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#!/opt/bin/perl |
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|
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# Usage: ./chat_client nickname optional-servernode |
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# implement a chat client using "bridge-head" methodology. |
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|
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use common::sense; |
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use AnyEvent::MP; |
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|
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my $nick = shift; |
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|
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configure; |
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|
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$| = 1; |
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|
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my $port = port; |
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|
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my ($client, $server); |
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|
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sub server_connect { |
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my $db_mon; $db_mon = db_mon eg_chat_server => sub { |
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return unless %{ $_[0] }; |
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undef $db_mon; |
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|
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print "\rconnecting...\n"; |
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|
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$client = port { print "\r \r@_\n> " }; |
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mon $client, sub { |
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print "\rdisconnected @_\n"; |
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&server_connect; |
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}; |
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|
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$server = spawn (keys %{ $_[0] })[0], "::client_connect", $client, $nick; |
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mon $server, $client; |
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}; |
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} |
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|
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server_connect; |
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|
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my $w = AE::io 0, 0, sub { |
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chomp (my $line = <STDIN>); |
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print "> "; |
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snd $server, $line |
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if $server; |
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}; |
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|
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print "> "; |
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AE::cv->recv; |
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