| 1 |
|
| 2 |
using System; |
| 3 |
using System.IO; |
| 4 |
using System.Net; |
| 5 |
using System.Net.Sockets; |
| 6 |
using System.Threading; |
| 7 |
|
| 8 |
using System.Text; |
| 9 |
|
| 10 |
namespace _olbaid_websockets |
| 11 |
{ |
| 12 |
class MainClass |
| 13 |
{ |
| 14 |
public static Socket connectionSocket; |
| 15 |
public static void onClientConnect (IAsyncResult asyn){ |
| 16 |
Console.WriteLine("Socket accepted"); |
| 17 |
Socket client = connectionSocket.EndAccept(asyn); |
| 18 |
connectionSocket.BeginAccept(new AsyncCallback(onClientConnect), null); |
| 19 |
Client c = new Client(client); |
| 20 |
Thread thread = c.createThread(); |
| 21 |
thread.Start(); |
| 22 |
} |
| 23 |
|
| 24 |
public static void Main (string[] args) |
| 25 |
{ |
| 26 |
|
| 27 |
if (args.Length == 1){ |
| 28 |
ASCIIEncoding encoding = new ASCIIEncoding(); |
| 29 |
BinaryReader br = new BinaryReader(File.Open(args[0],FileMode.Open)); |
| 30 |
Int32 len; |
| 31 |
byte [] buffer; |
| 32 |
len = br.ReadInt32(); |
| 33 |
|
| 34 |
buffer = br.ReadBytes(len); |
| 35 |
|
| 36 |
string key1=encoding.GetString(buffer,0,len); |
| 37 |
//Console.WriteLine(key1 + " " + len); |
| 38 |
len = br.ReadInt32(); |
| 39 |
buffer = br.ReadBytes(len); |
| 40 |
|
| 41 |
string key2=encoding.GetString(buffer,0,len); |
| 42 |
//Console.WriteLine(key2 + " " + len); |
| 43 |
|
| 44 |
len = br.ReadInt32(); |
| 45 |
Console.WriteLine(" Z" + len + "X"); |
| 46 |
byte [] l8b=br.ReadBytes(8); |
| 47 |
byte [] hixieResp = Client.calcHixieResponse(key1,key2,l8b); |
| 48 |
Console.Write ("hixie: " ); |
| 49 |
for (int i = 0;i<hixieResp.Length;++i){ |
| 50 |
Console.Write("{0:D},",hixieResp[i].ToString()); |
| 51 |
} |
| 52 |
Console.WriteLine(" "); |
| 53 |
return; |
| 54 |
} |
| 55 |
|
| 56 |
connectionSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); |
| 57 |
connectionSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); |
| 58 |
IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, 13327); |
| 59 |
// Bind to local IP Address |
| 60 |
connectionSocket.Bind(ipLocal); |
| 61 |
// Start Listening |
| 62 |
connectionSocket.Listen(1000); |
| 63 |
// Creat callback to handle client connections |
| 64 |
connectionSocket.BeginAccept(new AsyncCallback(onClientConnect), null); |
| 65 |
|
| 66 |
while (1==1){ |
| 67 |
Thread.Sleep(10000); |
| 68 |
} |
| 69 |
/* |
| 70 |
* Console.WriteLine("There is some connection awaiting"); |
| 71 |
Client client = new Client(listener.AcceptTcpClient()); |
| 72 |
Thread thread = client.createThread(); |
| 73 |
thread.Start(); |
| 74 |
} |
| 75 |
*/ |
| 76 |
//} |
| 77 |
return; |
| 78 |
} |
| 79 |
} |
| 80 |
} |