |
elmex |
1.1 |
snd $server_port, join => "$client_port"; |
| 337 |
|
|
|
| 338 |
|
|
sub send_message { |
| 339 |
|
|
my ($msg) = @_; |
| 340 |
|
|
|
| 341 |
|
|
snd $server_port, message => $msg; |
| 342 |
|
|
} |
| 343 |
|
|
|
| 344 |
|
|
# make an AnyEvent condition variable for the 'quit' condition |
| 345 |
|
|
# (when we want to exit the client). |
| 346 |
|
|
my $quit_cv = AnyEvent->condvar; |
| 347 |
|
|
|
| 348 |
|
|
my $stdin_hdl = AnyEvent::Handle->new ( |
| 349 |
root |
1.10 |
fh => *STDIN, |
| 350 |
|
|
on_error => sub { $quit_cv->send }, |
| 351 |
|
|
on_read => sub { |
| 352 |
elmex |
1.1 |
my ($hdl) = @_; |
| 353 |
|
|
|
| 354 |
|
|
$hdl->push_read (line => sub { |
| 355 |
|
|
my ($hdl, $line) = @_; |
| 356 |
|
|
|
| 357 |
|
|
if ($line =~ /^\/quit/) { # /quit will end the client |
| 358 |
|
|
$quit_cv->send; |
| 359 |
|
|
} else { |
| 360 |
|
|
send_message ($line); |
| 361 |
|
|
} |
| 362 |
|
|
}); |
| 363 |
|
|
} |
| 364 |
|
|
); |
| 365 |
|
|
|
| 366 |
|
|
$quit_cv->recv; |
| 367 |
|
|
|
| 368 |
root |
1.8 |
=head1 The Server |
| 369 |
elmex |
1.1 |
|
| 370 |
root |
1.10 |
Ok, we finally come to the server. |
| 371 |
|
|
|
| 372 |
|
|
The server of course also needs to set up a port, and in addition needs to |
| 373 |
|
|
I<register> it, so the clients can find it. |
| 374 |
elmex |
1.1 |
|
| 375 |
root |
1.10 |
Again, let's jump directly into the code: |
| 376 |
elmex |
1.1 |
|
| 377 |
|
|
#!perl |
| 378 |
root |
1.4 |
|
| 379 |
elmex |
1.1 |
use AnyEvent; |
| 380 |
|
|
use AnyEvent::MP; |
| 381 |
|
|
|
| 382 |
root |
1.10 |
become_public "127.0.0.1:1299"; |
| 383 |
elmex |
1.1 |
|
| 384 |
root |
1.10 |
my $chatter_port = port; |
| 385 |
|
|
|
| 386 |
|
|
reg $chatter_port, "chatter"; |
| 387 |
elmex |
1.1 |
|
| 388 |
|
|
my %client_ports; |
| 389 |
|
|
|
| 390 |
root |
1.10 |
rcv $chatter_port, |
| 391 |
|
|
join => sub { |
| 392 |
|
|
my ($tag, $client_port) = @_; |
| 393 |
elmex |
1.1 |
|
| 394 |
root |
1.10 |
print "got new client port: $client_port\n"; |
| 395 |
|
|
$client_ports{$client_port} = 1; |
| 396 |
elmex |
1.5 |
|
| 397 |
root |
1.10 |
0 |
| 398 |
|
|
}, |
| 399 |
|
|
message => sub { |
| 400 |
|
|
my ($tag, $msg) = @_; |
| 401 |
elmex |
1.1 |
|
| 402 |
root |
1.10 |
print "message> $msg\n"; |
| 403 |
elmex |
1.1 |
|
| 404 |
root |
1.10 |
snd $_, message => $msg |
| 405 |
|
|
for keys %client_ports; |
| 406 |
elmex |
1.5 |
|
| 407 |
root |
1.10 |
0 |
| 408 |
root |
1.11 |
}; |
| 409 |
elmex |
1.1 |
|
| 410 |
|
|
AnyEvent->condvar->recv; |
| 411 |
|
|
|
| 412 |
root |
1.10 |
That is all. Looks much simpler than the client, doesn't it? |
| 413 |
|
|
|
| 414 |
|
|
Let's quickly look over it, as C<rcv> has already been discussed in the |
| 415 |
|
|
client part of this tutorial above. |
| 416 |
elmex |
1.2 |
|
| 417 |
|
|
First this: |
| 418 |
|
|
|
| 419 |
root |
1.10 |
become_public "127.0.0.1:1299"; |
| 420 |
elmex |
1.1 |
|
| 421 |
root |
1.10 |
This will tell our I<node> to become a I<public> node, which means that it |
| 422 |
|
|
can be contacted via TCP. The first argument should be the I<noderef> the |
| 423 |
|
|
server wants to be reachable at. In this case it's the TCP port 1299 on |
| 424 |
|
|
C<127.0.0.1>. |
| 425 |
|
|
|
| 426 |
|
|
Next we set up two receivers, one for the C<join> messages and another one |
| 427 |
|
|
for the actual messages of type C<messsage>. This is done with a single |
| 428 |
|
|
call to C<rcv>, which allows multiple C<< match => $callback >> pairs. |
| 429 |
|
|
|
| 430 |
|
|
In the C<join> callback we receive the client port, which is simply |
| 431 |
|
|
remembered in the C<%client_ports> hash. In the C<message> callback we |
| 432 |
|
|
just iterate through all known C<%client_ports> and relay the message to |
| 433 |
|
|
them. |
| 434 |
elmex |
1.1 |
|
| 435 |
root |
1.10 |
That concludes the server. |
| 436 |
elmex |
1.2 |
|
| 437 |
root |
1.8 |
=head1 The Remaining Problems |
| 438 |
elmex |
1.1 |
|
| 439 |
root |
1.10 |
The implementation as shown still has some bugs. For instance: How does |
| 440 |
|
|
the server know that the client isn't there anymore, so it can clean up |
| 441 |
|
|
the C<%client_ports> hash? Also, the chat messages have no originator, so |
| 442 |
|
|
we don't know who actually sent the message (which would be quite useful |
| 443 |
elmex |
1.1 |
for human-to-human interaction: to know who the other one is :). |
| 444 |
|
|
|
| 445 |
root |
1.10 |
But aside from these issues I hope this tutorial showed you the basics of |
| 446 |
elmex |
1.1 |
L<AnyEvent::MP> and explained some common idioms. |
| 447 |
|
|
|
| 448 |
elmex |
1.7 |
How to solve the reliability and C<%client_ports> cleanup problem will |
| 449 |
|
|
be explained later in this tutorial (TODO). |
| 450 |
|
|
|
| 451 |
root |
1.8 |
=head1 Inside The Protocol |
| 452 |
elmex |
1.7 |
|
| 453 |
|
|
Now, for the interested parties, let me explain some details about the protocol |
| 454 |
|
|
that L<AnyEvent::MP> nodes use to communicate to each other. If you are not |
| 455 |
|
|
interested you can skip this section. |
| 456 |
|
|
|
| 457 |
|
|
Usually TCP is used for communication. Each I<node>, if configured to be a |
| 458 |
|
|
I<public> node with the C<become_public> function will listen on the configured |
| 459 |
root |
1.10 |
TCP port (default is 4040). |
| 460 |
elmex |
1.7 |
|
| 461 |
root |
1.10 |
If then one I<node> wants to send a message to another I<node> it will |
| 462 |
|
|
connect to the host and port given in the I<port ID>. |
| 463 |
elmex |
1.7 |
|
| 464 |
root |
1.10 |
Then some handshaking occurs to check whether both I<nodes> know the |
| 465 |
|
|
I<shared secret>. Optionally, TLS can be enabled (about how to do this |
| 466 |
|
|
exactly please consult the L<AnyEvent::MP> man page, just a hint: It |
| 467 |
|
|
should be enough to put the private key and (self signed) certificate in |
| 468 |
|
|
the C<~/.aemp-secret> file of all nodes). |
| 469 |
|
|
|
| 470 |
|
|
After the handshake, messages will be exchanged using a serialiser |
| 471 |
|
|
(usually L<JSON> is used for this, but it is also possible to use other |
| 472 |
|
|
serialization formats such as L<Storable>). |
| 473 |
elmex |
1.7 |
|
| 474 |
elmex |
1.1 |
=head1 SEE ALSO |
| 475 |
|
|
|
| 476 |
|
|
L<AnyEvent> |
| 477 |
|
|
|
| 478 |
|
|
L<AnyEvent::Handle> |
| 479 |
|
|
|
| 480 |
|
|
L<AnyEvent::MP> |
| 481 |
|
|
|
| 482 |
|
|
=head1 AUTHOR |
| 483 |
|
|
|
| 484 |
|
|
Robin Redeker <elmex@ta-sa.org> |
| 485 |
root |
1.4 |
|